AG 6 Dark Elf Blitzer - next skill
- mattgslater
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He'll be making a lot of 2+ rolls, so Pro isn't a bad idea. He'll often be standing near the ball, so you'd get a fair amount of mileage from Side Step or Diving Tackle. All that said, take Leap.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- DoubleSkulls
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I'd probably take Leap or Pass Block on the AG6 guy. The decision is really around which teams are the biggest competition in the league - bashy ones or agile ones?
The lino I'd give dodge so he can get to the places to use Hypno Gaze effectively - and survive the resultant hit.
The lino I'd give dodge so he can get to the places to use Hypno Gaze effectively - and survive the resultant hit.
Reason: ''
Ian 'Double Skulls' Williams
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- Super Star
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Leap or Sidestep. Leap for the reasons mentioned (although personally I'm not sure how much more useful it will be than AG6 and dodge).
Sidestep cos he's already blodge (very annoying combo, even if you get in a cage and can't strip the ball, your opo could have nightmares trying to get you off the ball carrier, which may make him fail a dodge to get away from you, otherwise it will help keep you alive by stopping you from getting pushed into more blocks or chainpushed into the crowd).
Sidestep cos he's already blodge (very annoying combo, even if you get in a cage and can't strip the ball, your opo could have nightmares trying to get you off the ball carrier, which may make him fail a dodge to get away from you, otherwise it will help keep you alive by stopping you from getting pushed into more blocks or chainpushed into the crowd).
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- wesleytj
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Leap is better than Dodge because it saves movement and rolls. Often 1 Leap roll will replace 2-3 Dodge rolls, and perhaps a GFI roll as well, depending on the specific situation. Leap allows you to take the shortest route, instead of just the open square.
That's why it's better.
That's why it's better.
Reason: ''
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- Super Star
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Yeah, I see the point, but in order to make the blitzer make all those extra rolls, the opo would have to plan for it and put a few players between the AG6 guy and the cage. A good opo "should" do this, but it's not always possible, depending on what else is going on. And if they do, it means they will be weaker elsewhere, possibly allowing another Leaping stripballer an easier ride into the cage (which I suppose is a good reason for getting Leap in the first place!)
I'm just a little sceptical about how much use you'd actually get out of Leap as opposed to AG6 and dodge, I can see where it would be better and can see where you're gonna be rolling a lot more dice dodging
rather than doing the leap, but how often that would actually happen, I don't know.
I suppose it depends a bit on how good the players are in the rest of the league, if they are good players, then go Leap, if they're not so good, go sidestep.
I'm just a little sceptical about how much use you'd actually get out of Leap as opposed to AG6 and dodge, I can see where it would be better and can see where you're gonna be rolling a lot more dice dodging
rather than doing the leap, but how often that would actually happen, I don't know.
I suppose it depends a bit on how good the players are in the rest of the league, if they are good players, then go Leap, if they're not so good, go sidestep.
Reason: ''
- Meradanis
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@Aliboon: Like me, the rest of the league has played several hundred BB games, so I'd say they are experienced.
@ianwilliams: Your thought about my opponents is a good one. Our league consists of:
Amazons (~TR190): They've won the first two cups because Amazons are very good at a low Team Rating. They had two (!) ST4 Blitzers and one ST4 linewome, which kept them competitive. But after some serious bashing, all of their ST4 players died. I've already played against them this saison and won 4:3.
Chaos Dwarfs (~TR210): My nemesis. I've faced them in every (!) half final of the cups. They constantly kill one of my Blitzers (always the same), and my apo seems to be in league with them. They have lots of Guard, Mighty Blow and Stand Firm (and a Claw), I'm happy after each game surviving against these killers.
Chaos (~TR150): Those guys really had some poor luck. Their players tend to die on a constant rate, I've never seen them above 11 players.
Goblins and Necros (~TR100): The newcommers of the saison.
The only real trouble are those Chaos Dwarfs, because it's always possible to be outbashed by them. As I said earlier, I have 3 Guard Lineman and 2x Mighty Blow in my team, which helped a lot against those Dwarfs. Because of them, I've been thinking of Wrestle. They really do struggle after losing the ball.
@ianwilliams: Your thought about my opponents is a good one. Our league consists of:
Amazons (~TR190): They've won the first two cups because Amazons are very good at a low Team Rating. They had two (!) ST4 Blitzers and one ST4 linewome, which kept them competitive. But after some serious bashing, all of their ST4 players died. I've already played against them this saison and won 4:3.
Chaos Dwarfs (~TR210): My nemesis. I've faced them in every (!) half final of the cups. They constantly kill one of my Blitzers (always the same), and my apo seems to be in league with them. They have lots of Guard, Mighty Blow and Stand Firm (and a Claw), I'm happy after each game surviving against these killers.
Chaos (~TR150): Those guys really had some poor luck. Their players tend to die on a constant rate, I've never seen them above 11 players.
Goblins and Necros (~TR100): The newcommers of the saison.
The only real trouble are those Chaos Dwarfs, because it's always possible to be outbashed by them. As I said earlier, I have 3 Guard Lineman and 2x Mighty Blow in my team, which helped a lot against those Dwarfs. Because of them, I've been thinking of Wrestle. They really do struggle after losing the ball.
Reason: ''
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- Super Star
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From the looks of the other teams, it looks as if you'll be needing to break cages often (and especially against the CDs, you shouldn't get your dodge reroll when dodging in) if there was a decent Norse player, I'd probably go side-step to ensure the blitzer didn't end up in the crowd, but the only fenziers you've gotta worry about are the Wolves and possibly a Mino-not enough to have elaborate chain pushes set up against you.
Reason: ''