We used a 3-tier handicap table, that you "brought" rolls on, depending on the TV difference (see, we used TV in a LRB 4-based rules-set!). At the higher levels, there were things such as extra Apos, limiting the opposing team to inflicting BH only, and (stolen from the MBBL2) Kid Gloves, which meant the worse a player could do was KO a opposing player (used to really annoy the Claw, RSC, Piling on CW

Our handiap table was more about kkeeping the underdogs healthy, than allowing them to win. then, when they did pull off a big win, it was down to the coaching skills (and luck), rather than either rolling a great set of handicaps (LRB 1-4) or having access to (better) beardy, over-powered piece of cheese (LRB5).