We get to buy our skills, but can have no more than two of the same upgrade for a 110 TV Tourney.
I was thinking
GR - Block 100
GR - block 100
GR - Side step or Leap or Horns 100 or 110
SV - Tackle or Claw 110 or 120
SV - Tackle or Claw 110 or 120
Thower - Accurate 90
LR - Kick 70
LR - Tackle, Fend, or Stripball 70
LR - Tackle, Fend, or Stripball 70
LR - no skill
LR - no skill
3 RR
of course I know I can't take all the mutations and if I take tackle on my SV I can't take tackle on the LR
LRB5 Tourney skill choice
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- Experienced
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LRB5 Tourney skill choice
Reason: ''
- mattgslater
- King of Comedy
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Re: LRB5 Tourney skill choice
GR - Block or Side Step 100
GR - no skill or Side Step 80 or 100
GR - Nerves of Steel 110
SV - Tackle or Guard 110
SV - Guard 110
Thower - Leader 90
Thrower - no skill or Accurate or Nerves of Steel 70 or 90
LR - Kick 70
LR - Tackle 70
LR - no skill or Block or Tackle 50
LR - no skill 50
2 RR 120
Apothecary
You only get one of the three skills for the Thrower, Lino or GR; instead of the Apothecary you can have all of them and one AC/CL, but given how many players you have at AV7 worth about 100k (or at AV8 and 110k for that matter), I think an Apoth in this "skill-on-every-player" format is a no-brainer; if SIs and Deaths don't matter in the tourney, use it on the first Badly Hurt player and it's like a reserve who's just as good as the guy he replaced, for only 50k! Don't take Claw if it means leaving Mighty Blow on the table, and anyway don't take either in a tourney unless you get gobs of it, which you don't. If you're allowed more than one skill per player, that changes everything.
GR - no skill or Side Step 80 or 100
GR - Nerves of Steel 110
SV - Tackle or Guard 110
SV - Guard 110
Thower - Leader 90
Thrower - no skill or Accurate or Nerves of Steel 70 or 90
LR - Kick 70
LR - Tackle 70
LR - no skill or Block or Tackle 50
LR - no skill 50
2 RR 120
Apothecary
You only get one of the three skills for the Thrower, Lino or GR; instead of the Apothecary you can have all of them and one AC/CL, but given how many players you have at AV7 worth about 100k (or at AV8 and 110k for that matter), I think an Apoth in this "skill-on-every-player" format is a no-brainer; if SIs and Deaths don't matter in the tourney, use it on the first Badly Hurt player and it's like a reserve who's just as good as the guy he replaced, for only 50k! Don't take Claw if it means leaving Mighty Blow on the table, and anyway don't take either in a tourney unless you get gobs of it, which you don't. If you're allowed more than one skill per player, that changes everything.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
I see what you mean about Big Hand; that's at least as good as NoS for the player. I disagree about NoS being a waste, but Accurate might be a better first skill.PubBowler wrote:Big Hand on a Gutter Runner would be an idea. Better than NOS in my opinion.
And I think NOS on a thrower is a waste.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- TuernRedvenom
- Legend
- Posts: 2051
- Joined: Wed Apr 07, 2004 10:39 am
- Location: Argueing the call...
Stick to basic skills and some extras, leader because the extra reroll is always a good idea, frenzy because every team needs one and it adds a lot and strip ball because without it you're at the mercy of your opponents rolls (he'll have to fail something) to get to the ball.GR - Block 100
GR - strip ball 100 (this guy is gold!)
GR - block
SV - Frenzy 110
SV - Guard 110 (don't bother with claw, it's only worth it when you also have MB)
Thower - Leader 90
LR - Kick 70
LR - Block 70
LR - Block 70
LR - Block 70
LR - no skill
3 RR
Reason: ''
Un bon mot ne prouve rien. - Voltaire