
Best case scenario, I roll double 5s and give him +AV. Other scenarios... Safe Pass? Dump Off? Leader? (I already have four re-rolls... is a fifth overdoing it?) Side Step?

All comments and suggestions welcomed and appreciated!
You could take leader and drop a reroll, thus saving you 10s of Thousands on Team Value....Rituro wrote:He already has Accurate and Strong Arm....Leader? (I already have four re-rolls... is a fifth overdoing it?)
You can drop a re-roll off your team, just like that?Vomit Lickspittle wrote:...drop a reroll, thus saving you 10s of Thousands on Team Value...
That is a question you are in the best position to answer. Do you have RR's left at the end of each half right now? At the end of games lately, do you think "I could have used another RR" or "Darn, I have RR's left over"?Rituro wrote:...Leader? (I already have four re-rolls... is a fifth overdoing it?)...
Snew wrote:Maybe you'll get lucky and hell be killed in the next game and you won't have to agonize over it.
For me, I found that stats increases can cause me to lose track of my game plan. I had an Orc team with to ST5 BOBs, an AG4 Blitzer, and an Accurate, Strong Arm Thrower. My offence went to heck. Trying long passes to score quickly, not blocking with the ST5 BOBs because they didn't have block, while the other two did.mattgslater wrote:Stat increases look like the great unequalizer, but they're not. My worst season ever, I had a Thrower with +AG, two Blitzers with +AG, one Blitzer with +MA and the other with +ST, plus a +ST lino with Block. I still lost a late-season game to end at 7-3, and then lost my first playoff!![]()
It's kind of weird, how the stat increase plays with your team development plans; it's usually too good to ignore, but you didn't really plan for it and maybe were hoping under your breath just to get a normal roll so you don't have to think about it and you just take the one skill that helps your team gel together.