LRB5 human ogre - first skill ?
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LRB5 human ogre - first skill ?
Hi
Rolled double 5 on my ogres first skill. WHat should I take?
can have more MA - but his job is'nt necessary to run is it.. would give me chanche to shift my anker...
Or should I go for the BLOCK skill ?
Or someting else that I can have on doubles?
Here's my teams roster, for context... : Purple Bluebirds
Rolled double 5 on my ogres first skill. WHat should I take?
can have more MA - but his job is'nt necessary to run is it.. would give me chanche to shift my anker...
Or should I go for the BLOCK skill ?
Or someting else that I can have on doubles?
Here's my teams roster, for context... : Purple Bluebirds
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First of all, that web profile is amazing! Any way I could use the code on a webpage for my own league?
Second, I'd lean towards the +AV for the Ogre. If nobody on the opposing teams has mutated any claws yet, an AV10 monster would be a nightmare on the LoS (assuming he passes the BH roll).
Piling On might be interesting to consider, but that's just me thinking way outside the Block box (the Blox?).
Second, I'd lean towards the +AV for the Ogre. If nobody on the opposing teams has mutated any claws yet, an AV10 monster would be a nightmare on the LoS (assuming he passes the BH roll).
Piling On might be interesting to consider, but that's just me thinking way outside the Block box (the Blox?).

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Block!!! Becomes a hard hitting killing machine rather than a fall down 1 in 9 turnover risk.
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Block.
If you already had guard on him, one could make an argument for Pro. However, I still think block would be the best choice.
To be honest, Block is almost always the best choice if a player doesn't have it. This is especially true for Ogres and other players who need doubles rolls to get a general skill.
If you already had guard on him, one could make an argument for Pro. However, I still think block would be the best choice.
To be honest, Block is almost always the best choice if a player doesn't have it. This is especially true for Ogres and other players who need doubles rolls to get a general skill.
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Since any doubles will get you Block but only 5-5 or 6-4 will get you +AV/MA, would it make more sense to get the stat increase now and pick up Block later?Jural wrote:To be honest, Block is almost always the best choice if a player doesn't have it. This is especially true for Ogres and other players who need doubles rolls to get a general skill.
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No guarantee you will get another doubles roll. Take block now.Rituro wrote:Since any doubles will get you Block but only 5-5 or 6-4 will get you +AV/MA, would it make more sense to get the stat increase now and pick up Block later?Jural wrote:To be honest, Block is almost always the best choice if a player doesn't have it. This is especially true for Ogres and other players who need doubles rolls to get a general skill.
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BLOCK!!
you have been given the gift of making an ogre a decent blocker without worrying about both down! dont turn your back on it
you have been given the gift of making an ogre a decent blocker without worrying about both down! dont turn your back on it

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Add in that Block keeps your big guy standing on your oppenent's turn and I think that puts it (block) over the top...datalorex wrote:I believe Pro is more important than block as it allows you to reroll really stupid and you can always reroll bad blocks.
But block is a close second.
But that is just me.
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yeah, he's standing all right. Juuuuust standing... and picking his nose because he's REALLY STUPID! lol.Mad Jackal wrote: Add in that Block keeps your big guy standing on your oppenent's turn and I think that puts it (block) over the top...
But that is just me.

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It's not a question of rarity, but one of availability. The only reason to pass up block is:
1) You have a better choice (Arguably, +STR qualifies, and on some players Dodge, or Sure Hands, etc.)
2) You have a choice which is rarer, and you can pick up block on your next advance.
3) The character is not made better by having block.
In the case of the ogre, 2) and 3) are definitely not the case. I think most would argue that 1) is also not true, but I suppose if you value Pro more or +1AV, you might agree.
1) You have a better choice (Arguably, +STR qualifies, and on some players Dodge, or Sure Hands, etc.)
2) You have a choice which is rarer, and you can pick up block on your next advance.
3) The character is not made better by having block.
In the case of the ogre, 2) and 3) are definitely not the case. I think most would argue that 1) is also not true, but I suppose if you value Pro more or +1AV, you might agree.
Rituro wrote:Since any doubles will get you Block but only 5-5 or 6-4 will get you +AV/MA, would it make more sense to get the stat increase now and pick up Block later?Jural wrote:To be honest, Block is almost always the best choice if a player doesn't have it. This is especially true for Ogres and other players who need doubles rolls to get a general skill.
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This might be drifting off-topic (and if I am, I apologize -- it's the n00bnessfen wrote:AV10 is pointless so it's a toss up between MA6 and Block, in truth that's no contest.
Block it is.

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Thats exactly why. AV 9 is already very hard to break, and not going down on the both down result on the die will probably save you more often than the increased AV will. Also, its bette to not go down at all, than to get knocked down and have to make the really stupid roll just to stand up again.rituro wrote:This might be drifting off-topic (and if I am, I apologize -- it's the n00bness ), fen and Jural, but why is AV10 pointless? In the mini-league and store league I'm currently in, I'm having a tough enough time trying to crack AV9. I can't imagine what it would be like to have to try AV10 without Claws. There are other doubles (1-1, 2-2) to pick up Block or whatnot with, so why waste the chance to armor up a big guy?
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Ahhhh, point taken. See, I learned something today!Nem0 wrote:Thats exactly why. AV 9 is already very hard to break, and not going down on the both down result on the die will probably save you more often than the increased AV will. Also, its bette to not go down at all, than to get knocked down and have to make the really stupid roll just to stand up again.

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