Double 6 on a rookie HE Catcher

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darren woodward
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Double 6 on a rookie HE Catcher

Post by darren woodward »

Hi, Game 3 next of a 3 month league (10 games or so)

I have another Blodge Catcher and a Block Line Elf

i have to take +1 ST right? Then Block?

Thanks, d

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Post by DanielLaw »

Yes

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Post by wesleytj »

No doubt.

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Post by datalorex »

no brainer. He can hunt down anything with the ball now. Block next (to keep him alive) and strip ball later to make him an unstoppable machine.

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Post by Mad Jackal »

You don't Have to the rules allow you to decline the +ST if you wish.

If you did that you may treat the roll as doubles and take a skill from the passing or strength charts...

But I myself even highly reccomend keeping the +1 ST on this player.

(And I do turn down some ST boosts in the LRB 5.0)

There is also a large crowd around that will tell you the +1 ST is the answer.

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Post by Cramy »

Strength, for sure. MV8 AG4 ST4 player? Wow.

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Post by mattgslater »

Too bad you're only playing 10 games. That guy is Griff-O in the making.

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Post by Jural »

There are very few times to turn down a strength increase! And certainly not on a High Elf Catcher.

Choose the +1 strength, get him block and dodge, and protect him for as long as possible!

Now here would be the tough question... If he rolled a double 5 next... what to take? +1 AV, +1 MA, block, dodge, guard, mighty blow....?

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Post by fen »

Jural wrote:Now here would be the tough question... If he rolled a double 5 next... what to take? +1 AV, +1 MA, block, dodge, guard, mighty blow....?
+AV, no contest.

8448 Catch really says "Game Over Boys, I R SOOPER-ELF"

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Post by datalorex »

Dang, I wish my Helf catchers could get +1 STR.

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Post by Jural »

Hmm, I think it says something more along the lines of "Kick Me" :lol:

In a long league, I'd agree with no second thoughts. In a short league, I'd be cautious about having this player around too long without Block or Dodge!
fen wrote:
Jural wrote:Now here would be the tough question... If he rolled a double 5 next... what to take? +1 AV, +1 MA, block, dodge, guard, mighty blow....?
+AV, no contest.

8448 Catch really says "Game Over Boys, I R SOOPER-ELF"

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Re: Double 6 on a rookie HE Catcher

Post by Digger Goreman »

darren woodward wrote:i have to take +1 ST right?
:lol: Why O'Nuffle do they ask?! :lol:

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darren woodward
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Post by darren woodward »

:D Thanks fellas

I thought it a given but you never know. Anyway i like to share

Good News/Bad News

Good News: we allocate the MVP* in our league to any player scoring an SPP that game

Bad News: i'm playing an Orc team next and i start with only 11 players incl 1 Journey Elf and he has 230k in Inducements

Good News: i have an Apoth!

I agree that the Catcher will be a target but wha tcan you do? I don't have any Guard yet - my only Blitzer is likely to be bodyguarding him for the game

* i'm not sure allocating MVPs was a good idea. It was done to maintain interest as the league fizzled out a bit last year. Still, it means my ST4 Catcher is getting Block next game provided he gets a TD v the Orcs (he's currently on 8 SPP). We also have a ST4 WW on Necros and i don't want to talk about the Woodie WDs :lol:

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Post by datalorex »

darren woodward wrote::D Thanks fellas

I thought it a given but you never know. Anyway i like to share

Good News/Bad News

Good News: we allocate the MVP* in our league to any player scoring an SPP that game

Bad News: i'm playing an Orc team next and i start with only 11 players incl 1 Journey Elf and he has 230k in Inducements

Good News: i have an Apoth!

I agree that the Catcher will be a target but wha tcan you do? I don't have any Guard yet - my only Blitzer is likely to be bodyguarding him for the game

* i'm not sure allocating MVPs was a good idea. It was done to maintain interest as the league fizzled out a bit last year. Still, it means my ST4 Catcher is getting Block next game provided he gets a TD v the Orcs (he's currently on 8 SPP). We also have a ST4 WW on Necros and i don't want to talk about the Woodie WDs :lol:
Well, if you are giving up that much in inducements to an orc team, he must not have guard either. You should be able to run cirlces around him. Just dodge, dodge and then dodge.

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Post by Digger Goreman »

I'm reminded of an ol' baseball adage: Speed (read: St/Ag/Ma/Av) never goes in a slump....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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