Season Length and Your Team's Success

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blitz
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Season Length and Your Team's Success

Post by blitz »

I thought that I would start up a new post on this topic. If you read the last few replies on my Chaos post you will know what I am talking about, but for those who don't here it is.....what teams tend to excel at shorter/longer seasons. Someone said that Chaos seems to hit their turning point at about 12 games. So I thought that it would be good to know since my "local" league uses a 12 game season.

If possible give an estimate when talking about long/short seasons. I understand that all of this is sort of abstract rather than concrete.

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Grogmir
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Post by Grogmir »

Hi Blitz… I try an answer it for you. As its been a while.

Basically 12 games is probably just on the short side. 20+ is considered a long league.

As for teams that do well in them – the higher AV teams tend to be better off later on at higher leagues. This is due to Spiralling Expenses and the (less) need to replace players.

Chaos are an example of a team that comes good later down the line. They are the team that start with High Ability players but no skills. As improving a player with No skills but High state is easier than a player with Skills but average abilities.

The Amazon team are one of the best in a very short ~5 games league as Tackle wont have started appearing everywhere.

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Cramy
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Post by Cramy »

I'll attempt to answer as well. I agree that 20+ is long, while 12 or less is short (roughly speaking). And I'll only comment on teams that I know more about.

In my experience, teams that do well for short leagues:

Norse
Amazon
Dwarves
Orcs
Skaven

Teams that do well for long leagues:

Chaos
Nurgle
Dark Elves
High Elves
Orcs

You will notice that this goes along the lines of what Grogmir was saying. Norse and Amazon, with all the block and dodge. But later on, their average speed and AV7 becomes a problem. Skaven can get most positionals early-on, and the GRs are really tough to deal with. Dwarves with all the block and then guard are hard to deal with early-on. But when the teams with more strength catch-up with block and guard of their own they start to have problems. Chaos and Nurgle, once they get skills, get pretty good. Early-on they are turnover machines has they have average AG and no reroll skills and no block. Dark Elves and High Elves are expensive, so it takes time to buy all the positionals. Once they get their positionals and a few skills, they are pretty good. And their mostly AV8 players help them survive. Orcs tend to be good all the time.

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Cramy
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