Skill advancement for Orc team

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massacre
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Skill advancement for Orc team

Post by massacre »

Hi guys, i played a game last night and 5 of my players got skills :) i have a few sorted, but would like some input for a couple others!
This is what i got :

BoB - Normal Skill - Block
Blitzer - Normal Skill - Mighty Blow
Thrower with +1AG - Normal Skill - ??accurate??
Goblin - Normal Skill - ??catch??
Blizter - Double - ??dauntless??

I dont have any other skills on the team, apart from another Blitzer with MB

Any thoughts? i also have an Ogre so i want to try to get the TTM thing going on :)

Thanks!

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Post by voyagers_uk »

Dean,

only one response so far on the TTM/HMP question and it is a no no. So I'd say
normal blitzer skill, Guard
Double blitzer skill, Stand firm/Diving Tackle/Dauntless as stated before.

have to congratulate you for getting 5 skill advances from a game you lost though.

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Post by massacre »

Thanks, to be honest, i went in for the lose, those two free MVP`s from comming second is much better than 1 for 1st place and you are still guarenteed to get into the quarterfinals, so, i spent most of the game rat splatting :wink:

and it was still 2-3 :)

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Re: Skill advancement for Orc team

Post by DoubleSkulls »

massacre wrote: BoB - Normal Skill - Block
Blitzer #1 - Normal Skill - Mighty Blow
Thrower with +1AG - Normal Skill - ??accurate??
Goblin - Normal Skill - ??catch??
Blizter #2 - Double - ??dauntless??
BoB - Block
Blitzer #1 - Tackle. Otherwise you'll never put down Blodgers.
Thrower - Accurate.
Blitzer #2 - Stand Firm - makes him a great corner guy on the cage.

Goblin is a bit more difficult. Remember that if you TTM him without the ball and he falls over its not a turnover. So chuck him downfield and run next to the ball carrier with Diving Tackle :evil: It also works quite well when he runs into the middle of your opponents cage. Then give him Side Step.

If you never play him on defence then take catch is fine.

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Post by McDeth »

2nd Blitzer: Dodge

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Re: Skill advancement for Orc team

Post by Ithilkir »

massacre wrote:BoB - Normal Skill - Block/Piling On
Blitzer - Normal Skill - Mighty Blow/Tackle
Thrower with +1AG - Normal Skill - Accurate
Goblin - Normal Skill - Sprint/Sure Feet
Blizter - Double - Dodge
Turn your Blodge Blitzer into a ball carrier with Sure Hands for his next advance.

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Post by Grumbledook »

Yer i would have given the blitzer dodge, useful to have a blodge player about and the bob can get stand firm

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Post by Korhil »

BOB: Block
Blizter: Tackle
Blitzer: Dodge/StandFirm (Since he is AG3 I'd rather go with Dodge)
Gobbo: Catch
Thrower: Accurate

---Korhil

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Post by Bob-the-Fish »

BoB - Normal Skill - Block (of course)
Blitzer - Normal Skill - Mighty Blow (sounds good)
Thrower with +1AG - Normal Skill - Accurate or Dump off (For pocket plays)
Goblin - Normal Skill - Catch or Sprint (for an easier 1 turn score)
Blizter - Double - Dodge (great ball carrier that's very hard to take down)

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Post by harley_topper »

BoB - normal skill - block
Blitzer - normal skill - guard
Thrower - accurate - you will complete longbombs with 4+
Goblin - normal skill - catch
Blitzer - double - dauntless, the next level up you gain multiple block,
a succesful multi-block has a great psychological effect to your opponent

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Post by Kri »

Dodge on the Blitzer that rolled double.
Sure Feet on the Goblin. It really helps when doing two-turn TDs.

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