
House Ruled Dwarf team
Moderator: TFF Mods
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- Experienced
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The changes to the linemen sound good (no block and 50k), the special weapons also sound very cool, but I'm not to sure about their cost. The goblin specials re quite cheap (most of them the same cost as a regular goblin) which is of course paid for by not allowing them to play the whole match, I don't know your experiences but maybe they should be a bit cheaper. Making more of them available would be fun for the dwarf player but just too nasty for the opposition I guess. Also, maybe the death roller should start at strength 6 instead of 7, after all, it can still get strength increases (spikes and such I guess). It sounds like a fun team though 

Reason: ''
[size=75][b]Muscles are all contorted
Claws dug in the dirt
Every ounce of fiber on alert[/b][/size]
Claws dug in the dirt
Every ounce of fiber on alert[/b][/size]
- Ziggi Abschuss
- Emerging Star
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Spot on fen!fen wrote:Well the Killdozer is basically a bulldozer. So it would be better at pushing people.
Take the deathroller template tweak it a tiny bit... Drop MB for Frenzy, swap DP for Stand Firm. Those combined with Juggernaut should represent it's ability to shove people about and such...
...and Voila:
0-1 Killdozer 4 7 1 10 - Break Tackle, Frenzy, Juggernaut, No Hands, Secret Weapon, Stand Firm - S - 160K
I would really like that weapon!
Ziggi
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- mattgslater
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I like the idea of a weapon-heavy Dwarf team, but I think that weapons are harder to cost appropriately as positionals than as Star Players, since having a Chainsaw for a drive can easily be compared to other one-shot inducements like a wandering Apo, a Wiz, or a Bribe.
Hmmm... there are a lot of ways to construct good Dwarfy teams. Here's a somewhat different idea I'd been working on also, using the Warhammer book as a basis (like they did with HEs), but a little less positionals-only. This takes Fen's linos, which I quite like as long as the team overall feels painfully slow, and adds a 10-positional roster where most of the positionals are slower than 5 and none are faster. As the linos take a bit of a value-hit, I also improved the Runner ever-so-slightly.
0-16 Linedwarf (Clansdwarf?) 5/3/3/9 Thick Skull G 60k
0-4 Longbeard 4/3/2/9 Block, Tackle, Thick Skull G/S 70k
0-2 Ironbreaker 3/3/2/10 Block, Stand Firm, Thick Skull G/S 80k
0-2 Runner 5/3/3/8 Sprint, Sure Feet, Sure Hands, Thick Skull G/P 80k
0-2 Slayer 5/3/2/8 Block, Dauntless, Frenzy, Thick Skull G/S 90k
Re-Rolls: 50k
Secret Weapons would be induceable as stars, or you could put one or two on the roster if you like.
Hmmm... there are a lot of ways to construct good Dwarfy teams. Here's a somewhat different idea I'd been working on also, using the Warhammer book as a basis (like they did with HEs), but a little less positionals-only. This takes Fen's linos, which I quite like as long as the team overall feels painfully slow, and adds a 10-positional roster where most of the positionals are slower than 5 and none are faster. As the linos take a bit of a value-hit, I also improved the Runner ever-so-slightly.
0-16 Linedwarf (Clansdwarf?) 5/3/3/9 Thick Skull G 60k
0-4 Longbeard 4/3/2/9 Block, Tackle, Thick Skull G/S 70k
0-2 Ironbreaker 3/3/2/10 Block, Stand Firm, Thick Skull G/S 80k
0-2 Runner 5/3/3/8 Sprint, Sure Feet, Sure Hands, Thick Skull G/P 80k
0-2 Slayer 5/3/2/8 Block, Dauntless, Frenzy, Thick Skull G/S 90k
Re-Rolls: 50k
Secret Weapons would be induceable as stars, or you could put one or two on the roster if you like.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Legend
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Would you consider also dropping Stand Firm and adding Grab? Since it is so adept at pushing and all. I guess I wouldn't mind +1 MA and -1STR as well, just to make it more unique.fen wrote: ...and Voila:
0-1 Killdozer 4 7 1 10 - Break Tackle, Frenzy, Juggernaut, No Hands, Secret Weapon, Stand Firm - S - 160K
But all in all, just nit-picking... great translation!
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Be still my beating heart... we could actually see usable rules for the Killdozer and better yet, conversions of the never-before-seen-best-named-ever Secret Weapon!!
I like Jural's idea to make the KD a bit more unique, but I think it should be -1 MA +1 S, myself. You know, a slow-moving unstoppable machine. So:
MA3 S8 AG1 AV10
I like Jural's idea to make the KD a bit more unique, but I think it should be -1 MA +1 S, myself. You know, a slow-moving unstoppable machine. So:
MA3 S8 AG1 AV10
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