Insight

Got a great idea and/or proposal for BloodBowl?

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Duke Jan
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Insight

Post by Duke Jan »

What I really miss is that you can’t make your team much more suitable for switching from offence to defense than it inherently is. I aimed at making the skills good enough to be considered, but not so good they would become a no brainer. They should be the type of skills you would give to a few players on your team instead of block.

Defensive Insight (General)
A player with this skill has a defensive mindset and the ability to think ahead, allowing him to switch from offense to defense quickly. When a player on his team loses the ball he is allowed to move three squares after the active player has finished his action. Dodge rolls still need to be made. If the player moves into the square with the ball he can’t pick it up, instead it will scatter. This move is made after the current team turn finishes, but before the next turn. The move does not count as taking place in the defensive player’s turn, meaning team re-rolls can’t be used. Players with Really Stupid, Bonehead, Pass Block or Offensive Insight can’t take this skill.

Offensive Insight (General)
A player with this skill has an offensive mindset and the ability to think ahead, allowing him to switch from defense to offense quickly. When a player on the opposing team loses the ball he is allowed to move one square after the active player has finished his action. This move is made out of sequence, at the first opportunity in the team turn. Dodge rolls still need to be made. If the player moves into the square with the ball he must try and pick it up. The move action is taken in the offensive player’s turn, meaning re-rolls can be used but failing a dodge roll or a pick-up roll will cause a turnover. Players with Really Stupid, Bonehead, Pass Block, or Defensive Insight can’t take this skill.

Example 1. A player of team 1 holding the ball trips, the ball bounces and comes to rest. The team’s turn ends. Players with defensive insight on team 1 can now move three squares. Team two’s turn starts. Players with offensive insight on team 2 can move 1 square. Once the last Offensive Insight move was made, other players can start moving

Example 2. A player from team 1 knocks the ball free from a player on team 2, if he’s blitzing he finishes his move (if he’s not team 1 should reconsider its tactics). After the ball comes to rest, all players with offensive insight on team 1 are allowed to move one square. If one falls over on this move or fails to pick up the ball it’s a turn over as usual and the other players with offensive insight don't get to move. Players that have not taken an action yet continue with their actions as if nothing happened. After team 1’s turn is finished players with defensive insight on team 2 can move 3 squares before team 2 starts its turn.

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MadLordAnarchy
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Post by MadLordAnarchy »

Interesting concept - I like. Scrambling for the loose ball is a great sight following a fumble.

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Post by stormmaster1 »

Nice idea. Could be very useful, but not too overpowered. Not skill you'd see untill teams are well developed though.

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Post by Pug »

A good set of ideas there. I'd give it both thumbs for LRB6.

Just been playing a few possibilties through my head and nothing untoward stands out about them. Although there maybe an influx of OTT with the Offensive Insight skill.

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Duke Jan
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Post by Duke Jan »

Your opponent has to drop the ball so it would become a 1 turn counter attack, but yeah its possible.

The intention was that a failed catch, pick-up or inaccurate pass don't count as dropping the ball. A fumble is a different thing, that's like dropping the ball.

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Post by brynolf »

Yeah, you need a clear definition of "losing the ball".

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Post by plasmoid »

On first look I quite like these ideas.
But if failed catches, inaccurate passes and failed pick-ups don't count, then I don't really see the point.
Cheers
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Jural
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Post by Jural »

So a strip ball, a fumbled pass, or the opponent knocking down the ball carrier... and that's it, right?

How does it work if both sides have players with relevant skills, or if one team has multiple players?

Can everyone move? Who moves first? Can the strip ball blitzer keep moving using this rule?

Duke Jan wrote:The intention was that a failed catch, pick-up or inaccurate pass don't count as dropping the ball. A fumble is a different thing, that's like dropping the ball.

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Post by TuernRedvenom »

damnit, I knew I should have taken a copyright on it (the name at least) :wink:

http://www.talkbloodbowl.com/phpBB2/vie ... hp?t=21790

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Post by Joemanji »

I really like the concept, though it should be extended to all instances of the ball being knocked loose IMO.

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Post by Duke Jan »

TuernRedvenom wrote:damnit, I knew I should have taken a copyright on it (the name at least) :wink:

http://www.talkbloodbowl.com/phpBB2/vie ... hp?t=21790
I knew I had come across something similar before but couldn't find it at first. And then I call it insight. Sorry for the infringement Tuern, please don't report me to the copyright infringment authorities.

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Post by MadLordAnarchy »

Anticipation

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Post by Aliboon »

I can see the defensive version being a bit too powerful-you drop the ball (saying dodging from a cage to a new one) and then with the right positioning, you get another 2/3 players putting TZs on it, making it virtually impossible for the other team to pick it up. Maybe only players who haven't moved can use it in the turn?

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Joemanji
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Post by Joemanji »

I really like the Insight skill idea. It would be great to have several skills like this IMO, so you could build another kind of playing style. As another, how about:

Instinct (or some other name) (General)
At the end of each of your turns a player with this skill may move one additional square, even if he has taken an action already that turn. A player may not use this skill if he is either standing in an opposing player's tackle zone or carrying the ball.

or perhaps:

When taking a Move action, a player with this skill may forgoe his normal movement and instead move one square ignoring tackle zones. A player may not use this skill if he starts his action prone or stunned, or if he is holding the ball.


Just some ideas to chew the fat about. :)

Cheers
Joe

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Rustycan
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Post by Rustycan »

I really like the idea, maybe toss it into the hat for a looky for LRB6

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