Goblins with Chainsaws sometimes find this to be the case too!!Cramy wrote:Negatives for Stab:
As Snew mentioned already.
1) No SPPs from stab
2) And a failed stab means that you end-up next to the guy that you failed to stab.
The latter point is big. An Assassin with AV7 and no protection skills goes splat easily.
I've had a few games where my Assassin was very effective. Most of the time though he just get smacked around.
But that's the point with stab. It's a high risk high reward type skill. If it works, great. If it doesn't, you get smacked around.
Can you stab a prone player
Moderator: TFF Mods
- Buggrit
- Ex-Mega Star, now just a Super Star
- Posts: 1442
- Joined: Thu Dec 22, 2005 2:38 pm
- Location: Leading the G.W.A. Nation!
Reason: ''
-
- Legend
- Posts: 2602
- Joined: Sun Feb 20, 2005 8:53 am
- Location: Reffing at a tourney near you. Bribery preferences start with sweets....
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
-
- Super Star
- Posts: 983
- Joined: Sun Oct 26, 2003 6:06 pm
- Location: Canada
- Contact:
I hardly think that you can compare the effectiveness of a chainsaw to the effectiveness of a player with the Stab skill! Not to mention from a fluff perspective, the chainsaw is a bit more obvious!Vomit Lickspittle wrote:Yes, thanks, chainsaws are removed in one drive, as the assassins should be....
Have to ask though, VL, have you had much opportunity to play against the Stab skill? My experience against it is limited, but it did not appear to be the all-powerful skill that you seem to make it out to be....
Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
Add me as a friend on Xbox Live: Spazzfist
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
- Old Man Draco
- Monkey Spanker
- Posts: 6856
- Joined: Tue May 20, 2003 10:58 am
- Location: Who knows? Then please tell me, I'm lost!:lol:
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
-
- Legend
- Posts: 2112
- Joined: Thu Apr 21, 2005 2:49 am
Assassins removed in one turn is only half of an idea. Either stab would need to be improved, or the assasin price dropped.Vomit Lickspittle wrote:Yes, thanks, chainsaws are removed in one drive, as the assassins should be....
As a Dark Elf coach, they are fun pieces and can be useful. And they have a fairly high risk of being useless! I think they are good where they are, but if they were dropped to 50K and given Secret Weapon, I wouldn't be so upset. The ability to have two mitigates this somewhat.
Reason: ''
-
- Experienced
- Posts: 65
- Joined: Wed Oct 03, 2007 9:46 pm
- Location: north
Snew wrote:a)No push on a stab. On a failed Stab the player isn't prone and you're standing right next to him.Vomit Lickspittle wrote: but have no intrinsic penalties for not even having to roll block dice....![]()
b) no SPPs
add:
c) no additional skills to the equation
no 'strip ball'-effekt, it's either or don't, 'no tackle'
d) no assists
e) wearing a target-sign from 'rookie-status'
(mathematics: you have a 15:36 chance of successfully stabbing a lone linerat. Without block you have a 12:36 chance of knocking the linerat down and then getting to roll damage. If you add block, the successrate goes to 18:36. If you add 'strip ball' you'll get the ball from the block/dodge gutterrunner 30:36 times, not counting the fact that you'd probarly get two block-dice.)
Reason: ''