Hi all,
Ian Williams said:
>But having more die rolls decreases the randomness. You are more
>likely to get a "normal" result when you roll 15 dice than when you roll
>2.
This is only partly true. More rolls will bring more players close to the average. However, it will also mean a greater difference between the 2 extremes - meaning that the few lucky/unlucky coaches can get _very_ lucky/unlucky.
Even if the ageing process does stabilize (for most coaches) over time, the actual "injury roll" (i.e. 2-6 on 2d6 = you get a permanent) well let some coaches off very easy, while others will be hammered repeatedly.
In my league, we have a homemade equalizer like ageing. Works on a die roll too. Over all, it is very popular. However, we have 36 coaches, and each year 2-3 really get burned by the rule. It works fine for everyone else, but it's not so funny for them.
Being taken out of the running, while not even being on the pitch, is a pretty lousy experience.
The rule is up for a change next season.
I just see EXP doing much of the same......
Martin
