Ok, so I had this idea in a previous thread, and I think it is a fun solution to the old Khemri problem. A problem which has currently been dealt with by a nerf to Mummies and overpricing the linemen. I'd like to see if we can make this idea work, if only for curiosities sake.Joemanji wrote:I agree. Replace them with a Skeleton team, as supported by the original fluff.
0-1 Mummy
0-4 Blitz Ras
0-2 Catch-Ras _ 7237 Catch, Dodge, Regen @ 80K
0-2 Thro-Ras _ 5337 Pass, SH, Regen @ 70K
0-16 Skeletons
0-1 Chainsaw _ 5327 Chainsaw, No Hands, SW, Regen
0-1 Bomber _ 5327 Bombadier, No Hands, SW, Regen
If you want them to be a bit more competitive, give them a boosted version of Regen: e.g. Restoration - if this player passes his regen roll, he may be placed back on the pitch prone instead of going in the reserves. Actually ... that's pretty awesome, would make them team really fun. Maybe limit it to certain players on the team. Just something to give them that horror feeling - they just keep coming! Alternatives would be always recovering from KOs on 2+ (less fun but puts the roll off pitch). Or giving them some kind of super-regen but Decay so that if they ever were injured they really took the hit. Or super-regen (2+) but saying any BH counts as a niggle. Or 3+ regen for the more boring but sensible option. I know 3+ target rules are not allowed, but you could round this by simply giving them a skill that offers +1 to Regen rolls. The first idea is the one I really like, the rest are just for discussions sake.
Maybe chuck some NoS on there too?
C'mon, how much fun would this be? It would offer a completely new playing style. A crappy team that just keeps coming at you.

Ok, so the central idea as I see it is making them bounce back. Is there a way to give them that Hammer Horror, walking dead, "they just keep on coming" feeling? This need not necessary be from a new skill, or even be that useful. It should just feel as if it is happening when you play them. IMO this feeling would be different from the current feeling you get when you play regen teams, which is that you just can't effect any attrition on them.
Ok, so taking my Restoration idea as above, I ran the numbers in comparison to an AV9 and AV8 player. For any given knockdown:
AV 9 player = 83% prone, 10% stunned, 4% KO'd, 3% Inj.
AV 8 player = 72% prone, 16% stunned, 7% KO'd, 5% Inj.
Skeleton with "Restoration" = 62% prone, 24% stunned, 10.5% KO'd, 3.5% Inj.
So even still, the Skeleton is grtting squished more than other players. But that huge proportion of stuns (nearly a quarter of all knock downs!) got me thinking. That really is a lot. That is the opposite feeling I'd like them to have. So how about this instead of Restoration:
Relentless (Extraordinary Skill)
A player with this skill can shrug off blows that would stagger a mortal creature. He may ignore any result that would place him Stunned, and simply be placed prone instead.
Reasoning: I think it of the head coach (Liche Priest etc.) using his magics to give the player that little extra impetus, resulting in the Jump Up. This may seem good, but remember it is on a terrible player (the worst in the game?). That is how I see this team working. But it's still only a 3+ if you want to block with them, and only a quarter of the time. So best case scenario, that's worth 38% of Jump Up on an AV8 guy, or 29% of it on an AV9 player. And the skeleton will be placed prone about the same as a player with AV9, whilst still being taken off the pitch twice as often (the same as any other player with AV7). So to sum up, the player gets put in the dugout exactly as often as normal, but just becomes a lot harder to neutralise when he is still on the pitch. I quite like the variable chance of Jump Up, because it gives that little "fear factor" element to following up (before you roll AV), which I think is achieving the feeling I set out to create.
You'd only put this on the Skeletons I think, or at least not the Mummy or Chainsaw. In thinking, I'll leave it off the AG3 players so as to make them a bit more fragile and worth protecting. So:
0-1 Mummy
0-4 Blitz Ras
0-2 Catch-Ras _ 7237 Catch, Dodge, Regen @ 80K
0-2 Thro-Ras _ 5337 Pass, SH, Regen @ 70K
0-16 Skeletons _ 5237 Regen, Relentless @ 40K?
0-1 Chainsaw _ 5327 Chainsaw, No Hands, SW, Regen
The bomber is debatable, I've seen it be too powerful. The chainsaw is interchangable with a second Mummy for me, but I think of him as a bone for Khemri players who want to be able to kill kill kill... I like the 0-1 Mummy option because he feels like the team's Big Guy.
Cheers
Joe