Taking Loner off Big Guys

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mattgslater
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Taking Loner off Big Guys

Post by mattgslater »

I'm open to this idea, but my fellow coaches are closed to anything else. I'm the one building the rules, so I have final say on exactly how BGs end up looking, but there's a bloc of fogies who know what they like (I'm one of them sometimes, but not here), and while I can introduce a pre-digested version of the 5th edition and play them against each other on the details, if I don't either give Big Guys G access or take away Loner, I'm not going to have enough coaches to run a league. So, which is the lesser evil?

1) Take Loner off big guys. (Undead get a boost for alternate rules anyway, so the Mummy question isn't really an issue). I'm leaning this way.

2) Give big guys G access.

Whichever I do, should it come with a +10k price increase, or should I otherwise leave them alone?

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Post by fen »

Removing loner from them is the lesser of the two evils. The General skill category is amazing for high ST players. So good that I'm still peeved that the Undead team's mummies lost G access.

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Post by plasmoid »

IMO, remove loner.
Block, frenzy and/or pro on the big guys is worse.

Heck, removing loner from the treemen might even get some poor sap to play halflings again.
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Post by Rituro »

Agree with the above two, especially:
plasmoid wrote:...removing loner from the treemen might even get some poor sap to...
Heh heh heh, brilliant. :lol:

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Post by rodders »

plasmoid wrote:
Heck, removing loner from the treemen might even get some poor sap to play halflings again.
Cheers
Martin
who's stopped before you couldnt possibly re-roll froma tree now you have a 50% chance of re-rolling the trees action


flings are still the most popular stunty team

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Post by Snew »

Remove Big Guys from all teams except Stunties.

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Post by plasmoid »

Hi Rodders,

>who's stopped before you couldnt possibly re-roll froma tree now you
>have a 50% chance of re-rolling the trees action

Well, in the MBBL, nobody is playing them anymore.
Everybody talks about those legendary coaches who just looove a challenge, or loooove the species - but it seems that with halflings things have gone too far.

Basically, gobbos got quite a few neat things with LRB5, and perhaps they needed to to keep up with the changed environment.
Halflings just got the shaft (weaker master chef - and a take root that quickly leaves the halflings without their big buddies on their defensive drives - and any opponent can benefit from that by stalling once the trees are rooted).

>flings are still the most popular stunty team
I doubt that.
I've tried them in LRB5. Have you?

Cheers
Martin :)

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Post by rodders »

yup and won the stunty cup with them at pearlies

I'm only going on what i have seen at tournaments and can't say anything about mbbl, but flings generaly outnumber the gobbo's

I disagree that flings got a shaft in league with the inducements you can potentially get deeproot for everygame somthing you had to be very lucky to do before

yeas the chef is weaker but on a whole the team is stonger in league play

and stalling against rooted trees isnt exactly a revalation its common practice and has been for sometime

I still love them they are a challenge still and i will be taking them in our leage next season

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Post by mattgslater »

So do I understand right that y'all agree taking out Loner at the same price is the best call? That way I can take Loner out of the rules and rule that induced players just can't spend team Re-Rolls. I think that, balancing other BGs against 110k Mummies, the prices as is are more fair with the upgrade than would be an extra 10k.

Troll: Mummy with +1 MA, TTM/AH, Really Stupid, same price.
Ogre: Mummy downgrading Regen to TS, with +2 MA, +1AG, Bonehead, +30k.

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Post by Darkson »

Personally, if you have to go with one of those two options, I'd say get rid of loner, but increase the price by 10k. Mummies are already balanced compared to BGs, and don't need another nerf.

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Post by Jural »

rodders wrote: I disagree that flings got a shaft in league
The complaints I've heard is that while the win percentage is OK, the ability to develop your team is almost nil as players are dying too quickly. So you end up having a throng of stars and merc every game, with a wiz, a chef, and some other stuff. You can win, but it doesn't feel like your team is developing, since you have no continuity.

I haven't played stunties in LRB 6, so I can't really complain or rejoice. I'm interested to hear what you think about this after you have completed a season with them... maybe the team isn't hopeless after all.

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Post by Old Man Draco »

Jural wrote:I haven't played stunties in LRB 6
I think if you had, you would be the first! What new rules are there in Lrb 6? I'm very anxious to know. :wink:

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Post by stormmaster1 »

Get rid of loner and add in a new skill like "big guy" so they can't use re-rolls at all.

I wouldn't take loner out because big guys then become way too reliable. The only big guys i could ever see being reliable would be trees.

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Post by Old Man Draco »

stormmaster1 wrote:The only big guys i could ever see being reliable would be trees.
I would allow big guys being more reliable if they were on stunty teams. A tree on a woodelf time that is reliable would be way to strong.

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Post by stormmaster1 »

Draco wrote:
stormmaster1 wrote:The only big guys i could ever see being reliable would be trees.
I would allow big guys being more reliable if they were on stunty teams. A tree on a woodelf time that is reliable would be way to strong.
possibly. Trees tend to soak up damage more than deal it so i don't think it would be too big an issue. Plus if woodies use their re-rolls on a tree i'd just laugh at the next 1 rolled.

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