Treemen and Jump Up

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Treemen and Jump Up

Post by Pipey »

How does a Treeman with Jump Up work? I remember seeing something about it on TBB a few months back but can't find it...

Can he stand up automatically then move 2 squares? do you still have to roll?

Wasn't sure...

Apologies if this is in the rule book but if it is could someone point it out?

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Post by Aliboon »

Pretty sure it works the same as for anyone else-you can jump up for free and then move your two squares. You still have to roll your take root, just not the stand up roll.

Worth remembering you have to pass the AG test (with +2) to block though.

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Post by Mad Jackal »

1. Getting up normally takes 3 points of move.
a. As normal Trees have less than 3 movement, they can not spend 3. and so instead of paying 3 movement, they spend the 2 movement and roll the d6.

2. Jump up players are allowed to get up without spending 3 points of movement.
a. A Tree with jump up is not required to spend 3 points of movement to get up if he chooses to jump up.

Thus he spends 0 movement, jumps up and still has 2 points of move left. (just like a human lineman would have 6)

In the rule book I would point to the section describing standing and jumping up.

STANDING UP
A player can stand up at the beginning of an Action at a cost of
three squares from his movement. If the player has less than
three squares of movement, he must roll 4+ to stand up
- if he
stands up successfully, he may not move further squares unless
he Goes For It (see Extra Rules page 20). Failure to stand
successfully for any reason is not a turnover.


Jump Up (Agility)
A player with this skill is able to quickly get back into the game. If the
player declares any Action other than a Block Action he may stand up for
free without paying the three squares of movement.
The player may also
declare a Block Action while Prone which requires an Agility roll with a +2
modifier to see if he can complete the Action. A successful roll means
the player can stand up for free and block an adjacent opponent. A failed
roll means the Block Action is wasted and the player may not stand up.

One could argue that it doesn't "say" the 4+ roll is instead of paying 3 movement, but that would be a very very beardy arguement. I think it is clear that the 4+ roll is instead of paying 3 move as they are allowed to GFI twice after getting up (refered to pg 20).

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Post by Jural »

I think Mad Jackal has it 100% correct. One could argue that any player with 1 or 2 movement always needs to roll a 4+ when standing up, but this is where the intention of the rule is very clear.

I will only add that of course the Treeman must roll for Take Root, and of course if he is already rooted, he can still Jump Up for free (or throw a block on a 4+!)

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Post by Joemanji »

I agree with the previous two posters.

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Post by Snew »

Declare your move,
roll Take Root,
Move. You only roll another die if you're throwing a Block.

BTW, did you know a Treeman with Pass Block can move 3 squares, if someone ever took Pass Block on one. :wink:

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Post by Mad Jackal »

Snew wrote:Declare your move,
roll Take Root,
Move. You only roll another die if you're throwing a Block.

BTW, did you know a Treeman with Pass Block can move 3 squares, if someone ever took Pass Block on one. :wink:
He may not pass block if he has already rooted though.
Taking Root says you may not voluntarily leave your square or go prone.
So as amusing as it sounds, Pass Block is way down on my list.


I think Jump Up, Block, then Dodge or Pro are the top 3 and 4 doubles skills to take with a Tree on a Wood Elf roster.

On a fling roster I'd look pretty hard at Pass instead of Dodge, but I don't play them, so I am not any sort of expert .

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Post by Snew »

and he must move into a position where he can blah blahblah. Yes. You must meet ALL the requirements. We know that.

I just think it's dumb that they can move fester, further, safer under the Pass Block umbrella than normal but those are the rules. I just thought since Looney was feeling out how one skill worked on his Treeman, I'd point out another.

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Post by GalakStarscraper »

Snew wrote:I just think it's dumb that they can move fester, further, safer under the Pass Block umbrella
That was a BBRC vote for LRB 4.0. After some heated debate it was ruled that it was a mess to try and add in text that limited MA 2 or less players to only that many squares (especially given that such players would very rarely be able to use the skill anyway).

So this one came down to a vote of yeah it doesn't make sense ... but its not worth the effort to make the game effect be realistic. So yes ... a Treeman can Pass Block 3 squares. (same thing with Kick-off Return).

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Post by stashman »

I thought I could "bend" the rules by taking Diving tackle with treeman :lol:

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Post by Old Man Draco »

GalakStarscraper wrote:So this one came down to a vote of yeah it doesn't make sense ... but its not worth the effort to make the game effect be realistic. So yes ... a Treeman can Pass Block 3 squares. (same thing with Kick-off Return).

Galak
That's just plain weird. You should at least have to go for it one square. And then it would make sense.

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Post by Pipey »

OK so he just gets up for free. Makes sense.

I'll take that as official since Galak didn't contradict...

And of course 4+ would be needed to stand up and block.

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Post by Joemanji »

GalakStarscraper wrote:So this one came down to a vote of yeah it doesn't make sense ... but its not worth the effort to make the game effect be realistic. So yes ... a Treeman can Pass Block 3 squares. (same thing with Kick-off Return).
That sounds sensible to me. Who is going to take Pass Block on a Treeman over Jump Up, Block, Pro or even Grab or Multiple Block? If the player did get Pass Block, any sensible coach would just mark him up before the pass and make him dodge away with AG 1! :lol:

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Post by Buggrit »

or if he had Break tackle & pass block, AG 6 (for the dodge) !

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Post by Joemanji »

Is any coach dumb enought to build a Pass Block + Break Tackle treeman? :wink:

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