First, some general background.
Our local league has lain dormant for a while due to several reasons, one of which was a general discontent with the 3rd ed. rules-mess thing.
Next week, however, we are going to kick of again usin the LRB. Personally, I decided to play a team that doesn't break as easily as the one I used last times, namely Flings. This time around, I dedided to lay the boot down myself with Dwarves.
And here is where I run into problems.

League composition, afaict: chaos *2, Undead, Chaos Dwarves, Skaven, Orks, Humans, Woodies, High elves, Lizards and Me. So rather bash orientated.
I got 3 starting options I'm considering... any help you can give in picking one would be appreciated:
a) 2 Runners, 9 LB, 3 RR, 9FF
b) 1 Runner, 1 Slayer, 9 LB, 3 RR, 8 FF
c) 2 Runners, 2 Slayers, 7 LB, 2 RR, 9 FF
Does it show that I don't like blitzers?

a) gives me ball handling, enough RR to be comfortable and lots of LB, so it'll be easier to get the guarding thing going. But with all the Str Teams around, not much push against those....
b) gives me a slayer to deal with the Str, but only one... and it cuts my Ball handling down to a single player... which I'm not really comfortable with. Still, it's an option.
c) covers the position players, and a lack of RR for the few first games... which aren't any more expensive to buy later on than a position player or LB, almost. Main problem I have with it is that it will slow my gain of guarders, at least so I believe.
As for acquisitions after the first games, Apoth first, then, depending on starting roster, position players/reserves/RR, in a switching pattern thing.
Player advancement. could use some advice here too.
LB: guard/MB, stand firm on doubles. Standard, iow. no problem here.
Runners: Block, Dump-off, pass, NoS on doubles. want to try the game with two of these. good idea or not?Slayers: absolutely no clue... MB, I suppose, Multiple block perhaps, but I'm vague on them...
Think that's everything. My thanks for the advice, especially considering starting roster.
If no strong arguments for any, or a general preference for one show up, I guess I'll have to roll a die to see what I go with...
Did I forget something?