Block, Guard & Dodge modifications
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- Joemanji
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I kinda think we are moving in the right direction now to be honest. There are things I would change, for sure. But I think Inducements are basically the right way to go, even if everybody isn't happy with the specific Inducements. Team Value is right. Etc. IMO.Dark Lord wrote:By the way, you are completely right that the campaign rules are the broken rules. Which is why I dislike the attempts to balance them...
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I'd second that. Counting TV for skills (not SPP), not counting MNG players, not counting money, and allowing journeymen for overdogs and underdogs is a great idea for TV.Joemanji wrote:...I kinda think we are moving in the right direction now to be honest...
Giving an amount of help that is proportional to the difference in TV is also a good idea.
The specifics may not always be any good, but the start of something is in there.
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- Joemanji
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Exactly. The handicap table was always fundamentally wrong. Random help means the chance of no help (or too much help). For example I once played a final in the MBBL2 80 points down, for which I got a load of rolls that removed opponent's re-rolls. Great, except he didn't suffer a turnover until turn 16, and by then Block and DP had destroyed my team.
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- Darkson
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That's hardly the handicap tables "fault" though - sounds more like great coaching and/or heaps off good luck.Joemanji wrote:for which I got a load of rolls that removed opponent's re-rolls. Great, except he didn't suffer a turnover until turn 16,
Against me, that would make an easy game for you.

hmm, DP. I always wondered why it could never be officially "fixed" under LRB4 and earlier, yet it was quickly changed from LRB5.Joemanji wrote:and by then Block and DP had destroyed my team.
But that's a whole other thread.
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Joemanji
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Strange isn't it? Especially considering the other (fairly minor) changes that did get through.Darkson wrote:hmm, DP. I always wondered why it could never be officially "fixed" under LRB4 and earlier, yet it was quickly changed from LRB5.
But that's a whole other thread.

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It is a conspiracy. Bad thing happened as soon as JJ started to unlock his grip on the rules. Oh how we all long for 4th ed GOLD! OSPA is the answer to our prayers. More turnovers. Uber players still being good but only using one skill per turn effectively makes everyone into a one skill player. Multi-skilled players just have more to choose from.
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Have fun!
Eeew. Really? OSPA took away skill combos which, to me, was half the fun.
I just wish people would stop trying to balance Blood Bowl. Blood Bowl isn't supposed to be fair and it isn't supposed to be fun for whiney little cry babies. Now it's infested with them and all they do is whine and cry. Wahhh! My humans are average! Waaaah I can't get 4 casualties against a Dwarf team!!1 Waaaaahhh!!! I can't win with halflings!!! Waaaahhh!!! My rookie team can't beat the Blood Bowl Champions!!!
It seems like since the great balance of the LRB has come about all threads in all sections are about "balance."
Balanced Blood Bowl is boring, clunky and an illusion.
I just wish people would stop trying to balance Blood Bowl. Blood Bowl isn't supposed to be fair and it isn't supposed to be fun for whiney little cry babies. Now it's infested with them and all they do is whine and cry. Wahhh! My humans are average! Waaaah I can't get 4 casualties against a Dwarf team!!1 Waaaaahhh!!! I can't win with halflings!!! Waaaahhh!!! My rookie team can't beat the Blood Bowl Champions!!!
It seems like since the great balance of the LRB has come about all threads in all sections are about "balance."
Balanced Blood Bowl is boring, clunky and an illusion.
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I'm with everything you just said, even the first sentence. I can play straight 3rd ed and have a great time doing it!
I do like OSPA though and it DOES BALANCE things out quite a bit. What I really liked is that it made games faster. It weakened the attack a little bit which cna be far to powerful now. Rolling 2 Block dice favors it by itself. Block and Tackle REALLY favor it. Combos are good BUT.... they are usually ST/attack combos and they kill teams. OSPA will do a lot for giving people the game it sounds like they really want. Even the field. Give defenders the edge. Make games faster and more challenging. WAIT!!! Challenging. Is that what whiners want? I don't really think so. None of the "whiners" as you call them even what what they're whining for. They want someone else to be impressed with them. They want to dominate someone.
I don't think we have so many whiners here as delusional dreamers and as long as they keep sucking on Galak's crack pipe they think they have hope. I think this game is dead.
I do like OSPA though and it DOES BALANCE things out quite a bit. What I really liked is that it made games faster. It weakened the attack a little bit which cna be far to powerful now. Rolling 2 Block dice favors it by itself. Block and Tackle REALLY favor it. Combos are good BUT.... they are usually ST/attack combos and they kill teams. OSPA will do a lot for giving people the game it sounds like they really want. Even the field. Give defenders the edge. Make games faster and more challenging. WAIT!!! Challenging. Is that what whiners want? I don't really think so. None of the "whiners" as you call them even what what they're whining for. They want someone else to be impressed with them. They want to dominate someone.
I don't think we have so many whiners here as delusional dreamers and as long as they keep sucking on Galak's crack pipe they think they have hope. I think this game is dead.

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Have fun!
- Digger Goreman
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