Skill to Catcher and Wardancer (Woolefl)

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Heiper
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Post by Heiper »

I agree with the Sprint before MA. Not only can he then get all the way down, only one from the TD (makes it harder to swarm him with TZ) but if you get Quick Snap on the KO, you have a one turner. If you are lucky, you get +1MA later on him, but don't count on it.

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Grumbledook
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Post by Grumbledook »

1+ MV is better than sprint though, you get the extra square of movement but without the risk of rolling a 1 and falling over if you want to move one more square.

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DoubleSkulls
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Post by DoubleSkulls »

I'd never bother taking Sprint on a WE Catcher or Gutter Runner as a 1st skill.

If you get +MA as the 1st skill great - take sprint next. However over your next 2 or 3 skills the chances of getting +MA aren't that fantastic.

In both cases Block is a more versatile skill. It allow you to survive the inevitable blitzes on offense. Both teams have low Av so your GR's and catchers often have to play on defence. Block/Dodge players are far more useful then, than Sprint.

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gold_penguin
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Post by gold_penguin »

Depending on the make up of your team, ie how many re-rolls you have and how many positional players you have, pro can be a good first choice for your wardancer, as he may end up being your go to man when things are bad. This means he will have better chances at picking up the ball, throwing the ball, catching the ball, going for it etc.

If you already have catchers, throwers etc, this becomes less useful of course, but since in most starting wood elf teams you will be short on both re-rolls and positional players, pro can be a real life saver. From what I have read on the boards, the conventional wisdom is usually tackle or strip ball for the wardancer, but I think when taken in the context of the team, pro can be more useful in more situations than either of these skills.

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DoubleSkulls
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Post by DoubleSkulls »

For the War Dancer I'd always recommend either tackle or strip ball as the 1st normal skill. This bloke is leaping into cages a doing a 1 die block on the ball carrier. Anything that increases his chances of knocking the ball loose is a bonus.

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kaboom
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Post by kaboom »

BLOCK BLOCK BLOCK
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muck muck :puke:
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