First Skills for Elves "in general"

Want to know how to beat your opponents, then get advice, or give advice here.

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Rogerg1979
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Post by Rogerg1979 »

welll.....

I like to have as many BloDge players on the pitch as I can (1st choice for Witch Elves/any Amazon should be Block)

My main argument about taking auxiliry skills like kick is that they are only useful in specific situations, so he only comes out if I NEED that accurate kick, other wise it's 6 blodge Elves I'm afraid, I keep the special teams just as that, special teams! (Hit squad, kick em while their down squad... etc :wink: )

Gk.

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Post by Trambi »

It is a little bit sad, to wait 31SPP to have at least the first true choice of a skill ;)

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Rogerg1979
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Post by Rogerg1979 »

Yeah, but with these skills, they are:
1: more likely to last the match to gather those SPP's
2: More likely to last the season to gather those SPP's

Taking aux skills for regular players limits their usefulness over the longer period of time, BloDge is useful maybe 80% of the time, but other skills like kick/shadowing are only useful maybe 20% of the time.

Blocking dice are still the dice rolled most often!

Gk.

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Post by Korhil »

I dunno what people you play against...
But, with all the BloDge and nothing else you'll just lose to some teams... like Dwarfs, and other Elf teams since they will be built with Tackle for your Dodge, and you dont have any Tackle for theirs... Norse, they have alot of Block/Tackle too... infact, since most teams can get General Skills, they will have Tackle, having a whole team of Dodge is like giving up a pile of rating to them.

Play games against real coaches with real teams in a real league... total BloDge doesn't win.

---Korhil

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Post by Longshot »

Here is one of my though about that:
Take precise skills helps you to build your offensive and defensive way of playing. So it helps you to get more SPP. So you will have your skills faster.
For example : Kick, d"efensive and offensive skill!!
You can get pressure on the opponent and score some TD more.
Blodge can be helpfull but not on everyone.

If you all linelf are the same, they are less competitive.

Advice, all the skills are great if you know how to play them. That make the little but (also) great difference between somebody who use a race well and someone who play it better.
Not that i flame anyboby but i know that you can see the difference on the field.

This advice is for all teams. For myself, i know that i would play basically well some races but not that well that take you up in the NaF ranking for example. But for some others races, i have my experience and i know the spirit of playing them so i play them better than other team.
I dont know if i ve been clear about that. (for example i play better HE than i play humans.)

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Post by lightingbug »

oh boy! is this thread going to help.

I just started in a league tonight, with my DE team. my division has an ork team(with a big guy), another DE and 2 human teams.

I already rolled dbls for one of my blitzers and I couldn't decide on MB or Piling ON but finally chose MB. I'll go for PO later. My blitzer already caused one Cas. and got the MVP so I decided to let him get some more.

But what sucked was I started with 9Lineelfs, 2 blitzers, 2RR,9FF. Thinking I could survive one game w/oi an apoth but boy was I wrong. 2 Lineelfs DEAD! one from a foul and one from a block. Against skaven too. well he had a rat orge that I kept having to deal with. Noone explained Wild Animal to me at the start of the game. I did knock him down twice, unfortunely he didn't die!.

I had 2 Lineelfs score so they are on their way in getting skills, but I just couldn't seem to break AV much. And in my div it all AV8 or 9. We'll just have to seen how it goes.

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Longshot
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Post by Longshot »

well, with players that cost 70K minimum, you have to take a hapo!!!
less FF, sorry for your 2 death.

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Post by kaboom »

i think manuse say right!!

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Post by Longshot »

who is manuse?

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Post by roysorlie »

This is basically what I do for High Elves.

Lineelf:
1 normal skill. Block (one, maybe two players gets DP) On a double, Guard and one Leader
Phoenix Warrior:
Sure Hands, Accurate
Dragon Warrior, Dodge, Strip ball/tackle, might blow or Jump up or Dautnless if I get a double. Depends on what I already have.
Lion Warrior. First Skill, Dodge, then block, then I develope em seperately. Some for defense, some for scoring. (Shadowing, passblock, sprint, sure feet, diving Catch, Leap)

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Post by wardancer434 »

I think Roys got it pretty well sumed up

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Post by Snew »

ST3 catchers...who's foolin'who here?!? Lion Warriors are the best Blitzers in the game. Develop them that way. To top it all off, They come with catch so you can always score with them too. Kill! Kill! Kill! That's what they're good for. I hate those guys. You just can't avoid them.

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wardancer434
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Post by wardancer434 »

I've always liked the skills block and strip ball for my lion warriors, making them able to push through defensive lines, blitz opponets with the ball for an easy snatch, or go out for a pass, very vesatile

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Post by Warprat »

I have two Elven teams I am developing.


My Woodies (The Fall Guys):

Line- Dodge, Block Double- NOS
Thrower- Accurate, Safe Throw Double- Strong Arm
Wardancer- Strip Ball, Tackle Double- MB
Catcher- Pass Block, Block Double- NOS
Treeman- Block, Guard Double- Side Step?

I play my woodies in a pretty cowardly manner. Always dodging away when possible to assist a block where dodge is less likely to succeed.

On defence, I use the Wardancers to constantly threaten the ball carrier. The Catchers try to shut down passing. I encourage the offence to use the running play, then retreat slowly back, trying to contain the advance. The Treeman just tries to get in the way. This works pretty well. If a mistake happens, I use the Wardancers to get the ball, pass to another elf and score.

On offence, I pass the ball to a Thrower, then move him to my back field. I blitz a hole open for a couple of players to get through the opposing line. I block where I can, but try to end the turn with no one in base contact (except the Treeman, of course.) I then try to dodge a couple more players through some tackle zones to reach a potential scoring position for next turn.

The next turn, I pass and handoff, or handoff and pass to score. Sometimes I'll delay for a turn or two, to run out the clock, or just to get people in better positions. My blitz will be used to free up one of the catching elves. I try to score with players who are close in points to skill advancement. But the main point is to score before your players get too beat up. Trying to keep 11 players on the pitch can be hard at times, given the low armor rolls. This team has problems dodging away from dwarves, but its not too bad usually (save your rerolls for dodges), and use your speed to position, flank and outrun.




My Dark Elves (The Dread Lords):

Line- Block, Side Step (Dodge if no Jump Up) Double- Jump Up
Thrower- Sure Hands, Block Double- NOS
Blitzer- Dodge, Side Step Double- Jump Up
Witch Elf- Block, Tackle Double- MB


I thought about calling these guys the Pop-O-Matics, but am hoping they live up to the Dread Lords name. As you can tell, the team is to have a Jump Up theme. I've only played four games with this team, and really haven't developed any real formula for winning. The general idea is to run the ball and block like hell, passing when necessary.

Any suggestions for the Dread Lords would be appreciated...


Warprat ;)

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