Dwarf Blitzer (5th skill)

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Joemanji
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Post by Joemanji »

I don't see the obsession with Juggernaut. It is a poor skill. Even in combination with Strip Ball it is still inferior to Wrestle for freeing the ball.

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Post by mattgslater »

tenwit wrote:Ooo, no Strip Ball anywhere. Strip Ball then Juggernaut on the rookie blitzer!
This is as good a place as any for that skill. Don't be afraid to throw to him with a RR if it'll help him score. On doubles, give him Dodge: then, when he gets Stand Firm, he's a great blitz-soaker. Of course, if there's a lot of Juggernaut around you might want to develop a Dirty Player (somewhere else) before going that way.

My reasoning behind Stand Firm for the experienced Blitzer is that it works very well on an AG4/AV9/Block/Guard player.

On offense, wherever you put him you can provide a wide anchor on your line to develop a deep pocket before the pass (essential for any 2-3-turn attempt) and be relatively confident that not only is he not going anywhere, but the guy on his inside is protected from his forward angles. Put him on the inside, along the WZ marker, and he's a receiver threat but not a viable blitz target.

On defense, you can put him at a don't-blitz-me position next to those Side Steppers, and either drop him into coverage where the opponent can't easily get a 2d block on a receiver to eliminate a pass option without blitzing, or where he can step up on the ball.

On offense or defense as a ball-getter with AG4 and Sure Hands you can now try a pick-up in 2 or even 3 TZ because it's impossible to knock your guy off the ball.

Again, it does require a strategy to manage Juggernauts, but those are usually the guys to foul anyway and they're frequently easy to put down as they tend to lack Block.

That's why I say Stand Firm. It's an every-turn skill for a difference-maker player. It's not as good as Side Step, but this guy's not going up again.

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Post by tenwit »

Juggernaut is equally good as Wrestle for freeing the ball, and it allows for crowd-pushing of flesh golems. It's not a great skill, but it is useful. Especially against Wrestlers :)

Wrestle is usually better, but losing 3 move on a dwarven team is something to be avoided if possible.

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Post by stashman »

Joemanji wrote:I don't see the obsession with Juggernaut. It is a poor skill. Even in combination with Strip Ball it is still inferior to Wrestle for freeing the ball.
I have to say that Juggernaut is a good skill for what it shall be used for.
My slayer:

Slayer 5428 Thick Skull, Frenzy, Dauntless, Block, Mighty Blow, Piling On, Juggernaut, Tackle

I almost only blitz with this guy and I always get another block and the opponent almost always goes down. I used Piling On alot in the begining to rack up spps, but now when I got ST4 I don't really like to stay down to be fouled! He has made 33 casualties in 41 matches. Could probably have done more casualties, but with 97 spps, I rather try skill my other players.

So Juggernaut is good. In my orc team I have a Blitzer with St4 and Juggernaut and he could always free himself from stand firm players or Both Down results on dice. Then I picked Frenzy, and I wished I didn't becuse now he is more a hitter rather than a scorer.

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Post by stashman »

I took Tackle as the 5th skill. That will probably help me on both defence and offence.

Thanks for all good advices.

I will let you know when the blitzer dies.... I have no cash and the teams TV is 259. I will probably face a Nurgle Team and a High Elf team and maybe a Norse Team next season.

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Post by Mad Jackal »

stormmaster.

That was in response to tenwit's suggestion for strip ball on the unskilled blitzer. you'll note in the text you quoted from me the [on an unskilled blitzer] qualifier.

And as for move 6 agility 4, look up a few posts earlier and see my comments to joe and Darkson about strip ball on this player.

I don't see how he'd use it enough (even half the time when the team doesn't have the ball) to warrant it as a choice above the un-taken tackle or fend.

cheers

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Post by stashman »

Jolly Goodfellas has played 46 games and have an insane highly TV - 275

Slayer 5428 Thick Skull, Frenzy, Dauntless, Block, Mighty Blow, Piling On, Juggernaut, Tackle
Use him as the killer machine! 36 casualties in 45 games!

Slayer 5328 Thick Skull, Frenzy, Dauntless, Block, Mighty Blow
My next killer I hope

Blitzer 5339 Thick Skull, Block, Fend [Niggling]
Use him as a "roadblock". Next skill will probably be Guard.

Blitzer 6349 Thick Skull, Block, Guard, Sure Hands, Tackle
This is my ballcarrier and jack-of-all-trades.

Runner 6338 Thick Skull, Sure Hands, Block, Accurate, Strong Arm, Pass
a.k.a The Thrower. Almost always stays in the reservs!

Runner 6448 Thick Skull, Sure Hands, Block, Nerves of Steel, Side Step
a.k.a The Catcher/Runner. Last game got me doubble 6s!!! Insanly good player!!!

Blocker 4339 Thick Skull, Block, Tackle
Got +AG as first skill and It can be needed.

Blocker 4328 Thick Skull, Block, Tackle, Guard, Side Step, Fend
Good at defence.

Blocker 4329 Thick Skull, Block, Tackle, Guard, Side Step
Side Step is great with Guard

Blocker 3429 Thick Skull, Block, Tackle, Guard
The one strong ox in the middle. Lost MA on an injury. Still great player.

Blocker 4329 Thick Skull, Block, Tackle, Guard, Stand Firm
Good at cage

Blocker 4329 Thick Skull, Block, Tackle, Guard, Stand Firm
Good at cage

Blocker 4329 Thick Skull, Block, Tackle, Guard, Diving Tackle [Niggling]
Takes out the running away elfs!

Blocker 4329 Thick Skull, Block, Tackle
Rookie. Probably go for Guard as first skill.

Blocker 4329 Thick Skull, Block, Tackle, Wrestle, Side Step, Diving Tackle
I love this guy! Put him on the opponents ballcarrier. If they try to blitz him, he can do alot stuff

Deathroller 47110 Stand Firm, Mighty Blow, Juggernaut, Break Tackle, Dirty Player, Multiple Block
The best Big Guy in the game! ... or just an expensive inducement giveaway!


With a 275 TV the team is probably one of the higest ever in any league online, in-club etc. I don't really know what I can do to cut the TV, most players are to valuable, and even if I drop a TV 13 player it doesn't make a big differ.

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Post by PubBowler »

Wouldn't normally take Strip Ball on a Dwarf team due to lack of mobility.
This guy has more mobility than any Dwarf either ever had so I'd take Strip Ball as an experiment. If you do so tell us how it worked (or didn't).

Although Stand Firm is as good as Side Step for a non-frenzy player this player shouldn't get it.

Tackle is probably the best option but I'd like you to pick Strip Ball.

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Post by stashman »

I took Tackle but maybe I will get Strip ball on my Blitzer (with Fend) or my Runner (Thrower) but I was going for Dump-Off.

What would be best on the Runner (Thrower). Probably last skill!
6338 Thick Skull, Sure Hands, Block, Accurate, Strong Arm, Pass

1. Dump-Off
2. Strip Ball
3. Kick (don't have it on any!!!)
4. Kick-Off Return
5. Give my a good advice!!!

What would be best on the Blitzer. Second Skill.
Blitzer 5339 Thick Skull, Block, Fend [Niggling]

1. Strip Ball
2. Tackle
3. Guard
4. Pro
5. Kick (I think Kick will be good on dwarf)

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Post by Andromidius »

Kick-Off Return for the Runner. Means you can have that ball by the first turn even if the ball gets kicked into a corner (popular Elf tactic) and then passed to another Runner further up the pitch to instantly cage it.

Tackle would be useful on the Blitzer. Though personally I'd probably give him Mighty Blow to help skilling him up with Casualties.

Give kick to a Blocker. Like that Rookie, if he ever skills up. Giving Kick to a Blitzer seems like a waste to me.

~Andromidius

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Post by stashman »

Andromidius wrote:
Give kick to a Blocker. Like that Rookie, if he ever skills up. Giving Kick to a Blitzer seems like a waste to me.

~Andromidius
Well with this team I have a Rookie Blocker with Kick will certanly have problems to fit in with the rest of the damn good players, thats why I was thinking of giving it to the Blitzer.

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Post by Andromidius »

He should be okay. Since rookie Blockers already have Block and Tackle it's not like they are 'weak' links.

And you only need to use him when on the defensive in any case.

But that's just my personal opinion. I don't think Blitzers should be given a mundune skill like that, since they'll make much better use of a skill that lets them do their job better.

~Andromidius

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