How to use the Ogre in the Human team?
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How to use the Ogre in the Human team?
Hello!
I've just started a human team, which, after two games, looks like this:
4 blitzers (1 with Guard)
1 Thrower (Accurate)
1 Catcher (Sidestep)
5 Linemen (no skills yet)
Apothecary
6 FF
I have 60k in the bank. Other teams in the league are slightly on the bashy side. At first I was considering buying a second catcher after the next match, but then I started thinking about the Ogre. At 140k its a big investment equal to around 2+ other players, and I'm not sure how to use it. I have limited experience with Big Guys, and so far I've been really disappointed, especially with a Rat Ogre. I guess using the Ogre would be easier because of Bonehead, so I could get to move him around with a Move-action as well.
How do you get the best mileage out of the Ogre in a Human team? Is it just bash, bash, bash or something else? What's the double skill, pro or block?
I've just started a human team, which, after two games, looks like this:
4 blitzers (1 with Guard)
1 Thrower (Accurate)
1 Catcher (Sidestep)
5 Linemen (no skills yet)
Apothecary
6 FF
I have 60k in the bank. Other teams in the league are slightly on the bashy side. At first I was considering buying a second catcher after the next match, but then I started thinking about the Ogre. At 140k its a big investment equal to around 2+ other players, and I'm not sure how to use it. I have limited experience with Big Guys, and so far I've been really disappointed, especially with a Rat Ogre. I guess using the Ogre would be easier because of Bonehead, so I could get to move him around with a Move-action as well.
How do you get the best mileage out of the Ogre in a Human team? Is it just bash, bash, bash or something else? What's the double skill, pro or block?
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Hi!
I usually get him to move, Blocking only at the end of my turn, almost never Blitzing. With Guard he is a very annoying 'stand-in-the-way'.
Just out of curiosity, why did you take Side Step on the Catcher?
I would take Block/Wrestle always as a first skill, to protect him...
Cheers!
M
I usually get him to move, Blocking only at the end of my turn, almost never Blitzing. With Guard he is a very annoying 'stand-in-the-way'.
Just out of curiosity, why did you take Side Step on the Catcher?
I would take Block/Wrestle always as a first skill, to protect him...
Cheers!
M
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I want a one-turner. I've never done it yet, but it's quite simple on paper, even with Humans, but you just need that sidestepping Catcher. The odds aren't that great yet with my skills (one or two more guard + sprint and sure feet on the catcher would go a long way), but it's better than nothing.Just out of curiosity, why did you take Side Step on the Catcher?
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- DoubleSkulls
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Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.
Never blitz with him unless you want to lose your blitz action.
Never blitz with him unless you want to lose your blitz action.

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Ian 'Double Skulls' Williams
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Agreeing with other posters. He is there to be a road-block. Yes, he is easier to move than a Rat Ogre, but if he rolls bonehead he loses his tackle zones. Not good.
In his role, try to avoid rolling dice with him, and no blitzing unless you really have to. Move him to get him in the way. If the loss of his TZ is not that critical, block with him, but only late in your turn.
I'd get another catcher or two first. But that depends on your play style.
You will quickly notice that for some reason, Ogres and Trolls go bonehead/stupid when you try to do an important blitz. Nobody knows why.
Makes you realize how important your once per turn blitz action really is.
In his role, try to avoid rolling dice with him, and no blitzing unless you really have to. Move him to get him in the way. If the loss of his TZ is not that critical, block with him, but only late in your turn.
I'd get another catcher or two first. But that depends on your play style.
You will quickly notice that for some reason, Ogres and Trolls go bonehead/stupid when you try to do an important blitz. Nobody knows why.

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Cramy
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Agree with Ian on Ogres 100%ianwilliams wrote:Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.
Never blitz with him unless you want to lose your blitz action.
AS for Side Step on Catchers, I don't think you need them for a one turner (although it helps) but I give them Diving Tackle as a second skill and turn them into trouble makers. Then maybe Shadowing or Tackle
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The ogre is the most flexible of the big guys, imo. I was lucky enough to roll +AG as my ogre's first upgrade, and I already had pretty beefy blitzers by then, so I decided to flaunt accepted wisdom and go the fun route of a "skilled" all-rounder. He's only got Guard since then, but I'm looking forward to doubles on this guy, as he'll be getting Pro instead of Block. AG3 Ogre with Pro and Guard really gives you a lot of fun options (except against those steenkin Dark Elves, razzafrazza, smash that asssassin).
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- Joemanji
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Agree here totally, he is just a great big lug that helps prevent your team from being bullied.ianwilliams wrote:Ogres are punishment sinks. Guard & Stand Firm. Sit there - help everyone block a bit better and absorb punishment that your Av8 guys can't take as well. The odd block late the in turn (3 dice if early) and you'll have a nice piece.
Never blitz with him unless you want to lose your blitz action.
A good tactic is to wander him into the TZs of two ST3 players and make them either dodge away, or commit 2 assists (and you can use that space elsewhere).
Guard is key, as you don't have to activate him to use it.
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I use my ogre to just get in the middle of everything, the more in the middle he is the better. Gives my lineman the help they need to mantain the line and other players are worried about the ogres ST, even if you dont block.
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