
However, what is the best way to develop such a huge asset? I'm considering Multiple Block or Frenzy. How would you do it?
Why not? It's exactly the same chance for my ST3 player to knock him down now that your BOB is ST5. Odds haven't changed a bit. If anything, he's more likely to get blocked. Sure I'm less likely to use my ST2 player, but I'd rather block him than have him block me.. at least if I'm blocking, a POW! gets him down.Ulrikk wrote:Wouldn't stand firm be a bit wasted on him? He is ST5, so he is not going to be blocked that often.
Maybe you're right. The coaches I usually play against hate to make any other than two-dice blocks, so they will block him less.tenwit wrote: Why not? It's exactly the same chance for my ST3 player to knock him down now that your BOB is ST5. Odds haven't changed a bit. If anything, he's more likely to get blocked. Sure I'm less likely to use my ST2 player, but I'd rather block him than have him block me.. at least if I'm blocking, a POW! gets him down.
He has lots of guard players: one guard player in both targets' tackle zones means a single assist will work (as the guard will cancel the opponent's assist while still giving his assist).landrover wrote:Frenzy for sure. Although he's ST5, you'll still need two other assists to make MultiBlock work. That ties up too many of your team for the sake of a bit of fun.
Depends where you put him. If you stack your wide zones to force the offense to run inside, you can use SF on your strongside end lineman (the guy on the end of the three-man cluster, on the side with the weaker linebacking) against a no-Big-Guy team to hedge 'em in virtually 100% of the time, and on a one-BG team to force a pair of less-than-easy checks. If you have a scary Troll, you don't even have to pick a strongside: the opponent now has to push your Troll. Good luck with that, esp. if your nose tackle (the BOB in the middle of the line) has Guard.Ulrikk wrote:Wouldn't stand firm be a bit wasted on him? He is ST5, so he is not going to be blocked that often.
Yes... The problem is that I'm falling behind on the casualty count in our league. The two chaos players are really discovering the joys of Claws, and since our only dwarf player won the chaos cup and got two guys with Claws + M.B... Well, things have been quite bloody.mattgslater wrote:Playing a lot of games? Either is good. Not expecting to skill them up a lot more? SF beats MB. SF gives you control on your opponent's turn. Only Side Step does that better.