No, I'm developing one of my Catchers into a Thrower and wanted some feed back.
FYI: In case you don't already know
Code: Select all
Qty Title Cost MA ST AG AV Skills
0-4 Catchers 80,000 7 2 4 7 Diving Catch, Leap, Very Long Legs <GA/SP>
Now My plan is to start with Sure Hands...
When kicking, if the ball comes lose in a scrum, I can leap in and snag it, (with a little luck) and maybe dodge out. Plus it saves Team RRs for leaps, and protects from Strip Ball.
Next is Dodge
I plan to score a lot so I need this thrower to be kitted out for defencive drives. Dodge to help with block rolls and to get into/out-of sticky situations (Something Slann Catchers do embarasingly well)
Third is Kick-Off Return
KO-R has a realy good synergy with Diving Catch. I can set up 4 squares from the end zone, if the kick is going to land there... I move my three squares and still get a shot at grabbing it. (If that fails, it scatters from my square and won't touch back - which is a little bad, but with SH and AG4 it's not a worry. Either way, my thrower won't be out of position) It lets me use one player to over the whole back pitch and the other 10 to get in the mix. Also It cancels the effects of the kick skill which will only help. In the end, it makes any initial throws shorter and therefore more accurate.
Fourth is Jump Up
Having 7 squares of MA from you back, with a player who can leap, dodge, pick up etc on a 2+ is just nutty!
Fifth would be Block
Assuming I live that long.
DOUBLES + STATS
MA is good, you always need to move and moving a little more can only help! Shorter passes = more accurate
AG is good but a little Meh... I'd take it for dodges into crowds
ST is good but doesn't help me throw... It helps me do everything else however so I wouldn't pass it up.
Now the tricky one! What about doubles... My first thoughts are to take Pass and throw more accurate passes. But since all my catchers have Diving Catch, and I'm AG4... I don't really need accurate passes that much. Its the fumbles that'll kill me. So I was thinking Accurate instead - Purely for the +1 to make Long passes "Fumble on a 1". Hail Mary Pass was another that crossed my mind, but Slann Catchers are so manouvorable I imagine that I'll almost always be in Long Pass Range and therefore more able to throw an accurate pass and avoid Turnover.
What's tipping me towards HMP is the 2-6 = away. (assuming I'm right and HMP isn't affected by TZs) Imagine I leap into three TZs. Pick up the ball on a 5+ with sure hands. Then what? HMP it to the other end of the pitch, maybe into the arms of a diving catcher!
No fumble, No intercept, All good!
We all know that HMP ins't about making catches however... it's about being able to split your opponents defence to cover the posibility that you 'could' throw the ball to his endzone without trouble. Accurate dosn't help you do that but it will earn you SPPs.
What are your thoughts??? Are my skill choices sound? Would you take something different or in a different order? What about my Pass/HMP/Accurate dilema...? How would you solve it? Would any of those be worth more than ST or MA???
Thanks in advance!