Snot double skill for Waterbowl

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sann0638
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Snot double skill for Waterbowl

Post by sann0638 »

OK, my ogre team for the waterbowl -
4 ogres, 11 snots, 4 RR, 1coach, 1cheerleader, 2 FF.

One of the skill packages is 4 skills and 2 double skills.

I'm taking break tackle on the 4 ogres, and leader on a snot. What should the other double be? So far I've considered kick and Hail Mary. Any other thoughts?

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Post by stashman »

WRESTLE!!!!

So you can easily foul the prone opponent!!!

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Post by Leipziger »

Block on an Ogre will prove useful for you, I reckon.

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Post by sann0638 »

Fouling? Sounds ungentlemanly to me :D

And I tend to like 4 mobile ogres - suits my playing style.

M

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Post by Leipziger »

sann0638 wrote:Fouling? Sounds ungentlemanly to me :D

And I tend to like 4 mobile ogres - suits my playing style.

M
Leap, perhaps :wink: ?

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Post by polarbear »

I'd like my Ogres to be mobile too! But Bonehead soon puts paid to that! :lol: :cry:

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Post by polarbear »

My thought is BLOCK on the Snot. Now weres my penny! :wink:

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Post by fire olli »

Not enough Ogres.

5 Ogres
9 snots
3 re-rolls
1 fan factor.

and for your snotling skill, Guard.

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Post by PubBowler »

fire olli wrote: and for your snotling skill, Guard.
Nice idea, just be wary of the counter punch.

I'd maybe stick with the safe choice of Dirty Player.

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Post by sann0638 »

olli - I tend to think the extra reroll is more useful. but maybe with the leader one anyway, hmmm. possibly a good thought.

i sometimes run out of snotlings to carry the ball with 5 ogres.

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Post by PubBowler »

Just thinking about the skill sets for WaterBowl.

Are yo not tempted by a AG3 Ogre or a AG4 Snotling as ball carriers?

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Post by sann0638 »

Little bit, but I was thinking with the snots they tend to get wiped, so having an individual skill (such as AG4) makes them more of a target. Leader, Hail Mary they can hide a bit more. Worth thinking about tho.

Would not use an ogre as a ball carrier, as I tend to get within 6 or so squares then just peg it.

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