Dude, is it me or are Vampires bad?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Jural
Legend
Legend
Posts: 2112
Joined: Thu Apr 21, 2005 2:49 am

Post by Jural »

GalakStarscraper wrote:That idea creates a skill like the old old Wild Animal where folks delibrately re-rolled Wild Animal to try and fail so they could get a 2nd blitz during a turn.

Galak
Anything was better than when the Rat Ogre had to go first, got surrounded by opposition, and ended multiple Skaven turns with 2 or 3 die down blocks!

Reason: ''
Big-Bad-Bear
Rookie
Rookie
Posts: 43
Joined: Thu Nov 15, 2007 4:41 am

Post by Big-Bad-Bear »

That idea creates a skill like the old old Wild Animal where folks delibrately re-rolled Wild Animal to try and fail so they could get a 2nd blitz during a turn.

Galak
I think it's still better than the Wild Animal rule we have now, which took some serious fun out of the game for me. If it was changed so you couldn't re-roll the success I'd really like that rule to come back.

In my league we always counted that there was no extra blitzes. If the WA went, then that was your blitz. Led to a lot of unpredictability, which made it quite enjoyable.

Reason: ''
Mad Jackal
Shaggy
Posts: 2694
Joined: Mon May 24, 2004 2:31 am

Post by Mad Jackal »

Big-Bad-Bear wrote:
That idea creates a skill like the old old Wild Animal where folks delibrately re-rolled Wild Animal to try and fail so they could get a 2nd blitz during a turn.

Galak
I think it's still better than the Wild Animal rule we have now, which took some serious fun out of the game for me. If it was changed so you couldn't re-roll the success I'd really like that rule to come back.

In my league we always counted that there was no extra blitzes. If the WA went, then that was your blitz. Led to a lot of unpredictability, which made it quite enjoyable.

Ah, we ruled that it was the blitz action too. But our coaches were using 2 Rat Ogres. So if the first one went nuts, the second was a second blitz when he went nuts too. 1 in 6 chance everytime that first one failed, which was 1 in 6 rolls on average.

Did you guys not have two Rat Ogres on a team, or did you negate the blitz portion of the 2nd Rat Ogre's negetrait ?

Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."

Icepelt is my Hero.
Big-Bad-Bear
Rookie
Rookie
Posts: 43
Joined: Thu Nov 15, 2007 4:41 am

Post by Big-Bad-Bear »

Mad Jackal wrote:
Big-Bad-Bear wrote:
That idea creates a skill like the old old Wild Animal where folks delibrately re-rolled Wild Animal to try and fail so they could get a 2nd blitz during a turn.

Galak
I think it's still better than the Wild Animal rule we have now, which took some serious fun out of the game for me. If it was changed so you couldn't re-roll the success I'd really like that rule to come back.

In my league we always counted that there was no extra blitzes. If the WA went, then that was your blitz. Led to a lot of unpredictability, which made it quite enjoyable.

Ah, we ruled that it was the blitz action too. But our coaches were using 2 Rat Ogres. So if the first one went nuts, the second was a second blitz when he went nuts too. 1 in 6 chance everytime that first one failed, which was 1 in 6 rolls on average.

Did you guys not have two Rat Ogres on a team, or did you negate the blitz portion of the 2nd Rat Ogre's negetrait ?
Only one big guy per team. And it was Minotaurs for my Norse (back in the day when Norse got Minotaurs haha)

Reason: ''
Skipper
Experienced
Experienced
Posts: 97
Joined: Sun Feb 04, 2007 7:40 pm

Post by Skipper »

I'm not sure, but I think a simple speed increase on the vampires would elieviate a lot of the problems. Besides, in legend and literature they are fast. I believe an increase to speed 7 would work great, 8 might be a little much.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Skipper wrote:I'm not sure, but I think a simple speed increase on the vampires would elieviate a lot of the problems. Besides, in legend and literature they are fast. I believe an increase to speed 7 would work great, 8 might be a little much.
That's actually not a bad idea. Then you'd be tempted to field more Vampires... :lol:

Wouldn't solve the problem. But it would be a nice band-aid.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

Skipper wrote:I'm not sure, but I think a simple speed increase on the vampires would elieviate a lot of the problems. Besides, in legend and literature they are fast. I believe an increase to speed 7 would work great, 8 might be a little much.
Well, if we're going to allow such threadromamcy...

You mention legend & literature but not Blood Bowl literature.

Vampires have always been described as not being very good. They have been designed as Tier 2 as a result.

I'd like a change to provide more long term survival.
Or even one which would allow more Vampires (less of a thrall team) to be fielded without boosting the team (difficult I know).

But just to make the team better from the get go.
Not for me.

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

A better player doesn't necessarily make for a better team. Costing, skill access, negatraits... all these can render inferior a player with a better statline or more skills.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

mattgslater wrote:Costing, skill access, negatraits... all these can render inferior a player with a better statline or more skills.
None of these were suggested to compensate the boost to MA.

Better player with no down sides=Better team

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

mattgslater wrote:Costing, skill access, negatraits... all these can render inferior a player with a better statline or more skills.
None of these were suggested to compensate the boost to MA.

Better player with no down sides=Better team

Ans they are already undergoing playtesting for a boost.
And one that frankly, I prefer.

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Frankly, though, so long as there's a crippling negatrait, the player with that trait is unusable at any reasonable price, and the team that relies on that player is consigned to competing with the Halflings and Ogres.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

mattgslater wrote:and the team that relies on that player is consigned to competing with the Halflings and Ogres.
Which is where they have been designed to be.

And, personally, I think they should remain.

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

So buff the Vamp. There's no reason not to make him a GREAT (not unbelievable, just awesome) deal, but... to paraphrase some annoying chick from the '90s (Alanis? Can't tell 'em apart), it's the good player that you just can't take.

Wouldn't change much. They'd surprise you sometimes, but they do now anyway. If you take the aardvark off the scale but leave the elephant....

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Mad Jackal
Shaggy
Posts: 2694
Joined: Mon May 24, 2004 2:31 am

Post by Mad Jackal »

This team is a good team. With the 'new' changes to allow both regen and apoth on the vamps, and the injury from bites not exceeding BH I think this team is above tier 3..

And the vamps are fine like they are in my opinion.

Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."

Icepelt is my Hero.
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

mattgslater wrote:Frankly, though, so long as there's a crippling negatrait, the player with that trait is unusable at any reasonable price, and the team that relies on that player is consigned to competing with the Halflings and Ogres.
Oh wow do I SO not agree with this statement.

I've found Vampires actually very easy to win with in LRB 5.0 (on a scale of challenging teams as a comparison). Much easier than Ogres or Halfling (and I do mean MUCH easier).

There is no way I'd every call a Vampire player unusable. The Vampire team just requires a good coach who thinks beyond his next turn to play out the map to win. The Vampire team is all about visualizing your options .. "if I can blitz the ball free next turn ... I'll want to be able to move Vampire #2 to X location" and then making sure your Thralls are there to make it happen. For a good coach ... that's not a problem.

Grumbledook was very good at this and I've seen other coaches as well.

Its not a forgiving team to inexperience or seat of the pants play ... but it sure as heck win more than it losses in the hands of someone who knows how to actually play it.

Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
Post Reply