"Last Skill" for a Skaven Blitzer

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stashman
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Post by stashman »

I rolled a boring normal skill and took Stand Firm.

Thanks for your help and advice.

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mattgslater
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Post by mattgslater »

Good call.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
necromancer

Post by necromancer »

Blitzers
7 3 3 9 Block, Guard, mighty Blow, Grab (why grab?, why av+)
6 3 4 9 Block, Guard, Mighty Blow (why av+)

I would make these mblw, pion, tkl (claw on double) ma+ on 10.

Gutter Runners
9 2 4 7 Dodge, Block, Nerves of Steel, Side Step, Pass Block
10 2 4 7 Dodge, Sprint, Sure Feet, Block [One-Turner]
9 3 4 7 Dodge, Block, Fend, Tackle, Strip Ball [Hitman] (why Fend? Wrestle, tkl, Strip Ball if you want the ball )
9 2 5 7 Dodge, Accurate, Block, Safe Throw, Leap [Thrower]

Throwers
7 3 3 7 Pass, Sure Hands, Block, Kick, Niggling (Why Niggling -just kiddi')
7 3 3 7 Pass, Sure Hands, Leader, Wrestle

Linerats
7 3 3 7 none
6 3 4 7 Wrestle, Tackle
7 3 3 7 Wrestle, Frenzy, Niggling
7 3 3 7 Wrestle, Fend (best choice Wrestle+fend is really a pain for opponent)
7 3 3 7 none
7 3 3 7 Dirty Player (DP is not that good anymore)
6 3 3 7 none

A Chaos Team with so many st+ will cost a futune. You will be able to hire a lot of stars and a wizard.
Bear in mind that Skaven with 2 bloodweiser babes (100K) is crazy. thats a 2+ know in roll :puke:
Something rule commish should look at for lrb6.

Thats my 2 Danish Kroner 8)

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stashman
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Post by stashman »

7 3 3 9 Block, Guard, mighty Blow, Grab (why grab?, why av+)
Becuse it was my first skill roll and that made him survive thru 43 matches


6 3 4 9 Block, Guard, Mighty Blow (why av+)
My second skill and helped him thru 42 matches!


9 3 4 7 Dodge, Block, Fend, Tackle, Strip Ball [Hitman] (why Fend? Wrestle, tkl, Strip Ball if you want the ball )
Fend was my second skill after Block, before I got ST increase. Then ST made me choose Tackle and as last skill Strip Ball

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mattgslater
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Post by mattgslater »

I can't fault you for Grab: it's better than people think. I'm not hot on +AV myself, but if it floats your boat....

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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DoubleSkulls
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Post by DoubleSkulls »

I'd probably not bother with +MA on any rat except the GRs. +av is very nice to help keep the team alive that bit longer.

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Ian 'Double Skulls' Williams
stashman
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Post by stashman »

Grab skill is more than great. Alot of times when a "side step, dodge, diving tackle" player tries to tie up an important player, I just blitz him away!

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necromancer

Post by necromancer »

not much claw in your league?

Grab: well if he has side step, dodge, diving tackle take tackle and frenzy :)

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stashman
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Post by stashman »

necromancer wrote:not much claw in your league?

Grab: well if he has side step, dodge, diving tackle take tackle and frenzy :)
There is a chaos team with much claw and mighty blow. With AV7 I'm dead anyway :lol:

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stashman
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Post by stashman »

Advice wanted! (love to have this forum :lol: )

Blitzer 7 3 3 9 Block, Guard, Mighty Blow, Grab, Stand Firm
Blitzer 6 3 4 9 Block, Guard, Mighty Blow [Next skill Tackle? or?]

Gutter Runner 9 2 4 7 Dodge, Block, Nerves of Steel, Side Step, Pass Block [Next skill Catch or Sure Hands? or?]
Gutter Runner 10 2 4 7 Dodge, Sprint, Sure Feet, Block (Got MA twice, lost one!)
Gutter Runner 9 3 4 7 [N] Dodge, Block, Fend, Tackle, Strip Ball
Gutter Runner 9 2 5 7 Dodge, Accurate, Block, Safe Throw, Leap

Thrower 7 3 3 7 [N], Sure Hands, Pass, Block, Kick, Tackle [Next skill ?]
Thrower 7 3 3 7 Sure Hands, Pass, Leader, Wrestle [Next skill Tackle or Block?]

Lineman 6 3 3 7 Wrestle [Next skill will be Fend]
Lineman 7 3 3 7 Wrestle, Fend [Next skill, if any, will be Pass Block (Side Step/Dodge)]
Lineman 6 2 4 7 Wrestle, AG, Tackle, Frenzy [Will probably kick him, but AG4 and no Nigglings makes him still useful]
Lineman 7 3 3 7 [2N], Wrestle, Frenzy [Two nigglings will make him die!]
Lineman 6 3 3 7 [N] [kick or let him die]
Lineman 6 3 3 7 [N] [kick or let him die]

RR: 5
FF: 10
Cash: 220K

EDIT: hade to leave the forum, but now I am back for the questions!

Shall I get a rat ogre and a lineman or kick the niggling ones and get 3 new lineman?

Maybe kick the baddest gutter runner and try to develop a better one :lol:

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DoubleSkulls
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Post by DoubleSkulls »

Blitzer I'd probably take Stand Firm. Depends on the league make up if Tackle is necessary.

First GR - Diving Tackle or Shadowing. They are very very annoying skills to play against.

First thrower - accurate or kick off return? KoR isn't as useful as on slower teams, but it is a great anti-kick skill.
Second thrower - Don't take block. With wrestle 90% of the point has gone. As a defensive safety tackle is good.
I'm a bit surprised you haven't developed one of the throwers to pass the ball.

2nd Line - Pass block is a pretty marginal skill in my experience. I'd be more tempted by Tackle (nicely combos with Wrestle).
3rd line - drop him. -ST is awful on a frenzy player.
Nigglers - let them die.

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Post by stashman »

ianwilliams wrote: I'm a bit surprised you haven't developed one of the throwers to pass the ball.
Gutter Runner 9 2 5 7 Dodge, Accurate, Block, Safe Throw, Leap

He become the thrower so I used the throwers as lineman :D

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mattgslater
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Post by mattgslater »

I'd give those Niggle linos Block or Fend rather than Kick. You've got a Kicker, and you don't need two. You REALLY don't need a blank lino at inside linebacker or safety: the former because you'll get beat up and scored on, and the latter because it's a protect-me position for GRs or Throwers you actually care about.

Never cut a player for a single niggling injury or AV loss unless you have lots of money and no SPP on the guy (in the older rules, the reverse was true with nigglers, because it made them very unreliable. In LRB5, it just means they'll eventually get hurt). Let them die if they die (if you're gonna die, die with your kleats on!), and cut them if they lose ST or get AV5, but if they go up, give them something to keep them running and reduce the team turnover rate.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by PubBowler »

necromancer wrote: Grab: well if he has side step, dodge, diving tackle take tackle and frenzy :)
Well, Frenzy wouldn't get the Side Step guy away and you can't combine Grab with Frenzy.

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