Da Grot Squad

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stashman
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Da Grot Squad

Post by stashman »

This season I will play a stunty team - Da Grot Squad, goblin team. All new teams are rookie teams and so far there will be human, orc, ogre but more will sign up.

Everybody talks about Inducements, but I will try and play diffrent and see if it will work. My starting squad will be:

2 Trolls
11 Goblins
1 Looney
1 Pogoer
4 Rerolls
2 Ass.Coach (Pure Fluff! The same trio that coaches my orc team :D )

With 4 rerolls I can probably make one or two TDs in a game. If the dices are with me maybe I will win one or two :lol:

I will play dirty in every turn that I play defence just to press the opponent to score.

I would like some advice on skill choices from you "Stunty old timers".

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Post by Marlow »

We have been having a big discussion on Troll skills last week
viewtopic.php?t=23984

As for Goblins the following are common approches (Double choice shown in Brackets). You can varry the order of taking normal skills so they are not all the same. i.e one Runner takes Catch first. the next takes Sprint first, etc

2x Goblin Runner = Sprint, Catch, Sure Feet, Diving Catch, (Block, Sure Hands), +MA, +AG
6x Goblin Tackler = Side Step, Diving Tackle, Jump Up, (Wrestle, Tackle)
1x Goblin Bomb = Jump Up, (Pro) +AV [All Help with acting after Landing]
1x Goblin Fouler = (Dirty Player) & Sneaky Git
1x Goblin Thrower = (Sure Hands, Hail Mary or Pass & Accurate)
1x Goblin Fanatic = Mighty Blow, Grab, Guard, Stand Firm, (Block, Tackle)

Runners are there to score, Tacklers to take down opposing players and stop them scoring. Bombs get thrown by Trolls and if they live become Tacklers and Foulers foul! Throwers are rare and it depents if you want to develop the Hail Mary throw with Diving Catch on the runners or try and get multipul Doubles for Pass & Accurate.

I do not use the Pogo Stick myself (I just keep inducing Scrappa) but do enjoy using the Fanatic.

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Post by stormmaster1 »

Many people will disagree with me here, but i don't use stunty big guys like usual big guys. Often i use the blitz with my Troll to get them in the action. If the game is already lost i block and blitz with them more, simply to try and earn SPPs as without a little luck they skill very slowly. they are risky to block with, but they have the same chance of a turnover (1 in 9) as a re-rolled gobbo dodge.

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stashman
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Post by stashman »

Marlow wrote: Goblin Bomb = Jump Up, (Pro) +AV
Jump Up on Bomber??? Its only for Block action or???

I think I will take Hail Mary on the bomber on a double.

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Post by Aliboon »

Whilst I'm no expert (only played 7 games, but somehow have a neutral record 3-3-1), I prefer having the pogoer on my team and Bomber Dribblesnot induced if i can't afford to induce better Stars.

Bombardiers are great fun, but very unreliable and Bomber has accurate to make him that little better. Although if you had your own bombardiers and they managed a double, HMP would be sweet. Unfortunately i don't think you can jump up and then throw a bomb, would be good if you could though and i'd reconsider taking him.

The pogoer also has DP and you can get sneaky git for him to make sure you'll only get sent off when at least rolling on the INJ table.

Otherwise your best chance of winning will come from taking out his players, foul every turn if you can, blitz with damage dealing players (MB or saw, although it is probably better to keep the saw safe as he is a prime target for a blitz and as he can't move after blitzing, this can leave him exposed), buy bribes, always receive if you win the toss, getting the 1st turn helps hugely and pray that you don't have to use your secret weapons for a 1 or 2 turn drive because your team has been hit hard by CASs. Oh and be lucky!

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Post by Marlow »

stashman wrote:
Marlow wrote: Goblin Bomb = Jump Up, (Pro) +AV
Jump Up on Bomber??? Its only for Block action or???

I think I will take Hail Mary on the bomber on a double.
No Jump up on the Goblin Bomb, not Bomber.
The Bomb gets thrown by the Trolls.

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Post by Cramy »

Never thought of developing a Gobbo specifically for being thrown (i.e. the Bomb). Fun.

I think that the Tackler is the most important player on the pitch. I have lots of problems playing defense with Gobbos, hence these guys are crucial. Get as many of these as you can.

For the secret weapons, I have the Pogoer and the Fanatic on my roster. They are of pretty good value, and they can earn SPPs easier than the Chainsaw and Bombardier.

I use the Pogoer to foul mostly. He has Dirty Player already, which is a doubles roll for Gobbos. Give him Sneaky Git as his first skill, and foul away. And in a pinch, he can score with his MA7, Leap and VLL, which can be quite usful as well.

Don't have more than two Secret Weapons on your roster (including stars), and get Bribes. Otherwise you risk being outnumbered, and that's bad for Gobbos. You want to get your opponents off the pitch and outnumber him. If all your Secret Weapons get thrown-out, then you may be the one that is outnumbered, which is bad.

I also like to deny rerolls to my opponents. Get a few ACs and CLs. A bit of FF.

Inducements: I tend to get Bribes and Extra Training only, Bribes being more important. If you already have 4 rerolls, you may not want to take Extra Training. A Babe if I have 50k left.

Don't like stars. They are fun, but they hog SPPs, and sometimes become more of a distraction. They get stuck in TZs, and then I have problems moving my Goblin "scrum" forward.

Good luck. If nothing else, have fun.

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Post by stashman »

The Rookie IV Season is on and there will be my Goblin team, two Human teams, one Orc team, one Vampire team and Ogre team.

Played my first match against the Ogre team and WON with 3-0 and it was 4-4 in casualties.

It started good when I blitz down one of the teams four ogres and got him badly hurt. A flying snotling crashlanded so I could take the ball and run for the first TD.

Then I scored two more in the second half.

My chainsaw loony chopped into a snotling and that was fun! But an ogre punched him out of the game. The Jumpin Pogostick Gobbo scored and all in all I got lots of Spps. No skills yet but both troll got 2 spps and thats good. I'm planing to play against the Vampire team (before they get skills) and he is new to our gamingclub so it would be nice to play new blood bowl "blood".

Got 70K in winnings and I don't know if I am going to buy a apothecary now or if I shall get a Fanatic or a simple goblin. I think that more gobbos on roster gives more chances to skill and hopefully get soem doubles!

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Post by thechosengobbo »

Pesonally I'd take the apothecary. Anything to help stop you losing gobbos every game is a good thing. The 3rd secret weapon player should be the 16th player on the roster, just so you don't get outnumbered on pitch (especially against the orcs).

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Post by PubBowler »

I would too get an apoth.
Especially as soon you will have skilled gobbos to mourn...

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Post by stashman »

PubBowler wrote:
soon you will have skilled gobbos to mourn...
Goblins don't mourn :lol:

Payback is the medicine against evil teams that hurt the greenlings!

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Post by thechosengobbo »

Yeah, goblins don't mourn fallen gobbos (especially as the casualty might have happened AFTER the game, just so the player couldn't claim his share of the winnings).

The trolls can sometimes get attached to the goblins that tell them what to do on pitch, but no-one really cares about the trolls opinions...

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Post by mattgslater »

EVERYBODY cares about the trolls' opinions, at least within earshot of the troll.

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Post by stashman »

Okey! I have been thinking of getting either a Bombardier or Fanatic.

Whats your experience with any off theese? I tend to get the Fanatic becuse of 3+2 GFI moves with ST7 is hitty and killy!

Give me your best advice!

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Post by thechosengobbo »

Given your league, the bomber might actually be useful (hate to take him against elves etc with the high agility and tendency to intercept and throw bombs back at him).

Personally, I'd take a fanatic over a bomber. Especially if you opponent likes to clump his models in a three in the middle of the starting line. S7 and no defensive assists is fantastic no matter who you hit. Having said that you can lose control a little (he is also fantastic for putting in a sideline, most people don't like to chance getting near him).

Bombers give you a little more control, and can be devastating against cages, but with the opponents ability to catch and re-throw the bomb it has the ability for everything to go wahoonie shaped (and when you're a goblin player, you DON'T want bombs coming back). Like I said, you have no elves in your league, and therefore less chance of a bomb coming back to you, but I feel that the fanatic is a safer bet, even if there is less control there.

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