How to mitigate consistant poor rolling

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wesleytj
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Post by wesleytj »

One other thing that hasn't been mentioned as much as some others that I think should be added is that you can build your team to help mitigate luck issues some, specifically in skill selection.

My wood elf teams always gravitate towards skills that give rerolls. Sure Hands on Throwers before Accurate. Dodge, Sure Feet, Pass, and so on. The more rerolls you can build into your team, the better. Then do as much as you can to limit yourself to 2+ rolls with a reroll, and 2d blocks as well. Obviously, it's not an acheiveable goal to have EVERY roll be that way, but the closer you can get to it, the better.

You can do that with other teams as well. As others have said, Dwarves are a pretty forgiving team dice-wise, because you're almost always rolling 2d blocks with block, with only a few agility rolls per half. You said you like to play Chaos, they are one of the worst in this regard, because they are so skill-deficient early on. You're making blocks without block, dodges with AG3 and no dodge, pick ups with AG3 and no Sure Hands, etc. That's kinda asking for it. :)

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cpatrol
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Post by cpatrol »

After planning how you can proceed with a sequence of successful die rolls, you need to think about what happens if either of the die rolls don't work out or cause a turnover. Is it possible to lessen the impact of a failed roll before you attempt the roll?

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johhnytrash
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Post by johhnytrash »

I would hope so. I TRY to play moves, then low risk rolls then high risk rolls if I make a high risk roll at all. But Man.. the dice HATE me. Is it possible to win when you have 5 casualties against you? How can you turn that around?

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mattgslater
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Post by mattgslater »

That depends heavily on your situation. Elves? You need about 6 guys to have a good shot, if you have one positional. Dwarfs? You need more like 9, assuming you have at least one Runner.

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Post by zephard »

Let me start by saying I am a bad player.

Ok thats out there.

My most successful team so far has been My Nuffles Blessed (Dark Elf team). They have no rerolls, and yes they have lost more than they have won. But they are my most successful.

If you think luck is against you, or if like me believe that Nuffle is a sadistic being who enjoys giving the one he loves pain. Nuffle loves me.

Now saying that, if you are really a consistent bad luck player (which for me, means about every 5th game is a consistant first dice roll is a failure for 4+ turns in a row.) then stop concentrating on winning, and just enjoy playing. You will enjoy the game tons better.

Now saying that, I know I take to many risk, and playing a game who has no rerolls have retrained me to doing the less risky first.

Truely if you roll less you will fail rolls less.
If your oppenent is putting all your players on the KO and Injury bench, just accept it and look to what can stall them. I have been able to do just that, stall to the point of ties before.

You mentioned you like choas, Dark Elf, and Halfling. One Halfings are there to have fun with, be fearless and stop expecting to be league leader. Choas is a slow starter so unless you play in a league where the teams come back each season, shy a way from them.
Dark Elf, guess I like them to much to see your problem with them.

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If at first one doesn't succeed, and doesn't try again, then he will never succeed.
johhnytrash
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Post by johhnytrash »

It seems a shame that I am driven by Nuffle to the sidelines as a gag team player.

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cpatrol
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Post by cpatrol »

I tend to see my options as:
1) no risk moves
2) low-risk high-payoff
3a) low-risk low-payoff
3b) high-risk high-payoff
4) high-risk low-payoff.

Most of the time, this will be the order of preference.

When forming a cage/TZ-wall, sometimes the best positions for the (1) moves are depended on the additional players I can free up to form the wall. If I don't have a TRR to back up a 2+ dodge, I will then avoid planning for the additional players for the wall.

Between 3a) may be a dodge to move a player away from a big guy, and 3b) may be blitzing the ball carrier, needing gfis and dodging. Again, it may be better to save the TRR for the blitz rather than potentially waste it on the dodge, as the blitz will become so much harder without the TRR for support.

Maybe I should split payoff into upside and downside, that it what does success or failure entail. Taking same block action by an Ogre depends on whether its just a potential cas(limited upside) or if it clears a dodging/blitzing lane(higher upside) versus exposing your ball carrier due to you losing the TZ (high downside) or having enough TZs to cover anyway(less downside)

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zephard
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Post by zephard »

johhnytrash wrote:It seems a shame that I am driven by Nuffle to the sidelines as a gag team player.
I never said you should be a gag team player. Just learn to be a masochist.

But do follow the advice on how to minimize the risk you take compared to your opponent, and let him make the risk rolls.

Edit: Johhny, now that you have played me you can see we have close to the same amount of love showered on us by Nuffle. Hope it makes you realize you really aren't the only one.

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johhnytrash
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Post by johhnytrash »

Indeed. I see that since I won, It seems that Nuffle treats you worse then me!

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Post by grampyseer »

Make sure that you play against your friends.. That way, when you're being royally boned by the dice, at least you know that you're making SOMEONE happy...

...and isn't that what blood bowl is about? making others happy. :roll:


(this contrasts nicely with my last post in this thread about "things coming full circle" with luck.........i'm having a rough go :( )

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