First off, I think that you have too many secret weapons. If you get a few injuries early, you will be forced to put-on your secret weapons on the pitch to have 11 players on the pitch. They'll get thrown-out, and then you run the risk of being outnumbered in the 2nd half. I would suggest that you use 2 secret weapons only. I prefer the Fanatic and either the Pogoer or the Chainsaw (depending on your style). Pogoer if you want to foul (great if you have a Bribe ... see next paragraph), chainsaw to cause damage, and also is great to foul with. The Bomber can cause more harm than good, and he is not that useful against agility teams.
Some tournaments allow Bribes for Goblins. If you can get them, get one. Keeps your Fanatic on the pitch, or can allow you to foul with the Pogoer every turn until you have to use your Bribe.
I agree with PubBowler for the FF. If you have money left-over, get ACs and CLs. You want to deny rerolls to your opponent as much as possible.
Strategy tip: Try to get 3-dice blocks with the Fanatic and Trolls. Tremendously reduces the chances of turn-over. You do NOT want to miss a block with the Fanatic, ever. And setup the fanatic with buddies next to him at the end of your turn so that he doesn't get hit with 2-dice against. Essentially, don't send the Fanatic on his own. Anybody with experience against a Fanatic will hit him, even with two-dice against. He falls, it's KO or worse. Don't want that.
Skills:
I like the block for Trolls, and Diving Tackle for 4 Goblins. My biggest problem with Goblins is playing defense, and forcing turnovers. Without turnover skills, it's really hard to get the ball from your opponent. Diving Tackle, coupled with Stunty and Dodge, allows you to go put TZs on the ball carrier in such a way to force him to dodge, or stay put. Side Step on 4 Goblins would also be good.
If you think that you'll face lots of strip ballers, consider Sure Hands on a Gobbo instead of Block on one of the Troll. Makes your Troll less reliable (then it's really key to get those 3-dice blocks). But if you can't keep the ball, doesn't really matter what skills your Troll has. Just played against Strip Balling Wardancers and Leaping Strip Balling Gutter Runners, and what a mess that was ...
Most importantly with Goblins, have fun.
