St 5 wardancer help

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megelrov
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St 5 wardancer help

Post by megelrov »

Hey wise ppl of Talkbloodbowl, im playing a friends league with 8 teams, and i just skilled up my wardancer for the third time, got 6+6 first two times( Crazy stuff i know) now rolled 5+5 (i dont understand whats going on:O) what to pick? +av? +mv? or mighty blow? or got any neat suggestions?

leaning towards armor the most, cause everybody is pretty much gunning for him.

Thanks in advance

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Post by Darkson »

Take the AV! :o

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Post by Ullis »

It's your opponents who should be here with the help requests. I was thinking strip ball, but he really doesn't need it. The 10k cost isn't really an issue as this guy's worth a bundle already. Mighty Blow would help in getting the fourth skill as I'm sure this guy does nothing but blitz, blitz, blitz. MB would also kind of "fit" a ST5 guy.

Anyway, I guess AV is good.

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Post by Hjelmen »

I'd go with AV too. Even though theres some really good skills to pick on doubles for a WD, a
8 5 4 8 block, dodge, leap
player scares the bee-jeezus out of me!

edit: I just saw you got +ST twice! *faint*

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Post by stashman »

AV anyday! Keeps his health at a higher level! harder to get him on a foul etc.

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Post by Cramy »

It depends on the length of the league. If the league will only last a few more games and then teams are retired, then +AV is not worth it IMO. Go for the more useful skill, in this case being MB or Strip Ball or +MV. Frenzy could be good on this guy as well. If the league will last for a long time, take +AV. And you will have the opportunity to take those other skills later.

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Post by DDogwood »

From the thread title, I assumed that you were asking how to kill this abomination, not how to make him better. +AV is probably a good choice, because he deserves to die and your friends are probably trying to speed this along. You could give him Juggernaut, though, just for fun, and give him Strip Ball as his 4th skill. That would make him an amazing ball-retriever.

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Post by kithor2002 »

I also would choose the +AV.

He's the player with the red cross on his forhead and the AV boost will give him some life insurance....

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Post by mattgslater »

AV only looks like life insurance. The truth is, though, that unless it's on a Treeman... Nuffle will take you when your time comes.

Get MB or Juggernaut, I say!

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Aliboon »

AV only looks like life insurance.
Gotta agree with that, when I've taken AV boosts, the player has gotten a perm injury, whilst when I've gone for a more useful skill the player seems to shrug off the hits.

Bottom line is that your opos will try and foul this player out and if they try hard enough, AV7 or 8 won't make much difference, so your best protection for him is to score asap and/or not hit the floor. He's already blodge and ST5 so will be hard to get down (the most likely way will be a failed leap/dodge I reckon).

I suppose it all depends on what he'll be up against-if there are a lot of blodge + sure hand ball carriers, then tackle will be more useful that stripball. If he is against more AG teams, then MB is the way, then tackle.

Juggernaught (+ strip ball) is good, but not against sure hands players, who I'm guessing your oppos will be getting to protect from strip ball (and anyway, with ST5 anyway, he's likely to be getting a 2d on them anyway).

So i'd go MB I think, then tackle.

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Post by irlandes »

even if its hard to lay him on the floor with blocks, he still falls at 1s while dodging, and 2s while jumping, and THEN, the entire opponent team will kick him untill he's dead.

if the league is long, AV
if the league wont last much, Mighty

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Post by mattgslater »

Here's how I see it.

Once every match or so the guy will fall down. AV8 reduces the chance of injury by 1/3 in that case, from 5/12 to 5/18. After that, he'll get fouled. Every once in awhile, there are no assists or only one assist to be had, and AV will give your opponent a net -1. If there are two assists to be had (or just one if he has SG), your opponent will have to pick between burning an extra action and taking the -1 (or not, if there's an enemy TZ on your Dancer already).

AV 8 isn't really better than 7 for a fouling target. 8 is much better than 7 on a line-sacrifice or blitz target, but if you're protecting a guy from fouls, the last line of defense (AV) isn't much help at all.

Now, I remember this one Treeman with +MA, +AV, and Block. That was annoying.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by PubBowler »

I'd weigh in but my advice would be tainted by the hatred I have for this player.

So, just in case you decide to listen to me, piling on.

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Post by mattgslater »

Or Break Tackle!

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Darkson »

mattgslater wrote:Now, I remember this one Treeman with +MA, +AV, and Block. That was annoying.
Isn't AV maxed at 10?

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