Bashing Elf
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Bashing Elf
We were talking the other day at our BB league and got to kicking around the idea of a bashier Dark Elf team. We were talking about putting Executioners on the team. Originally we were saying 6-4-3-9 with block costing 110,000 and the team could take 0-2. I put this idea on the specialist games forum. A guy on there put out that 6-3-4-9 with block and General and Strength skills would be more in tune with the team.
Of course, there are many there saying this would be terrible for the game, DE would suddenly become unbeatable and some other such comments.
What say you?
Of course, there are many there saying this would be terrible for the game, DE would suddenly become unbeatable and some other such comments.
What say you?
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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DEs are a great team. They are difficult to play well, but in the hands of good coaches I think they are probably the best team in the long term.
Giving them easy access to guard is unnecessary as its one of the few skill line elves will bother with on doubles anyway.
Also giving them two Av9 players to sit on the LOS is a significant bonus as it reduces the player turnover rate significantly.
Giving them easy access to guard is unnecessary as its one of the few skill line elves will bother with on doubles anyway.
Also giving them two Av9 players to sit on the LOS is a significant bonus as it reduces the player turnover rate significantly.
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Similar to Khemri elves (durable with high AG)... Interesting.ianwilliams wrote:I quite like the idea of an 5349 based elf team - slow with high AG is a niche that I haven't seen really explored.
About the DE positional, I already argued against on SG.
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Now that's what I'm talking about. Put a couple of Executioners with those stats on a DE team and just let me at those stupid Orcs. Or Chaos, or Lizards, or whatever. The rules committee keeps making bashy teams, well, give me a couple of Executioners and I'll be right there.ianwilliams wrote:I quite like the idea of an 5349 based elf team - slow with high AG is a niche that I haven't seen really explored.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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I think that he meant that the entire team have a base statline around there. Mixing a few 5349s in with lots of 7348s is pretty much as good as giving everyone 7349: its not like they'll have problems getting the ball to the AV9 guys when they need to protect it, or getting it to the MA7 guys when they need to run. The point is to create an entire elven team that can't play the way other elven teams do.whitetiger wrote:Now that's what I'm talking about. Put a couple of Executioners with those stats on a DE team and just let me at those stupid Orcs. Or Chaos, or Lizards, or whatever. The rules committee keeps making bashy teams, well, give me a couple of Executioners and I'll be right there.
Reason: ''
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I wouldn't mind seeing a touch of clean-up (the Runners are irritating and the Assassins are extraneous), but I'm not sure I'm ready for MA5 or AV9 Elves. The Dark Elves are already the bashy team, because they're mostly AV8 and they have 4x Block and 2x Frenzy on their (at least theoretical) starting profile. That's enough.
I'm seriously thinking about what to do with that team in my Options rules, though, where some positionals or a BG can be traded out for some other option (allowing teams to have multiple BG options without allowing more than one BG, or to have stars on the roster at a reduced TV add, as we have some 3rd-ed. nuts in our league). I don't think I'll go for 5/3/4/9 or a ST4 or ST-access elf, but some tweaking with DEs might yield a positive result.
I'm seriously thinking about what to do with that team in my Options rules, though, where some positionals or a BG can be traded out for some other option (allowing teams to have multiple BG options without allowing more than one BG, or to have stars on the roster at a reduced TV add, as we have some 3rd-ed. nuts in our league). I don't think I'll go for 5/3/4/9 or a ST4 or ST-access elf, but some tweaking with DEs might yield a positive result.
Reason: ''
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Back when we were playing 3rd edition, the league commish allowed all teams to take Big Guys. My DE had Minotaurs. It was a wild league. I think that's a bit of overkill, but with most elves not being allowed to take any BG and no 4 strength guys, we need a little help somewhere along the way. The whole game is going bashy and the elves are on the bashee end of the stick.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Back when we were playing 3rd edition, the league commish allowed all teams to take Big Guys. My DE had Minotaurs. It was a wild league. I think that's a bit of overkill, but with most elves not being allowed to take any BG and no 4 strength guys, we need a little help somewhere along the way. The whole game is going bashy and the elves are on the bashee end of the stick.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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But that would only make the game more bashy and other finesse teams would lose out.whitetiger wrote:Back when we were playing 3rd edition, the league commish allowed all teams to take Big Guys. My DE had Minotaurs. It was a wild league. I think that's a bit of overkill, but with most elves not being allowed to take any BG and no 4 strength guys, we need a little help somewhere along the way. The whole game is going bashy and the elves are on the bashee end of the stick.
Reason: ''
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5 3 4 9 would be a great team to try, it was suggested as the template for the High ELves in LRB 5.0, but ultimately shot down.
I think if the assasins were dropped and the runner returned to a thrower (lower MA, higher AV) it would be a good fit on the Dark Elf roster, but it's too much of a change for a popular roster which works well.
I suppose it would have to be a new type of elf or something... I'm not sure.
I think if the assasins were dropped and the runner returned to a thrower (lower MA, higher AV) it would be a good fit on the Dark Elf roster, but it's too much of a change for a popular roster which works well.
I suppose it would have to be a new type of elf or something... I'm not sure.
Reason: ''
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tenwit is correct.tenwit wrote:I think that he meant that the entire team have a base statline around there. Mixing a few 5349s in with lots of 7348s is pretty much as good as giving everyone 7349: its not like they'll have problems getting the ball to the AV9 guys when they need to protect it, or getting it to the MA7 guys when they need to run. The point is to create an entire elven team that can't play the way other elven teams do.whitetiger wrote:Now that's what I'm talking about. Put a couple of Executioners with those stats on a DE team and just let me at those stupid Orcs. Or Chaos, or Lizards, or whatever. The rules committee keeps making bashy teams, well, give me a couple of Executioners and I'll be right there.
Line elves at 5349 70k
blitzers 6349 Block 100k
thrower 5348 Pass 80k
4th positional maybe even an elf blocker? 5349 Wrestle, Grab (GAS) 90k or 100k would reflect their nimbleness at throwing/moving opponents around wouldn't it?
Reason: ''
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