St 5 wardancer help

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PubBowler
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Post by PubBowler »

fen wrote:I've said it before many times and I've always been right. So I'm going to drop 'The Curse of fen™' onto this Wardancer as well. He'll die at an inappropriate and inconvenient moment sometime soon if you don't take the +AV. :wink: :lol:
Don't take Fen's advice. He's never right.

P.S. Remember I hate this guy!

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mattgslater
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Post by mattgslater »

Dood... take a look at the CD double roll thread, and think about this:

8/5/4/7 Block, Dodge, Leap, Frenzy.

Leap plus Frenzy on ST5... you OWN that pitch, baby! And save 10k in TV! Then, at 51, get Side Step to protect him! Or take something else now and get Frenzy at 51 and SS at 76.

I mean... imagine defending yourself against Wood Elves with no ability to play the wide zone!

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
whitetiger
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Post by whitetiger »

Matt, somewhere in this forum somebody said you have a sick and evil mind. But I like it, I like it. Frenzy would be nasty on this guy. Mmmmm, I still like Mighty Blow, but Frenzy. .....ooooo.

I think we're all confusing this guy. But the Amour is a good choice. Mighty Blow is as well. And Frenzy is just nasty.

Roll a die, guy, and let us know what you choose.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Darkson
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Post by Darkson »

Why "waste" the double on frenzy though? If you don't want the AV (!), and prefer the MB/Frenzy route, take the MB now, and take the frenzy on the next skill (though of course, this guy will probably roll another 5/5 or a 5/6...

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
whitetiger
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Post by whitetiger »

I agree with Darkson on that. Frenzy would be a great skill on this guy, but don't waste the double. Use the roll for the movement or for a strength skill. Mighty Blow I think is the best overall skill for him. He can help to clear the opposition backfield of positional players and protect your catchers. In two or three games, if you use this guy right, you could have some awesome catchers.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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mattgslater
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Post by mattgslater »

Darkson wrote:Why "waste" the double on frenzy though? If you don't want the AV (!), and prefer the MB/Frenzy route, take the MB now, and take the frenzy on the next skill (though of course, this guy will probably roll another 5/5 or a 5/6...
+AG ... that would be funny. Imagine the uproar if the next edition included a Star Player that good!

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
fen
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Post by fen »

There would be no uproar at all if he played for Halflings only. Just a few complaints followed by lots of "stfu noob, flings suck anyway."

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