Orc Lineman +1 Str

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Ullis
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Post by Ullis »

whitetiger wrote:I'm running a human team in a league right now and I've got a blitzer about to skill up. He may be getting that skill.
Nooooo! Give him MB or Guard or Tackle.

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Post by DoubleSkulls »

Wrestle is a waste on players with block already.

Compared to Block/Tackle the only advantage in favour of wrestle is that against defenders with block and without dodge you get about .2 chance of putting them prone.

Against dodge or blodge block/tackle is better - because the odds on a knockdown are equal (blodge) or better (dodge) and you get to remain standing and make an armour roll.

Block/Frenzy is only marginally worse than Block/Wrestle against Blodgers (51% vs 55%) but crucially is better against every other defensive skill combination.

So if you want to knock over block ball carriers then frenzy is best (even if you can only get 1 dice!) and tackle is best against dodge ball carriers, and even then frenzy is only marginally worse.

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Post by PubBowler »

ianwilliams wrote: Block/Frenzy is only marginally worse than Block/Wrestle against Blodgers (51% vs 55%) but crucially is better against every other defensive skill combination.
Slightly riskier as well.

But know, I wouldn't take Wrestle on anyone who already has Block.

But this guy might benefit from it.

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Post by stormmaster1 »

wrestle is a better skill for your blitzers. less so for your green chaos warrior. If you are thinking of taking down ball carriers, you want your faster players to have wrestle, rather than ST4 players who will spend more time in the middle of whatever big scraps are around.

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Post by whitetiger »

I've got 4 human blitzers. 1 each of: tackle, guard, mighty blow. I'm thinking of giving this guy wrestle and see how it works out. Among other things, this'll give all my blitzers a bit of difference in thier developement. And, I've never had a player with wrestle and never played against a player with wrestle. I'd like to see how it works.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Post by mattgslater »

Then put it on a lino and give your Blitzer something else, like Stand Firm.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by whitetiger »

I've only got 3 linemen on my squad. 2 throwers, 4 blitzers, 3 line, 3 catchers, Ogre. About half the time, I've only got 1 line on the field. He has block now, and is at 9 spp. If he goes up, I may give him wrestle, although I was thinking dauntless.

So, I think I'll give that blitzer wrestle and test out the skill. Like I said, I've never taken the skill and never played against it, and I want to test it out.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Post by tenwit »

Wrestle+Block is a useful combo, but the Human team has limited access to S skills. It's probably a better idea to put Wrestle on any other position. I'd say put it on your defensive Thrower and/or Catcher, if you don't want to put it on a Lineman. Someone who might block the ball carrier, rather than the opposition heavyweights.

On my human team, it's slotted in for my 3rd catchers, along with side step, jump up and strip ball. It has more value on players with A access, imo.

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Ullis
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Post by Ullis »

tenwit wrote: I'd say put it on your defensive Thrower and/or Catcher, if you don't want to put it on a Lineman. Someone who might block the ball carrier, rather than the opposition heavyweights.
This is good advice. The human catchers really have all the offense skills they need right away. Wrestle and strip ball is a really good combination, especially with high MA and Dodge. The high MA additionally counterweighs the fact that a player with Wrestle will be prone a bit more than someone with block.

Putting block and wrestle on the same guy won't let you fully explore Wrestle's great potential.

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Post by DoubleSkulls »

tenwit wrote:Wrestle+Block is a useful combo
Even if you've only got G access there are tons of skills that give better value IMO on a player who's job is as a safety.

(in no particular order)
Dauntless
Frenzy
Pass Block
Pro
Shadowing
Strip Ball
Tackle

Even if you don't like frenzy (I think its great on one player on the team with S3 or better) there are plenty of other good options that don't provide the same duplication of effort as block & wrestle do.

The only time it might feel worth it would be on Norse teams (even then Ulfwerners don't start with block so are an option) or Dwarf. Even then I think there are often better options in the first 2~3 skills.

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Post by mattgslater »

I like Wrestle as the second skill for my Kicker on a Side-Step heavy Pro Elf team. Vs. Grab and no Leap, or with insufficient SS'ers, protect her and a Catcher, putting her next to your blitz-bait, and put a blank lino someplace she'll be exposed to a free TZ on the blitz-bait's square. You'll have a foul on the Grabber in no time. Or they'll go the other way, which will presumably be harder.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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