Chaos / Nurgle 110 tournament

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Jeremiah Kool
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Chaos / Nurgle 110 tournament

Post by Jeremiah Kool »

I´m thinking about Chaos or Nurgle for a 110 tournament. Five skills before the tournament starts, one skill maximum on one player. I know they are both not that good but with some skills upfront they might at least be playable.

Chaos
4 x Chaos Warrior, two with Block and two with Guard
6 x Beastman, one with Wrestle
Minotaur
3 x RR
1 x Cheerleader

Nurgle
3 x Nurgle Warrior, two with Block and one with Guard
3 x Pestigor, one with Wrestle
Beast with Guard
4 x Rotter
3 x RR
1 X Cheerleader and Assistant Coach

I was thinking about Claw on the Mino, but I exptect a lot of agility teams so it could be wasted. Another idea was Tentacles on the Mino, not sure about that. I like "bread and butter"-skills like Guard and Block on the STR4-guys.

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Post by tenwit »

Wrestle is good, but Sure Hands is better on AG3 teams. Also, it's a shame to waste those mobile Horns players, you should be blitzing with one. I'd suggest putting Block on only one warrior, and putting Block on one Beastman/Pestigor.

If it's not a resurrection tourney, drop the mino. He's too fragile unless he respawns.

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Re: Chaos / Nurgle 110 tournament

Post by Craigtw »

What are you talking about "not that good"??? Nurgle is a GREAT team!

I like to go for muscle on the team and would reccomend this:

4 x Nurgle Warrior
1 x Pestigor
1 x Beast
5 x Rotter
3 x RR
2 x AC
1 x CL


If there is no limitation on what skills you can take on the team (meaning doubles allowed) then I would take block on the Beast - even though they should not attack too much.

If it is regular skills only, then I would give the four warriors block across the board - but if there are going to be a lot of agility teams, then Tentacles can still be useful on a S4 player - particualrly if you can give them Tackle later. Anotherr thought, if you do havea lot of elfy teams would be Mighty Blow - the only way to beat them is to remove them from the field!

One gimme skill however, would be Extra Arms on the pestogor - this will give him +1 to catch, intercept and PICK UP the ball! Ball handling skills are really useful to this team!

Do not underestimate Nurgle, they are awesome! :D

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Post by Jeremiah Kool »

It´s a resurrection tourny and only general skills, no double.

I like Wrestle because you have an answer to Blodgers.

Hmm, do I underestimate Nurgle? What makes them a "great" team in your oponion?

Interesting setup with four Warriors, more STR but less movement.

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Post by tenwit »

Free linemen after kills, regeneration, DP, Tentacles, FA, Horns, great skill access on your 8 core players... what's not to like?

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Post by PubBowler »

Nurgle are good in long leagues.

Not too hard to imagine them struggling at tournies though with few basic starting skills and expensive positionals and rerolls.

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Post by Craigtw »

PubBowler wrote:Nurgle are good in long leagues.

Not too hard to imagine them struggling at tournies though with few basic starting skills and expensive positionals and rerolls.
I have not done too badly with them in tourneys, having won two of them, and an overall record of 13/3/4 (7/2/2 since LRB5)

True the lack of the conventional starting skills can be a pain, but they do have a lot of other skills to help m ake up for it. Disturbing Presence is a great skill for disrupting passing plays even before they happen. I have seen many teams (elves included) who go to great lengths to avoid being within range of the DP before they will pitch the ball!

Also consider then that you have what some consider to be the best Big guy in the game. My main tactic for the BoN on defense is to leave him well back of the LOS so that he is free to get his tentacles on any catcher-types that leak through. With the tackle zone, and Disturbing Presence, they are at a -2 to catch the ball, and even if they do manage to catch it, then they have to break away from the tentacles!

You need to keep the Warriors off of the LOS for offense, and therebry be able to use them to form the cage once the ball has been picked up. This is one of the resaons that I would reccommend four of them, as you need the four to make the corners of your cage.

PubBowler is right in that they are better in the long leagues, but done right they can give most teams a run for their money in tourneys!

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Post by Richy »

I don't have any experience of nurgle, but with chaos I would strongly suggest taking tackle instead of wrestle. I'd also suggest that you give at least one beastman block - these guys do a lot of the blitzing.

Although tackle is wasted if you're not facing any dodge, it is a lot better than wrestle against teams with dodge/blodge. The potential to injure, which is lacking with wrestle, is crucial - it will make the opponent worry about exposing their dodgers/blodgers to blitzs.

Also, whilst wrestle is as good as tackle at taking down a blodger with the ball (except it leaves you down as well), you'll also need to take down players who don't have the ball such as catchers in your back field. You need to take these players down and be on you feet to mark them (with tackle) in their turn.

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