Sure Feet

Got a great idea and/or proposal for BloodBowl?

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Northernknight
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Sure Feet

Post by Northernknight »

Should allow you to re-roll landing attempts as well.

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Post by MadLordAnarchy »

I agree. I'm going to think about adding that round my way.

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Glorian Underhill
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Post by Glorian Underhill »

That would almost make Flings competativ. :D

Because usually you have one reroll for these actions:

1.Pick up
2.Catch
3.Passing by big guy
4.Landing
5.GFI
6.GFI

Plus maybe some Dodges after the dodge skill has been used on the first dodge.

And only Catch can been taken as a normal skill by flings. Sure hands and Pass only as a double. And in Tournaments a double skill is quite rare.

Sure Feet on the other hand would boost the small guys speed and luck on landing.

So two thumbs up for Sure Feet on Landing. :D

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Aramil
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Post by Aramil »

Glorian Underhill wrote:So two thumbs up for Sure Feet on Landing. :D
I agree.

The best thing of it is that making this change will only help stunties and no other team... so it won't change the good balance we've reached with LRB 5.0 :D

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Post by Darkson »

Aramil wrote:The best thing of it is that making this change will only help stunties and no other team... so it won't change the good balance we've reached with LRB 5.0 :D
*Cough* Orcs?

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Glorian Underhill
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Post by Glorian Underhill »

Goblins get eaten most of the time. :D

additional to flings for them is a roll

2+ Troll not stupid
2+ Goblin not eaten.

I know that I have seen goblins making flying TDs but for flings it is the butter and bread of BB. Because for orcs it is a last chance tactic if the normal block everything to death haven't worked.

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Northernknight
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Post by Northernknight »

There is usually a take root roll in their somewhere as well. Although in a way, it gives you a free roll of a 1 without consequences.

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Post by whitetiger »

Aw, let the little guys have their fun. Their lives are so short anyway...

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Post by Warpstone »

You know... if you combine the idea of sure feet being a landing reroll with a boost to the halfling statline with sure feet as a default skill (or even a 0-4 "Halfling Flyer" positional with sure feet), I would play out a season with 'flings in a serious league.

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Post by Storch »

There it is, a simple change that takes a clear tier 3 team and makes it the sort of thing people would play to be competitive.

My opinion is that this would make 'flings even more annoying than elves as there would be almost nothing you could do to stop the 1 turn Td other than kill every last halfing on the field.

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Northernknight
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Post by Northernknight »

Are you suggesting that the Stunty Cup is not competitive!

The statline is fine, Flings shouldn't be competitive. But giving them a little help in order to at least give players a chance to smile when something good comes off. Wheres the harm?

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Post by polarbear »

Dr. Pepper at hand!

Your fling fails his landing roll. So you use your sure feet skill to reroll the landing & pass. After the bad scatter you need a GFI to make it into the endzone for the TD. 'Tense moment' Taking a gulp of Dr.pepper to compose yourself you make the roll. Comes up 1. You spit Dr. pepper all over board, models & opponent! As you used your sure feet skill on the landing!

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Northernknight
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Post by Northernknight »

PB... thats when you use one of your 87 team re-rolls that you still have left (of course, the re-roll will still be a 1).

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Post by polarbear »

Nope! the Reroll is used earlier in the play when you spam your pick up. Natch!

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Post by tenwit »

Can flings teams fail pickup? Take Root doesn't affect it, and as far as I'm aware, Treemen are detritivores, so they don't make an Always Hungry roll (or at least, we don't care if the soil fails its squirm away roll). So that TRR is available for one of the GFIs.

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