Sure Feet
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- Northernknight
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- Glorian Underhill
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That would almost make Flings competativ.
Because usually you have one reroll for these actions:
1.Pick up
2.Catch
3.Passing by big guy
4.Landing
5.GFI
6.GFI
Plus maybe some Dodges after the dodge skill has been used on the first dodge.
And only Catch can been taken as a normal skill by flings. Sure hands and Pass only as a double. And in Tournaments a double skill is quite rare.
Sure Feet on the other hand would boost the small guys speed and luck on landing.
So two thumbs up for Sure Feet on Landing.

Because usually you have one reroll for these actions:
1.Pick up
2.Catch
3.Passing by big guy
4.Landing
5.GFI
6.GFI
Plus maybe some Dodges after the dodge skill has been used on the first dodge.
And only Catch can been taken as a normal skill by flings. Sure hands and Pass only as a double. And in Tournaments a double skill is quite rare.
Sure Feet on the other hand would boost the small guys speed and luck on landing.
So two thumbs up for Sure Feet on Landing.

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- Aramil
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I agree.Glorian Underhill wrote:So two thumbs up for Sure Feet on Landing.
The best thing of it is that making this change will only help stunties and no other team... so it won't change the good balance we've reached with LRB 5.0

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- Darkson
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*Cough* Orcs?Aramil wrote:The best thing of it is that making this change will only help stunties and no other team... so it won't change the good balance we've reached with LRB 5.0![]()
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- Glorian Underhill
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Goblins get eaten most of the time.
additional to flings for them is a roll
2+ Troll not stupid
2+ Goblin not eaten.
I know that I have seen goblins making flying TDs but for flings it is the butter and bread of BB. Because for orcs it is a last chance tactic if the normal block everything to death haven't worked.

additional to flings for them is a roll
2+ Troll not stupid
2+ Goblin not eaten.
I know that I have seen goblins making flying TDs but for flings it is the butter and bread of BB. Because for orcs it is a last chance tactic if the normal block everything to death haven't worked.
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- Northernknight
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You know... if you combine the idea of sure feet being a landing reroll with a boost to the halfling statline with sure feet as a default skill (or even a 0-4 "Halfling Flyer" positional with sure feet), I would play out a season with 'flings in a serious league.
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- Storch
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There it is, a simple change that takes a clear tier 3 team and makes it the sort of thing people would play to be competitive.
My opinion is that this would make 'flings even more annoying than elves as there would be almost nothing you could do to stop the 1 turn Td other than kill every last halfing on the field.
My opinion is that this would make 'flings even more annoying than elves as there would be almost nothing you could do to stop the 1 turn Td other than kill every last halfing on the field.
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- Northernknight
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- polarbear
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Dr. Pepper at hand!
Your fling fails his landing roll. So you use your sure feet skill to reroll the landing & pass. After the bad scatter you need a GFI to make it into the endzone for the TD. 'Tense moment' Taking a gulp of Dr.pepper to compose yourself you make the roll. Comes up 1. You spit Dr. pepper all over board, models & opponent! As you used your sure feet skill on the landing!
Your fling fails his landing roll. So you use your sure feet skill to reroll the landing & pass. After the bad scatter you need a GFI to make it into the endzone for the TD. 'Tense moment' Taking a gulp of Dr.pepper to compose yourself you make the roll. Comes up 1. You spit Dr. pepper all over board, models & opponent! As you used your sure feet skill on the landing!
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- Northernknight
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Can flings teams fail pickup? Take Root doesn't affect it, and as far as I'm aware, Treemen are detritivores, so they don't make an Always Hungry roll (or at least, we don't care if the soil fails its squirm away roll). So that TRR is available for one of the GFIs.
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