Fool for a DE coach
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Fool for a DE coach
Ok recently I started a second DE team besides my Nuffles Blessed (the one with no TRRs).
Well this team went totally the other way, with 4 blitzers 7 linemen, 2 RR and 10K to save for the APO. (My guys need one asap, due to Nuffle loving me.) First game lost a Blitzer to old man Death.
Well get 3 linemen to skill up, first one gets Wrestle, the other two both rolled +1 AG. I took it, reason I am calling myself a fool. Thats all the skills on the team, well one of the +AG just got his second skill. How to progress these guys?
Its like, I know that eventually I will get 2 witches, another Blitzer and 2 Runners, and later 2 Assassins, this is a never ending league.
I started this team to try and learn how to develop the linemen, since I didn't in other elf teams and have suffered for it.
Well this team went totally the other way, with 4 blitzers 7 linemen, 2 RR and 10K to save for the APO. (My guys need one asap, due to Nuffle loving me.) First game lost a Blitzer to old man Death.
Well get 3 linemen to skill up, first one gets Wrestle, the other two both rolled +1 AG. I took it, reason I am calling myself a fool. Thats all the skills on the team, well one of the +AG just got his second skill. How to progress these guys?
Its like, I know that eventually I will get 2 witches, another Blitzer and 2 Runners, and later 2 Assassins, this is a never ending league.
I started this team to try and learn how to develop the linemen, since I didn't in other elf teams and have suffered for it.
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If at first one doesn't succeed, and doesn't try again, then he will never succeed.
- mattgslater
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Get 'em both Leap! Then one can go for Block and the other for Sure Hands.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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My initial reaction would be to get skills like Block and Dodge to increase their survivability, but then again elves do survive longer by not allowing their opponents to get comfortable, so I could see Mattgslater's point.
Honestly, I think I would still opt for dodge on both of them as it will increase their survivability, as well as allow them those rerolls when they need them (yes even an AG5 can fail dodge rolls!
)
Leap would be an excellent third skill choice, and let's face it - with AG5, these boys could get more SPPs without too much trouble! It's not like we are talking about a Saurus here!
Honestly, I think I would still opt for dodge on both of them as it will increase their survivability, as well as allow them those rerolls when they need them (yes even an AG5 can fail dodge rolls!

Leap would be an excellent third skill choice, and let's face it - with AG5, these boys could get more SPPs without too much trouble! It's not like we are talking about a Saurus here!
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Definately Leap on both. when you're on offense, you leap both of them down one side line and bust a hole on the other. You'll have at least 4 players in their backfield so fast they can't react. Then threaten a run toward the hole you busted. They can't cover everything.
On defense, you can go one of two ways, depends on if you're playing an agility team or a slow basher team. Against agility, you can leave the two 5 AG guys in your backfield to try for interceptions or against either AG or basher teams, you can leap these guys into the other side's backfield and disrupt their offense. You won't have to break a cage because you can stop them from forming one in the first place. I tend to do option B. I get these guys in their backfield and intercept the ball 6 squares from a TD. I do it against both AG teams and Bashers. My defense is a good offense. My philosophy is when I kick the ball, I'm in total offense mode, I just have to get to the ball before they do.
On defense, you can go one of two ways, depends on if you're playing an agility team or a slow basher team. Against agility, you can leave the two 5 AG guys in your backfield to try for interceptions or against either AG or basher teams, you can leap these guys into the other side's backfield and disrupt their offense. You won't have to break a cage because you can stop them from forming one in the first place. I tend to do option B. I get these guys in their backfield and intercept the ball 6 squares from a TD. I do it against both AG teams and Bashers. My defense is a good offense. My philosophy is when I kick the ball, I'm in total offense mode, I just have to get to the ball before they do.
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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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That's some pretty wishful thinking! Of course, your opponent will be totally powerless to do anything about it, and will not make any attempts to block these super agile elves!whitetiger wrote:With leap on offense and 5 AG, they're going to be scoring so many TDs they'll get as many SPPs as you want them to have.


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Your opposition will definately go after these two. That's why you crash the other side of the line as well. Give your opponant more than enough to think about. don't just stick these two out there by themselves, not until after they have a couple more skills anyway. That's asking to get hurt. But, you get these two down one sideline, crash through the opposite wide zone with a couple more, then threaten the run through that hole, well, your opponant is going to have his hands full.
Another way to protect them is to send everybody down field on post patterns, from both wide zones. (For you folks that don't know american football terminology, that's when a catcher runs down a sideline and then angles toward the opposite corner of the field) You end up with a clump of players in the middle of their backfield. You can put a sort of cage around your 5 AG guys.
Another way to protect them is to send everybody down field on post patterns, from both wide zones. (For you folks that don't know american football terminology, that's when a catcher runs down a sideline and then angles toward the opposite corner of the field) You end up with a clump of players in the middle of their backfield. You can put a sort of cage around your 5 AG guys.
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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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I'd develop one with Leap, Strip Ball, Wrestle.
The other one I'd go Dodge, Block. Then if you play against lots of passing teams, Pass Block. If you play against lots of bash, Leap.
I played 20 games with my DEs, and I didn't get one AG increase. You get two in one game. Lucky you ...
But we played a Chaos Cup (that I won) and I ended-up with two players with Hypnotic Gaze. AG4, Hypnotic Gaze, and no negatrait, is sick. We're not going to do that again anytime soon.
The other one I'd go Dodge, Block. Then if you play against lots of passing teams, Pass Block. If you play against lots of bash, Leap.
I played 20 games with my DEs, and I didn't get one AG increase. You get two in one game. Lucky you ...
But we played a Chaos Cup (that I won) and I ended-up with two players with Hypnotic Gaze. AG4, Hypnotic Gaze, and no negatrait, is sick. We're not going to do that again anytime soon.
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Cramy
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I would also agree with Cramy, except that my one cage breaker, I would give him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without having to leave yourself prone to that pending boot from the opposing coaches foul
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Since there Elves, would Juggernaut not be a double skill for them?dwarfrunner wrote: him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without
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Yes, doubles. And Juggernaut isn't quite as effective. If the ball carrier has Sure Hands, then converting the both down into a push-back won't buy you anything.Marlow wrote:Since there Elves, would Juggernaut not be a double skill for them?dwarfrunner wrote: him Juggernaut instead of Wrestle. I just fon't like it when my elves are lying on the ground, and Juggernaut counters Block similar to Wrestle without
Juggernaut and Frenzy would be OK. But you need a double and an additional skill. And for DEs, there are better doubles to take (Mighty Blow and Guard).
Juggernaut on a Witch Elf is pretty good I hear (have not rolled any doubles on my Witches, so never tried it), but you don't necessarily want the Witch Elf in the middle of the cage.
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Cramy
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Not really, I'd just smash the two leaping players into the dirt and simply man mark the other guys. My priority is to eliminate AG5 Leap players ahead of anything else, especially if they don't have Block or Dodge. I'm not going to be worried about normal Elf players when there are 110K linemen without Block to crush.whitetiger wrote:Your opposition will definately go after these two. That's why you crash the other side of the line as well. Give your opponant more than enough to think about. don't just stick these two out there by themselves, not until after they have a couple more skills anyway. That's asking to get hurt. But, you get these two down one sideline, crash through the opposite wide zone with a couple more, then threaten the run through that hole, well, your opponant is going to have his hands full.
Get basics on these guys first, Block for certain as you might as well paint "Hit me" on them right now.
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