Dark Elf Runner advice give +1 Str?

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zephard
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Post by zephard »

Went with Juggernaut.

Now the roster looks like:
Witch Elf : Frenzy, Dodge, Jump Up (This was her first game, since I lost the old one)
Witch Elf : Frenzy, Dodge, Jump Up, +1 AV, Block, Pro, Tackle
Blitzer : Block, Mighty Blow, Dodge, Tackle
Blitzer : Block, Dodge, Mighty Blow , Dauntless
Blitzer : Block, +1 ST, Tackle
Blitzer : Block, Dodge, +1 AG, Leap, Juggernaut
Runner : Dump Off, Nerves of Steel, Pass, Sure Hands, Strong Arm
Runner : Dump Off, Pass, Nerves of Steel +1 ST, Block
Lineman : Kick, Wrestle
Lineman : Wrestle, Dodge
Lineman : Wrestle
Assassin : Shadowing, Stab, +MA

You talk about bring a Tier 1 team down to Tier 3, remove all team rerolls.
I picked DE to do this with due to the AG 4 helping me with those AG rolls, but maybe Dwarves would have been better to do.

Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
zephard
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Post by zephard »

Now the roster looks like:
Witch Elf : Frenzy, Dodge, Jump Up, Block
Witch Elf : Frenzy, Dodge, Jump Up, +1 AV, Block, Pro, Tackle
Blitzer : Block, Mighty Blow, Dodge, Tackle
Blitzer : Block, Dodge, Mighty Blow , Dauntless, -1 AG
Blitzer : Block, +1 ST, Tackle
Blitzer : Block, Dodge, +1 AG, Leap, Juggernaut
Runner : Dump Off, Nerves of Steel, Pass, Sure Hands, Strong Arm
Runner : Dump Off, Pass, Nerves of Steel +1 ST, Block
Lineman : Kick, Wrestle
Lineman : Wrestle, Dodge
Lineman : Wrestle, Dodge
Assassin : Shadowing, Stab, +MA
Lineman: none

My Runner : Dump Off, Nerves of Steel, Pass, Sure Hands, Strong Arm
just made his skill up, so thinking Accurate if normal roll.
Suggestions?

Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
Jural
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Post by Jural »

zephard wrote: My Runner : Dump Off, Nerves of Steel, Pass, Sure Hands, Strong Arm
just made his skill up, so thinking Accurate if normal roll.
Suggestions?
Accurate won't help this player on short or quick passes (unless a Foul Appearance guy is near) So unless you find yourself unleashing Long Passes and Long Bombs often, I would think twice. Personally, I'm OK with having my Long Passes be Accurate 89% of the time and my Long Bombs 75%- especially as these can't be modified by tackle zones.

To that end, I would pick up Dodge, Kick-Off Return, or Leader (if you have 3 or fewer re-rolls.)

But Accurate is far from a bad choice.

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PubBowler
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Post by PubBowler »

I agree with Dodge.

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Team Scotland Record:
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zephard
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Post by zephard »

Jural wrote: Accurate won't help this player on short or quick passes (unless a Foul Appearance guy is near) So unless you find yourself unleashing Long Passes and Long Bombs often, I would think twice. Personally, I'm OK with having my Long Passes be Accurate 89% of the time and my Long Bombs 75%- especially as these can't be modified by tackle zones.

Leader (if you have 3 or fewer re-rolls.)
Jural this is my Nuffles Blessed team on MBBL so they have no rerolls.
And I have gotten accustom to throwing long passes, but maybe dodge would be better. I know it will be a very long way till his next skill up. If he can survive to that point.

Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
Jural
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Post by Jural »

zephard wrote: Jural this is my Nuffles Blessed team on MBBL so they have no rerolls.
And I have gotten accustom to throwing long passes, but maybe dodge would be better. I know it will be a very long way till his next skill up. If he can survive to that point.
Ack, I totally forgot! If your team is "allowed" by Nuffle to take Leader, this would be a good time to pick it up. If not, I'd go with Dodge or Accurate, all depending upon how often you throw long. But only you know the answer to that!

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whitetiger
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Post by whitetiger »

I'd take the dodge. It'll help keep him on his feet and it's a great reroll skill.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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