Nurgle Team

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Nurgle Team

Post by Andromidius »

My Chaos team are getting very near the retirement mark (out of sheer frustration more then anything else), and my Norse team will last me through the next season. But I like to have two teams running at the same time (so I can play the same opponant twice if there's a lack of players).

After reading Fen's (frankly awesome) account of his Nurgle team (which I'm hoping you'll continue at some point), I'm starting to consider getting them in the not-to distant future.

Now I should probably be going with an 'easier' team like Humans or Dwarves, but where's the fun in that?

Here's my starting lineup idea, which I can (mostly) build using the remaining parts from my Chaos and Norse teams (handy that!):

---------------------------------

01. Nurgle Warrior - 110,000g
02. Nurgle Warrior - 110,000g
03. Pestigor - 80,000g
04. Pestigor - 80,000g
05. Pestigor - 80,000g
06. Pestigor - 80,000g
07. Rotter - 40,000g
08. Rotter - 40,000g
09. Rotter - 40,000g
10. Rotter - 40,000g
11. Beast of Nurgle - 140,000g

Rerolls: 2 - 140,000g
Fan Factor: 2 - 20,000g

=1,000,000g

--------------------------

I had the choice of starting with the Beast or having a third reroll. I went for the Beast, since I think he's possible the most useful Big Guy in the whole game and because he's uber cool.

I went for four Pestigors because otherwise my team will be far too slow. A pair of Nurgle Warriors should be enough to man the Scrim Line with the Beast anyway, at least to start with.

For skills I'll be hoping to get Wrestle on the Rotters (the sheer number of Block means me taking Block means little), and I don't mind having to lay them all down anyway - the enemy can foul them all they like! If they ever get a second skill then Kick and Dirty Player are high on the list.

Nurgle Warriors will be getting Block and Guard (yawn...) followed by Stand Firm (yawn...). Nothing too exciting here, I just want a solid line.

Pestigors will get more interesting skills. Block first, of course, but then a mixture of Extra Arms, Claw, Juggernaut and Two Heads, followed by Mighty Blow. I imagine these guys will be the heart and soul of the team, forfilling the Thrower, Catcher and Blitzer roles all at the same time!

And the Beast, well there's not a huge amount of choice really. Stand Firm followed by Break Tackle is the only two skills that would really be worth while for him. Unless he got a double, of course, then he'd get Block instantly.

I'm going to try and avoid hoping for doubles. But any that I did get would probably not get used unless it was on a Pestigor as a third or forth skill. Or maybe Diving Tackle on Rotters if there was too much dodging going on.

As for purchases, I'd simply be aiming to keep 13 players (probably just Rotters, if I don't get any extras from kills) and keeping four Pestigors, and then saving up for Rerolls.

Any extra tactics and advancements advice would be great.

~Andromidius

Reason: ''
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Post by Craigtw »

Sorry to say it, but I would totally rethink the starting team if I were you.

When I played my Nurgle in a league I went with the following:

4 x warriors (440)
1 x pestigor (80)
6 x rotter (240)
3 x reroll (210)

30,000 can go to FF, AC, CL or bank

I feel that it is far more important to start off with the warriors and the 3 RR insteacd of the beast. Don't get me wrong! I love th ebeast to bits! I think it is the best BG in the game, but in order to be successful, you cannot base your whole team around one player (especially one who is Really Stupid!)

The four warriors are individually not as strong as the beast, but they are four players instead of one. Remember too that the warriors not only have their strength to protect them, but their Foul Appearance, but what is one of my favourite things about them is their Disturbing Presence which makes even elves wary to pass while within their range! On the defense spread them out a bit to make sure their DP influence is felt, and on the offense keep them off the line so that they can form the cage which houses the ball carrying pestigor/rotter.

The Beast is best used for it's tentacles. If you try to use it too much (e.g. block and blitz regularly) then you are going to run the risk of making it go stupid and then it loses it's TZs. On defense leave the beast off the line, in th middle of the field, somewhere towards the back. Leave it with a babysitter and then wait for one of the opposing catchers to slip through and then run the beast over and skip the tentacles onto them!

As for RR, the Nurgle team has no built in RRs and no starting Block. Trust me, you are going to need RRs!

For the team I suggest, the first purchase would be another pestigor, and then the beast, and then max out the pestigors. With any luck you will also be killing some of the opposition and then getting free rotters with your Nurgle's Rot.

Nurgle is by far my favourite team, and one that I think is very underrated! Good luck with them and let us know how they work for you!

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
landrover
Legend
Legend
Posts: 2602
Joined: Sun Feb 20, 2005 8:53 am
Location: Reffing at a tourney near you. Bribery preferences start with sweets....

Post by landrover »

We have a league player with Nurgle who is suffering from a lack of RRs. I too agree that the BoN is an awesome thing, tentacles being what they are.
But I would recommend starting with 3RR just to help avoid those embarrassing 'oops' moments when you don't have block.

Reason: ''
Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Post by Andromidius »

How about going for the middle ground?

-------------------------------

The Repulsives

01. Nurgle Warrior - Lord Carious - 110,000g
02. Nurgle Warrior - Lord Malodorous - 110,000g
03. Pestigor - Scuzzy - 80,000g
04. Pestigor - Prurient - 80,000g
05. Rotter - Muuugh - 40,000g
06. Rotter - Ruuugh - 40,000g
07. Rotter - Argh - 40,000g
08. Rotter - Urgh - 40,000g
09. Rotter - Ngggh - 40,000g
10. Rotter - Gaaah - 40,000g
11. Beast of Nurgle - The Blessed One - 140,000g

Rerolls: 3 - 210,000g
Fan Factor: 3 - 30,000g

=1,000,000g

-------------------------

Also, how does giving the Rotters a mix of Prehensile Tail and Tenticles sound? Sure, Tenticles don't work as well on S3 players, but they'll still be a pain for alot of teams to deal with en-mass. Or should I focus on more generally useful skills like Wrestle or Block?

~Andromidius

Reason: ''
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

I prefer your second selection over the others listed in this thread so far. It's exactly what I'd start with, I'd never risk a single Pestigor in the initial line up because if my opponents figure it out fast they'll eliminate that guy and force me to start scoring with Rotters. Which is a waste of SPPs imo.

Basically I go:

3 Warriors or 2 Warriors 1 Beast (Prefer the second of these now).
2 Pestigors
6 Rotters
3 Rerolls

And I put whatever is left into my treasury so I can get another Warrior within 2 Games.
Andromidius wrote:Also, how does giving the Rotters a mix of Prehensile Tail and Tenticles sound? Sure, Tenticles don't work as well on S3 players, but they'll still be a pain for alot of teams to deal with en-mass. Or should I focus on more generally useful skills like Wrestle or Block?
Tentacles is pretty useless unless you're S5 (It has some use on S4 vs S2 Catcher types) and Prehensile Tail is a better skill for Chaos, you should concentrate on more Disturbing Presense instead with Nurgle. As you already have 5 Guys with Dist P it's a nice base to build on.

But, to be honest Rotters die so fast and often (normally) that you should consider either Dirty Player (they are the best foulers in the game alongside Thralls and Hobgoblins) or Block as their first skill, then the rest of their skills should be stuff to keep them alive.

Block, Fend, Foul Apperance, Dodge.

Avoid Wrestle with this team, you can get away with it on a Pestigor, but to be honest if you're going to be diving onto the floor you want to be doing it with either Piling On or Diving Tackle, not Wrestle.

Reason: ''
Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Post by Andromidius »

Alright, I should stop trying to use more exotic skills when the bare basics are needed most!

Block and Disturbing Presence it is.

I'm assuming I should put the Disturbing Presence Rotters in the backfield to intercept any would-be catchers in the hopes of ruining their chances of getting the ball and scoring a quick TD, right?

~Andromidius

Reason: ''
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Andromidius wrote:Alright, I should stop trying to use more exotic skills when the bare basics are needed most!
Indeed! If you want to play with exotic skills you need a team with most of the basics already in place - Orcs or Humans for example. :wink:

Reason: ''
Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Post by Andromidius »

Problem then is I don't get to show off my modelling skills. At the moment there are only four teams in the league that are converted - and two of them are mine (the others being Goblins and Vampires)!

Okay, so assuming I can get a total of two skills on each of my Warriors and Pestigors and one skill on each of my Rotters and Beast (which, frankly, is still unlikely!) within the first ten or so games, here's what I'll be aiming for:

01. Nurgle Warrior - Lord Carious - Block, Guard
02. Nurgle Warrior - Lord Malodorous - Block, Guard
03. Pestigor - Scuzzy - Block, Extra Arms
04. Pestigor - Prurient - Block, Sure Hands
05. Rotter - Muuugh - Block
06. Rotter - Ruuugh - Block
07. Rotter - Argh - Disturbing Presence
08. Rotter - Urgh - Disturbing Presence
09. Rotter - Ngggh - Dirty Player
10. Rotter - Gaaah - Kick
11. Beast of Nurgle - The Blessed One - Guard

And I'll be aiming to buy (in order):

Nurgle Warrior
Pestigor
Reroll
Nurgle Warrior
Pestigor

Does that look fine to everyone?

~Andromidius

Reason: ''
Marlow
Super Star
Super Star
Posts: 789
Joined: Tue Oct 09, 2007 7:14 pm

Post by Marlow »

Andromidius wrote: Does that look fine to everyone?
I was thinking of starting a Nurgle Team myself.

I would buy the other players before the fourth Reroll, and Break Tackle may be the most useful skill on the Beast to make the Tentacle mobile.

Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Post by Craigtw »

Still would go for the four warriors, can appreciate what Fen is saying about only having one Peestigor, but the other one should only be a game or two away, and if you play it properly, the one can be relatively well protected.

But to make my point again, the Beast is just one player, and one that you cannot rely on. Four warriors are strong and reliable.

Question - how do you plan to make your cage? With rotters? Not a good plan. I would not be hopeful for your offense your suggested lineup.

For skills I woould go with Extra Arms for the pestigors. Getting +1 to catch, pick up and intercept is sweet. The first rotter could get kick, to help put pressure on your opponent.

Block is a first must skill for the warriors, as that is what they do!

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

I played my line up (2+Beast) vs the 4 warriors one quite a bit when trying to decide what to start with (one offs) and also tested them both out quite a lot vs agility teams.

Frankly, it is a better line up. I has the edge in the Nurgle on Nurgle match up (Extra Pestigor + Beast > 2 Warriors in the mirror as warriors get stuck on linemen far too easily) and it's much, much better vs agility teams. As for the offense, you use a rolling maul instead of the noob 5X cage and as you have a spare Pestigor milling about you've even got a better offense than the 4 Warrior one (2 ST4 Blocks, 1 ST5 one and a ST4 Blitz) without risking your ball carrier. Additionally, you have a fantastic hand off target in the second pestigor, which enables 2-3 turn Touchdowns when needed.

In fact, the only place I'd play a 4 warrior starting line up is in a bashy league full of the lower ST bashing teams like Humans, Norse, Amazons & Dwarfs (Not against teams like Orcs, Lizardmen or Chaos). In every other situation the 2W-1B-2P is a superior line up.

Reason: ''
Math Mathonwy
Rookie
Rookie
Posts: 44
Joined: Thu Jun 17, 2004 11:37 am

Post by Math Mathonwy »

So how about three Nurgle Warriors and three Pestigors? I was also thinking of starting a team, but I'm somewhat leery of having the unreliable Beast there when the funds are low and the team is new. It would naturally be the first purchase unless Rotters die.

Reason: ''
"The right to swing my fist ends where the other man's nose begins."--Oliver Wendell Holmes
Marlow
Super Star
Super Star
Posts: 789
Joined: Tue Oct 09, 2007 7:14 pm

Post by Marlow »

Math Mathonwy wrote:So how about three Nurgle Warriors and three Pestigors? I was also thinking of starting a team, but I'm somewhat leery of having the unreliable Beast there when the funds are low and the team is new. It would naturally be the first purchase unless Rotters die.
I was thinking the same, it propably gives a more reliable start for those Coaches not used to a chaos/bashy team.

Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

The Beast is simply the best player in the Nurgle team, the only reason not to take to start with it is if there are no agility teams in your league. The trick with the beast of Nurgle is to make move actions with it and use it to pin players in place with tentacles for the Warriors to beat down on. The second use is to protect the ball carrier, if the beast is within a square or two of the ball carrier you can run a far looser pack than most because the beast essentially blocks a 9 square area as no-go for ST3 Players.

I could go with the 3W + 3P if the league was exclusively bashy and slow, but that's it.

Reason: ''
Andromidius
Star Player
Star Player
Posts: 588
Joined: Thu Feb 28, 2008 11:10 pm

Post by Andromidius »

Well, from memory, there is:

Wood Elves
2x Humans
Pro Elves
Orcs
Vampires
Goblins
Necromantic

So a mix of bash and agility teams.

And I think the key of the Beast is to not use it as much as possible, correct? Just leave it in contact with as many opposing players as possible and just leave it there to Disturb, Tenticle and generally disrupt everything near it.

~Andromidius

Reason: ''
Post Reply