Block + Guard = Kroxigor

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tenwit
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Post by tenwit »

DDogwood wrote:The problem I see with Grab is that it only works on a Block, not a Blitz - and Prehensile Tail doesn't keep opponents in your TZ like Tentacles. So, you're more likely to set up blocks against sacrificial lambs than valuable players.
Fair comment, but consider the way big guys are normally used: last. You've already tried the blocks against the important players, you've used reliable players (and bouf has some very good blitzers). You've got just the krox left to move, and he's on the LoS or, hopefully, beside a key opposition player. But in all likelihood, that player or players is on the side of the LoS/krox that he wants to be on. If you can put someone out of position, and if possible into a Diving Tackle TZ, then you'll be in a better situation in the opponent's turn.

The most likely scenario is that you've removed someone from the LoS, quite possibly someone with Guard, reducing the likelihood of a 2d block against you. It doesn't matter that you'll be blocking a lineman, as that was all you had the chance of blocking anyway. And if you were lucky enough to be successfully blitzing the ballcarrier with the krox, then not being able to Grab him isn't going to matter anyway.

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Post by whitetiger »

I tend to play my big guys first. That way I know if they're going to do anything at all or not. I know, if they roll double skulls and all that, but that doesn't happen too often, and then I know if I need to change my plan for that turn.

Tackle would not be a bad choice for this guy. Depends on how many elf teams are in your league. If there's a lot of them, then tackle would be good.

I haven't heard anybody mention Multiple Block. I gave it to my Ogre on my human team and I love it. When I receive the ball, taking out 2 of the opposition front line is great, and it frees up another player to go to the point of attack. And when I'm on defense, my Ogre gets lots of attention, which frees up another player to go to the point of attack. Nice.

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Post by tenwit »

whitetiger wrote:I tend to play my big guys first. That way I know if they're going to do anything at all or not. I know, if they roll double skulls and all that, but that doesn't happen too often, and then I know if I need to change my plan for that turn.
That might work for trolls and ogres, and it's a good(ish) idea for Wild Animals, but it's a waste of kroxs and beasts. They have excellent passive skills off the bat (PT and Tents): if you suffer a turnover before activating them, then at least they get to keep those effects. If you roll your Bonehead/RS and fail, then it's gone for the turn. You can no longer block/blitz opponents into their TZs for any benefit.

Both of those big guys are frequently not activated at all, in order to keep their TZs.

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Post by bouf »

Thats the way I use my guy... Well most of the time. :wink:

I'm on the look out for pasive skills, but Pro can't be over looked either... It really is a close race in my mind, but I need that last casualty before I get too far ahead of my self here... I really thought I would get it Vs those Woodies.

I agree that MultiBlock is a great skill but for this piece I would want Grab first... No good pushing 2 guys away from my TZ/PreTail.

Stand firm gives the most imediate reward. Take that and his Passive bonus and Presence on the pitch is greatly magnified.

I will admit though, for doubles Shadowing is pretty tempting! No Dodge roll, Pre-tail, and most guys on the LoS are low(ish) MA. It would certianly make players think Twice... Like HMP, the threat of shadowing is often better than actually using it.

The Slann team opperates completely different to other teams, and a lot of coaches struggle to think their way arround that. Adding strange, yet effective skills in to the mix just throws you're opponent further off their game... I'd Have HMP already if I'd just roll the doubles on the right guy!

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Post by tenwit »

bouf wrote:I will admit though, for doubles Shadowing is pretty tempting! No Dodge roll, Pre-tail, and most guys on the LoS are low(ish) MA.
I'd like to agree, and it'd certainly be fun, but think about it.. the only LoSers[1] who are likely to want to dodge away are amazons, goblins, elves and skaven. They all have at least 6MA (Well, there's a possbility that you might face a single halfing at some point, but the two trees certainly aren't going to dodge away :) ). Shadowing is rarely going to help against them.

Every other team is placing either sacrifials (who are there to stop your krox from moving) or players that actually have a chance against him. Shadowing isn't ever going to help against them.

----
1. Ooo look, "Line of Scrimmagers" looks just like "losers". How apt.

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Post by stashman »

I voted for Shadowing.

It's a threatening skill!

And if you just hang-on to the ballcarier its really good with the tail!

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Post by fen »

Tackle, really it's a no brainer when you've already got block and prehensile tail.

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Post by bouf »

fen wrote:Tackle, really it's a no brainer when you've already got block and prehensile tail.
Not too sure on that one... It is good that it's both Active and Passive, Has good synergy with Pretail... maybe you're on to something...

but by that token, Diving Tackle looks pretty nice too...

YARG!!! :pissed: the agony of choice. I play tonight and will get that casualty or die trying, I'll let you know what I roll soon!

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Post by Andromidius »

I wouldn't go for Diving Tackle. Laying Big Guys on the ground is just asking for trouble (they always seem to roll 1's when they need to get up...) and also invites fouling.

Tackle, on the other hand, doesn't require anything. It's just there, being annoying, and will make Dodgers sweat.

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Post by Warpstone »

I too have a Krox on a Slann team that lucked out with Block as his first skill. Guard as skill #2 is a no-brainer as he's really the only LOS support I have.

On a normal roll for skill #3 I would take Stand Firm. I like Grab, but I don't think a Slann Krox can really get enough support to get stuck in on the LOS since all my positionals generally make their living down either flank. Since I don't want the play to go down the middle of the pitch, Grab is less useful and Stand Firm helps him be more of a roadblock on defence.

For a doubles roll on skill #3, I would take Sidestep. Again, it's just one more way to make him a big nuisance to any opponent who needs to push the play through the middle of the pitch.

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Post by bouf »

Well I finally played that game, I rolled a +AG and took Stand Firm.

I believe that SF will have good synergy with PreTail and Guard. Also it fits his role as a Plug and mobile Wall/Screen.

It's funny you kow... I rolled Doubles, +AG, then +AG again for this guy. If he was an Ogre he'd be: Block, AG4! How awesome would that have been? Because he started with AG1 I didn't bother with the first AG bonus... maybe that was a bad decision???

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Post by tenwit »

Well done. I guess BT is next? Not that you need to worry about that for a VERY long time.

Oh, and don't call me a kow.

:roll:

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Post by bouf »

tenwit wrote:Well done. I guess BT is next? Not that you need to worry about that for a VERY long time.

Oh, and don't call me a kow.

:roll:
LOL... :lol:

Hows your team going? I have to play our League champion tomorrow and he is undefeated in his last 17 games. (Bloody Necros!) I have a game plan and it mostly revolves around killing his whole team... I suppose if i want to win, I'd better play the ball.

My Team Value has reached 226! I have 30 skill ups on the roster (2 x AG & 2 x ST) All in all a pretty fearsome roster.

Many of my opponents copmplain that they can't stop me. The can't get their head around a leaping defence. My two AG5 guys make life really hard for anyone who fails a catch or fumbles a pass. Life is pretty good for the Summoners and I'm keen to keep it going.

Only two more games and I'm done for the regular season. If I can win them both, I'll be first in my division and looking good to take the BABBL Bowl... Just gotta get through 4 elimination games! :roll:

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Post by tenwit »

My team suffers from the most common plague of all things game-related in Wellington: lack of competitors. It's really hard to get more than one game per fortnight. Still on four games (0/1/3 :( ), only improvements I have so far are +ST on a blitzer, +ST on a catcher, and Kick on a lineman. Though I got the blitzer and lineman ups on the last game, so I haven't had a chance to use them.

Razzafrazza.

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Post by bouf »

Wellington as in NZ?

I'm an Admin of Ausbowl.com. It's a free forum service that caters to Australia and we offer a free Forum service to leagues that want to use Ausbowl to facilitate communication.

We've been looking to find a way into the NZ BB league and tournament scene.

Can you help us out? It's been greate for us over this way. There are a few leagues that use Ausbowl as their main means of communication and
BABBL closed their primary forums once we found how great it was to be on Ausbowl instead.

I'm not big on the tourney scene but BABBL and the different local tournaments are the primary Ausbowl users.

Have a look... Join up. Get the other NZ BBers involved as well, help us help you build a strong BB community!

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