Dauntless for Pro-Elves?

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Marlow
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Dauntless for Pro-Elves?

Post by Marlow »

Salutations Readers,

There is a lot of Teams with Str 4 Players in my league (2x Orc, Lizard & Chaos) and since my Pro-Elves have limited access to Guard (doubles only) I was thinking that Dauntless skill could be helpful in breaking through the opponents line.

Since I have never used this skill I was wondering if I should put it on my Blitzers or onto Line-Elves once they have Block? Also how many players should take it, I was thinking two.

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whitetiger
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Post by whitetiger »

I'd give it to the linemen first. you've only got 2 blitzers and you need them to go after ball carriers and therefore want strip ball and tackle and such on them. Use the linemen to go after the opposition big guys. Give it to one and see how it works for you, then decide if you want more.

However, there's another strategy you're gonna wanna consider. Avoidance. As soon as you can on any play, dodge away from the other big guys. Don't get into extended fights with their BOBs and Trolls and such. Run away. Put dodge on every player you can, and just dodge away. Don't let them hit you at all if you can. One or two blocks per turn, and that includes their blitz. If you get into a fight with an Orc team, you lose. They have 9 AV, you have 7 AV. You will lose that fight.

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mattgslater
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Post by mattgslater »

In a bashy league? Get Dauntless on one Blitzer, either first or second. Don't get it on linos: they need Kick or survival skills like Block, Dodge or Side Step.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Post by falconeyed »

Or just get +ST upgrades on both your blitzers. I hear that works well.

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Post by Andromidius »

If you're lucky enough to roll alot of double 6's...

Dauntless is a very useful skill. Both my Norse Runners cause my opponants a headache :)

~Andromidius

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mattgslater
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Post by mattgslater »

Falconeyed kind of has a point, even if he's joking.

Wanna beat bash? Get lots of rolls. Engineer improvements. Score with the guy with 3SPPs, throw with the guy with 0, 2 or 5, etc. Eventually, either Dauntless will seem cheap or you'll get that +ST.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by whitetiger »

I still say use the blitzers to go after the ball. They should never be around those big uglies to need to use dauntless. Let the cheaper linemen take the beating.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
Marlow
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Post by Marlow »

Well the Wood Elf Coach rolled two +Str (Wardancer & Catcher) after his game with my Goblins, and a Double for his other Catcher!

I think I will stick Dauntless on a Linesman and see how it goes...
I can always give it too a Blitzers as Skill 4+ later.

I was thinking that after the basics Jump Up, Dauntless & Pro had a nice synergy all on one player. You have two dice rolls, that are not turnovers, you can use Pro on and then the Block itself if required.

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Post by Jural »

mattgslater wrote:Falconeyed kind of has a point, even if he's joking.
Who's joking? Falconeyed ran a team two seasons ago that got +STR on both blitzers following his first game.

He's right, it works well.

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Post by Andromidius »

Mind you, that is insane luck.

For those less lucky, Dauntless works very well. Especially considering it's only a General skill.

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Post by PubBowler »

To my mind, pro elf blitzers have more than enough skills to get without adding a skill which only needs one other skill to work (Block) and is going to put them in harms way.

Two linos with Block & Dauntless should do it.

A nice boost for Elven & human teams in LRB5 not needing a double for it.

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mattgslater
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Post by mattgslater »

If you're doing it as a second skill, you might want to develop a lino that way.

But seriously, the trick is in doing stuff that doesn't make you block a lot against ST4 and to rely on a preponderance of improvements.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Marlow »

mattgslater wrote:But seriously, the trick is in doing stuff that doesn't make you block a lot against ST4 and to rely on a preponderance of improvements.
I usually try to have the Elven line moveing back one square a turn and use the Blitzers to peel players off the back to crowd push. However sometimes you need to be more direct to try and get the ball out of a cage.

My Second Blitzer Skilled up and got Double-5 last night. I am thinking Mighty Blow, but was wondering about Guard or +AV... Suggestions?

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Ne cede melia, Marlow.
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whitetiger
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Post by whitetiger »

Take the guard. Mighty Blow is a great skill, but Guard has a much more versitile use. And, you can use it more than once a turn. Mighty Blow only comes into use occassionally.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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mattgslater
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Post by mattgslater »

Guard before MB, unless you deal with a lot of AV7 ball-carriers (including some bashy teams like Undead, Khemri and Chaos Dwarfs). You need to think of the hits as something you do with an immediate end in mind. Mighty Blow helps you in the numbers game, but you can only play the numbers game against... well, against other soft teams, and Guard will help you in spades there. It is hard to argue against AV or MA on that guy, though.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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