Dauntless for Pro-Elves?
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- Super Star
- Posts: 789
- Joined: Tue Oct 09, 2007 7:14 pm
Guard will certainly help with the cage...
My concern with Guard is I always seem to end up moving Guard players to help out everyone else and not attacking with them, whereas my Blitzers are the two who are always on the offensive...
My concern with Guard is I always seem to end up moving Guard players to help out everyone else and not attacking with them, whereas my Blitzers are the two who are always on the offensive...
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
- falconeyed
- Star Player
- Posts: 698
- Joined: Mon Mar 01, 2004 4:06 pm
- Location: Danville, CA
The stat lines on my two pro elf blitzers:mattgslater wrote:Falconeyed kind of has a point, even if he's joking.
Wanna beat bash? Get lots of rolls. Engineer improvements. Score with the guy with 3SPPs, throw with the guy with 0, 2 or 5, etc. Eventually, either Dauntless will seem cheap or you'll get that +ST.
1 6448 Block, Dodge, Tackle, Side Step.
2 7448 Block, Dodge, Strip Ball, Side Step.
They're a whole lot of fun.
Reason: ''
No one should be honored for doing what is expected.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
ST4 and Side Step on two guys, on a team with some more Side Step or Stand Firm, is just horrid. It's even better when you can combine instances of both Side Step and Stand Firm on a front 7 with some high ST and either average/better AV or Block. I used to have an Orc team with a +ST/SS Blitzer, a Black Orc with SF and Block, another with SS and Block, a SF Troll and a SF Blitzer (with Frenzy and MB, no less). This in addition to a fair smattering of MB and Guard, plus a pair of Throwers... and there's no busting the cage, there's no blitzing your way out, you get few chances to use one block to pave the way for another... and it's the two ST4/AV9/Block/Side Step players who make it happen. There's no point in blocking them (in fact, it may be counterproductive)... except that when positioned right you don't have any choice.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Star Player
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- Joined: Sat Jan 26, 2008 10:48 pm
- Location: Ohio, USA
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
If elves are the guitar, orcs are the bass. It's really easy to get together an average Orc team: all those positionals, all that Block and +ST and high AV, not too terribly slow, how far wrong can you go, right? But if you want to master them, it really takes some thinking. Having 15 positionals with all kinds of weird stuff going on (everything but MA7+, really), all they lack in immediate potential is the 1-2T TD. Even that can be developed with a little luck: an MA increase here, Sure Feet on a Goblin there, and you can answer anything with a TD.
Once you've got that 2TTD machine going, you can shoot for the Turn 3-4, Turn 7-8 rhythm. If you score on Turn 3, you get a nice long defensive drive. If your opponent responds with a one-to-two-turner, you have time to come back (and another chance to hit first).
I'm really down on the "win every match 2-1" philosophy with bash. Sure, it's a good place to start, but if you can do just a little better your boys will improve exponentially, and a shutout defense will create 4-0 situations regularly.
Apologies for the digression.
Once you've got that 2TTD machine going, you can shoot for the Turn 3-4, Turn 7-8 rhythm. If you score on Turn 3, you get a nice long defensive drive. If your opponent responds with a one-to-two-turner, you have time to come back (and another chance to hit first).
I'm really down on the "win every match 2-1" philosophy with bash. Sure, it's a good place to start, but if you can do just a little better your boys will improve exponentially, and a shutout defense will create 4-0 situations regularly.
Apologies for the digression.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Star Player
- Posts: 558
- Joined: Sat Jan 26, 2008 10:48 pm
- Location: Ohio, USA
That's fine about the digression, seems that since my Dark Elves are taking such a beating, had another one killed over the weekend, a Witch with block, I'm thinking of turning to another team. Tired of having my team savaged constantly. I'm thinking of Orcs may be the way to go.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
2 Throwers, 4 BOBs, 4 Blitzers, 1 Lino, 1 Apo, 2 RRs. You've got a killer line, a good shot at an early MVP on a BOB (so critical for mid-season development), as tough a team as can be found anywhere at TV100, and very little opportunity cost for Leader, as you have two P-access players and they both start with Sure Hands. Buy a Troll as fast as you can, and then you can get creative. Guard is less important on Orcs than it is on Dwarfs or CDs because of the higher ST totals, and many of your key bashers start with Block, so you can right away turn on the Mighty Blow guns and you can develop into mass Stand Firm after 7-10 games. Just do everything you can to get 6 points on each Blitzer to maximize your chance of a stat increase (MA is as good as AG for a Blitzer, and there really are few better players for +ST). You have zero money management issues: in older editions I used to have to hire and fire players every match to manage TR.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Star Player
- Posts: 558
- Joined: Sat Jan 26, 2008 10:48 pm
- Location: Ohio, USA
I play in a bash league. The bashers have all pretty much decided to nail every agility team. My team is literally getting killed every week. So, I think I'm gonna start a real bash team and get some payback.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.