I have been playing Norse under LRB 5.0 for a good long time now, and one of the nice things I like about the Beserkers is jump up.
I had always played it as needing a base agility roll (i.e 4+ for my blitzers) with a +2 assist to the roll. i.e. My AG3 Norse blitzer needed to roll a 2+ to succesfully get up and throw a block. I have played over 50+ games using the rule this way, including many games against some highly experienced coaches with no problems.
I recently played a game against a DElf team, where the coach played the ability on his Witch Elf as the +2 making the roll harder, so his AG4 elf needed a 5+ to do it. Now because he made the roll anyway, and I didn't have the opportunity to use Jump Up all game, I didn't bother to make a fuss about it at the time. BUT...
Although I'm 99% sure I'm correct, I decided I should just settle that tiny sliver of doubt in mind that I might be wrong (as if


So, am I right, or have I been effectively cheating?