Passing up Block
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Passing up Block
Yeah, i know. it's dumb. just hear me out.
My Chaos team is seriously hurting after having to replace 7 players in the last 8 games, 6 of which had at least 2 skills. I now have 7 rookies on my roster but I still have 7 players with block (plus other fun skills) and i think that i can successfully pull off skipping Block as the 'obligatory' first beastman skill in order to regain some of the skills I've lost recently. My record with chaos is always decent and i'm pretty certain i know what i'm doing.
Now, I'm only thinking of doing this for maybe 3 or 4 of the rookie beastmen (CW still gets block) just to get back some badly needed tackle, and some guard, and maybe, maybe something else like DP.
Here's the team, every rookie means a recently dead/retired guy:
beastman: -
beastman: Block, Guard, M.B, Jump Up, Claw
beastman: -
beastman: Block
beastman: Block, Str+, Claw, M.B.
beastman: -
beastman: -
beastman: -
beastman: Block, Guard, Niggle
beastman: -
CW: -
CW: Block, M.B.
CW: Block, Jump Up
CW: Block, Ag+, Jump Up
5xRR, 150K banked, FF10 TV 191
The real question to you all is:
Would this be a situation where passing up block might be a good idea?
My Chaos team is seriously hurting after having to replace 7 players in the last 8 games, 6 of which had at least 2 skills. I now have 7 rookies on my roster but I still have 7 players with block (plus other fun skills) and i think that i can successfully pull off skipping Block as the 'obligatory' first beastman skill in order to regain some of the skills I've lost recently. My record with chaos is always decent and i'm pretty certain i know what i'm doing.
Now, I'm only thinking of doing this for maybe 3 or 4 of the rookie beastmen (CW still gets block) just to get back some badly needed tackle, and some guard, and maybe, maybe something else like DP.
Here's the team, every rookie means a recently dead/retired guy:
beastman: -
beastman: Block, Guard, M.B, Jump Up, Claw
beastman: -
beastman: Block
beastman: Block, Str+, Claw, M.B.
beastman: -
beastman: -
beastman: -
beastman: Block, Guard, Niggle
beastman: -
CW: -
CW: Block, M.B.
CW: Block, Jump Up
CW: Block, Ag+, Jump Up
5xRR, 150K banked, FF10 TV 191
The real question to you all is:
Would this be a situation where passing up block might be a good idea?
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Yeah, i know i need some frenzy out there too, i just don't feel comfortable giving it to a player without block. I was planning on giving it to Mr Str4 Claw MB as soon as he gets a few more SPP's. He's not far off right now, 2 or 3 more games if I'm lucky.
And yes, block will definitely be the second skill on said beastmen.
And yes, block will definitely be the second skill on said beastmen.
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As far as i'm concerned, trying to pass the ball is nothing short of a desperation play for chaos. Sure hands or extra arms are nice to have sometimes for picking up the ball, but for the style i play, on offense they are near wasted skills. I only need to pick the ball up once, and that's what one of my rerolls is for. On defence, when i pop the ball loose from the opposition and my sure hands player is on the other side of the pitch, or flat on his ass, those skills also dont do me a lot of good. 50 someodd games have passed without once regretting not taking either of those skills. I've seen chaos coaches swear by sure hands, I just dont see it.
As for wrestle... yeah. i want a few of them too, but right now, tackle and guard are much more important.
As for wrestle... yeah. i want a few of them too, but right now, tackle and guard are much more important.
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I don't think it's fair to catagorise a skill reroll as free.frogbear wrote:Why use a team reroll when you can use a freebie.
It costs 20k in TV to have a skill. And the SPPs to get it.
And that's before mentioning the energy spent on making sure that the right player is there for the pick up.
Or the opportunity cost of picking another skill.
I'd take Sure Hands (as I said) but I don't think of it as free.
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If there aren't any Strip Balling leapers or high agility Strip Ballers in your league, then I agree that Sure Hands is not that useful. I'd take Sure Hands to counter Strip Ball, not necessarily for picks-ups as you already have 5 RRs.
When I play any of the Elf teams or Skaven, one of my first skills to get is Strip Ball.
When I play any of the Elf teams or Skaven, one of my first skills to get is Strip Ball.
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I'd certainly skip out on Block for Extra Arms or Guard. But not Tackle, Wrestle or Sure Hands. Wrestle plain sucks on most Chaos players (apart from a dedicated strip baller), Tackle is too hit and miss and Extra Arms > Sure Hands as a first skill.
After you've got Block though Tackle and Sure Hands become interesting.
After you've got Block though Tackle and Sure Hands become interesting.
That's the dude I'd get Sure hands onto if anyone.Spaceman_Spiff wrote:beastman: Block
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Thanks for the advice thus far guys. Even though i may not agree with some of it, it is still appreciated. I guess I'm fairly stubborn in my chaos play style. But whatever. I'm winning the majority of my matches so I guess I must be doing something right.
The reasons I've never regretted taking sure hands is because of the almost complete lack of strip ball in my league for one, and for two, since about game 3 with this team I've always had at least one player with AG+. The league is becoming increasingly overrun with bash teams and i don't believe we've ever had a wood elf team, let alone any team with a leap strip baller. If those types of players become more common i will definitely think about taking sure hands. As it stands, I just don't feel the need to take it.
I consider extra arms a luxury skill for chaos. Not necessary by any means, just nice to have on occasion. Also, I'm not particularly fond of it for reasons mentioned in a previous post about chaos taking passing/ball moving skills. Again, it's nice for the pickup, but then what? I end up with a skill that makes said beastman the dedicated receiver for those turn 8 completions from a rookie beast who got the mvp the previous match.
The reasons I've never regretted taking sure hands is because of the almost complete lack of strip ball in my league for one, and for two, since about game 3 with this team I've always had at least one player with AG+. The league is becoming increasingly overrun with bash teams and i don't believe we've ever had a wood elf team, let alone any team with a leap strip baller. If those types of players become more common i will definitely think about taking sure hands. As it stands, I just don't feel the need to take it.
I consider extra arms a luxury skill for chaos. Not necessary by any means, just nice to have on occasion. Also, I'm not particularly fond of it for reasons mentioned in a previous post about chaos taking passing/ball moving skills. Again, it's nice for the pickup, but then what? I end up with a skill that makes said beastman the dedicated receiver for those turn 8 completions from a rookie beast who got the mvp the previous match.
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