Dwarfs - set up on LoS etc

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darren woodward
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Dwarfs - set up on LoS etc

Post by darren woodward »

Hey, still getting to grips with the new Dwarfs of mine and in particular starting line ups/placings.

Using these in a 1.1M resurrection. My team with Skills chosen are:

2 TS with Side-Step
2 Blitzers with Guard
2 Runners with Block
6 Blockers
3 RR etc

Offence

i usually have

4 or 5 Blockers on the LoS with each wing having a TS/Blitzer and both Runners back to collect/put TZ on the ball

Q's:

if facing a Big Guy on the LoS should that be the No.1 target for the TSs?

would you use one of the Guard Blitzers on the LoS [i've kept them back for Cage duties]

Got caught out of position v Skaven when they kicked deep, the TS/Blitzers had pushed down field a touch and then i had 4 successive failed attempts to pick up. Needless to say the GRs scored and i ended up drawing the game

Defence

I'be been usinga 3:4:4 with 3 Blockers on the LoS; the remaining Blockers and Blitzers 3 or 4 squares back and the TSs a Blocker & a single Runner deep.

Any thought guys particulary on how best to set up with these skills?

Thanks, d

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voyagers_uk
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Post by voyagers_uk »

Even with Dwarves, don't get set in your ways. I have seen a lot of posts recently talking as if there is a simple "roadmap" to a 2-1 win if you follow the steps.

I think most set-ups would be decided upon who you're facing (by who I eman both the coach and the race/set up of the team against you).


Flexibilty is crucial.

given that you have given your blitzers guard they will end up in the fighting rather than playing "flying Company" roles otherwise you will not get the most of the skill choice.

yes runners in the backfield is logical

Troll slayers with side step (not Mighty Blow?) will allow you to be out on the wings, but you do not want to isolate them.

I am not sure there should be a "do it like this" guide for any race. that kind of thinking is how I won a lot of games in local league and tourney play. If the signs are that my opponent is going to act on plan A, then I do a ludicrously weak set-up down one wing and let him think he has an easy path to the end zone, by putting my backfield hunters a further step back from normal I can draw his team out and win some isolated match ups, get the advantage of numbers and then it won't matter his strategy.

Two quotes might explain how I see things

Sun Tzu: "Know your enemy, Know yourself, and your victory is not in danger"...

Jim Malone: "He pulls a knife, you pull a gun. He puts one of yours in the hospital, you put one of his in the morgue. That's the Chicago way"

Basically, always try to be flexible and know what your opponents set-up means he wants to do.

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darren woodward
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Post by darren woodward »

Nice post fella.

I'll have to experiment - thanks. d

BTW - side-step on the TS were 2 "free" Double choices

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voyagers_uk
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Post by voyagers_uk »

My Dwarf team which is now very developed, won the last few matches against similar valued teams 3-0 on average.....

"Let go luke"

"reach out with your feelings"

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Post by darren woodward »

voyagers_uk wrote:My Dwarf team which is now very developed, won the last few matches against similar valued teams 3-0 on average.....

"Let go luke"

"reach out with your feelings"
i know - it's just that i'm wired to be organised, set plays etc

look if i wanted disorder i'd play elves :D

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voyagers_uk
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Post by voyagers_uk »

don't misunderstand me.

I am not talking disorder, merely dissembling, the point is to be fluid at the point of the attack. not easy with AG2 linemen, so positionally you need to start out flexible and close with menace. People talk of cage tactics and I prefer to think "Rolling Maul". never present the same offense twice unless they are below 9 men

if they do not know what you are going to do, you have them.

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Post by darren woodward »

and if i don't know what i'm doing ... :wink:

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voyagers_uk
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Post by voyagers_uk »

good point, hence the experimenting is the best path.

defence wins matches

Dwarves are boring

Guard is overpowered

these are cliches nowadays, and as such true, unless you think laterally.

The hardest games I have ever played were against a guy I know really well. he hid his plans behind plans inside other plans. if I beat him it was only ever down to him not rolling the 4th or 5th dodge to get through a defence I thought unassailable. be unpredictable and win.

Of course it won't hurt to sacrifice some virgins to Nuffle first

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Post by darren woodward »

voyagers_uk wrote:good point, hence the experimenting is the best path.

defence wins matches

Dwarves are boring

Guard is overpowered

these are cliches nowadays, and as such true, unless you think laterally.

The hardest games I have ever played were against a guy I know really well. he hid his plans behind plans inside other plans. if I beat him it was only ever down to him not rolling the 4th or 5th dodge to get through a defence I thought unassailable. be unpredictable and win.

Of course it won't hurt to sacrifice some virgins to Nuffle first
:lol:

that's ok - i get what you're saying. thanks. d

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Post by voyagers_uk »

good luck

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Post by mattgslater »

Wide Zone: Left side is sideline, vertical bar is WZ marker.

Code: Select all

- - - -|- - LOS
- - Z -|- B
- S - -|R -

or

- - - -|- - LOS
- - Z -|- B
- - - -|- -
- S - -|R -
Man, that's brutal.

I wouldn't give my Runners Block in that format (good first skill in a league). Give one Pass or Kick-Off Return, and then take a Blocker with Stand Firm to play the nose. Or take two Blockers with Stand Firm to play inside linebacker (the Blocker in the diagram). This is especially good in the second (deeper) diagram, most usable vs. speed.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
darren woodward
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Post by darren woodward »

mattgslater wrote:Wide Zone: Left side is sideline, vertical bar is WZ marker.

Code: Select all

- - - -|- - LOS
- - Z -|- B
- S - -|R -

or

- - - -|- - LOS
- - Z -|- B
- - - -|- -
- S - -|R -
Man, that's brutal.

I wouldn't give my Runners Block in that format (good first skill in a league). Give one Pass or Kick-Off Return, and then take a Blocker with Stand Firm to play the nose. Or take two Blockers with Stand Firm to play inside linebacker (the Blocker in the diagram). This is especially good in the second (deeper) diagram, most usable vs. speed.
Matt, skills are set now mate - i handed my list in

Brutal as in a good way? :)

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Re: Dwarfs - set up on LoS etc

Post by DDogwood »

darren woodward wrote: 4 or 5 Blockers on the LoS with each wing having a TS/Blitzer and both Runners back to collect/put TZ on the ball
On offense, with Dwarfs, I rarely put more than 3 linemen on the LoS. Against a weaker team, I can usually beat the opposing line up anyways (as long as at least 1 of my linemen has Guard), and against stronger teams I'm usually happy to tie up some of their guys with my bearded fireplugs.
if facing a Big Guy on the LoS should that be the No.1 target for the TSs?
Only if he's got Claw and Mighty Blow, and looks like he's threatening to take a lot of your guys off the pitch. One Dwarf Lineman can often tie up an opposing Big Guy for an entire game, so I don't bother attacking them unless there aren't any scoring threats that I can deal with.

Troll Slayers are great for keeping your opponent's players out of the wide zones. With Dwarfs' crappy speed, anything you can do to shrink the field is an advantage.
would you use one of the Guard Blitzers on the LoS [i've kept them back for Cage duties]
I like keeping my Blitzers open as much as possible. Agility is in such short supply that I always want to try to have the option of running a Blitzer or Runner in for a quick-ish TD, or to retrieve the ball on defense.

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darren woodward
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Post by darren woodward »

Appreciated. d

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Post by TexMurphy »

voyagers_uk wrote: Sun Tzu: "Know your enemy, Know yourself, and your victory is not in danger"...

Jim Malone: "He pulls a knife, you pull a gun. He puts one of yours in the hospital, you put one of his in the morgue. That's the Chicago way"
Two good qoutes that do apply to competetive nature and beeing victorious... though there is a huge but to them... let me get back to them..

Before I go on let me add a qoute.

Michael Corleone: "Never hate your enemy it affects your judgement."

Malones qoute (Im talking in general terms now not BB specific) is dangerous as if you tend to over retaliate then your nearing hate and that means your judgment is clouded. It also makes you predictable.

Hence at times it can be better to ignore your enemy so that he needs to commit to his distractions. This can put him in very awkward positions.

Also the big but to them.

Applying "winner" philosophies, that come from military commanders similar type of people, on recreational games and/or life can be dangerous.

Because what is most important winning that game or BOTH players having a enjoyable experience?

I'm saying this because I so often read people coaching each other on the net how to WIN (regardless of game) while so little focus is put on sportsmanship and respect of the enjoyable experience of the game.

So while yes using Sun Tzu, Jim Mallone and Michael Corleone as your guiding principals to coaching a BB Team might make you successfull it is also most definatly a good way to make you extreamly booring to play.

Tex

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