Bashing Elf

Got a great idea and/or proposal for BloodBowl?

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whitetiger
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Post by whitetiger »

I agree. Having your main "ball carrier" in a bashy team with a 7AV doesn't make any sense. They get hurt too much in that role.

Assassins are next to useless as they are. I think you have a typo though. Do you mean 0-2 on the team?

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
plasmoid
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Post by plasmoid »

Look at the statline he's proposing.
He's joking! He's quite serious about the 0-0 bit.
He just wants the assassins to go away :D

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plasmoid
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Post by plasmoid »

PubBowler said:
But what Plasmoid is trying to do next is interesting.
And worth doing.
Thanks.
I just can't do it myself!
Know anyone with programming skills and an hour to spare?
viewtopic.php?t=24814

Cheers
Martin

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whitetiger
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Post by whitetiger »

no, no, he can't be kidding, I'll take that Assassin. I want it. I really, really want it!!!!


(you're right, though, I should have read it more carefully.)

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
Jural
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Post by Jural »

I'm not kidding and there is no typo... No assassins is fine by me. Don't even need to be replaced, they were a bad idea then, they remain a bad idea now.

Adding extra easily injured positionals on to a team already bloated in TV is unnecessary, and only feeds the fire of the idiots who say "The team has 10 positionals, therefore it must be overpowered!"

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zephard
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Post by zephard »

SillySod wrote:I'm quite suprised at this 43% win ratio.... exactly how big a sample size is that and what are the obvious factors which might bias it one way or the other?
ME, thats the answer, and another player lot like me, when it comes to rolling dice.
spubbbba wrote:
stashman wrote:From LRB5:

These more challenging teams are: Chaos, Dark Elf, Goblin, Halfling, Nurgle, Ogre and Vampire. Coaches should be aware that these are considered teams for more advanced players and can be confusing or difficult to use if you are new to the game.
I didn't understand this when I saw it.

Why do they say Dark Elves are hard to use?
whitetiger wrote:Dark Elves are on the special list because they lose a lot. They've got a just over 40% win rate in MBBL. The runners aren't a very good positional out of the gate, and Assassins are so specialized they're hardly worth taking.
I think the DE teams suffer most in the stats of MBBL for people start with runners and assassins right out of the box, not a good thing. This team is not a beginners team, it does not do well being challenged openly by lots of bashy teams continuiously. I only play in the MBBL, and anyone that has played several games with me can tell you that I roll horrorible nomatter what team I play, but at the same time, in my games I normally seem to cause some one to get a nigging or worst injury on their favorite player, and its only half the time me hitting the person, the rest are dodging somewhere or GFI gone wrong. I do not think I am a good coach, and my Nuffles Blessed (a well developed team with no team rerolls) am sure have brought stats down, plus shown how well the team preforms if not rolling 1s/skulls the first roll.

I love the Runner as they are, and yes I know that at least half this thread is filled with 4 people continuiously posting how they feel its the worst player, next to the assassin. Sorry but I like the Runner having dump off. Maybe my luck blesses me in ways I don't know, because the runners don't seem to get permanently hurt, unlike other players, and yes on an average I let my Runners get sacked, to move the ball foward while delaying. People don't take dump-off, but starting with it sure is nice. Try taking 2 runners instead of the one when you finally have a solid Blitzer squad and some linemen with skills, and develop them tandomly and you might see a whole new side of Runners you have not seen before. Moving the ball 6 squares on your opponents turn doesn't happen often but it sure looks nice.

I agree with Jural that stat increases and doubles go a long way on this team, seemingly a lot longer way than on other teams.

I think it would be really good for the Assassin to have a +1 MA to increase the usefulness of the Shadowing, for it seems totally useless otherwise as I have found the hard way.

As far as Stab being risk free, yes it is, also SPP free, so if you use it a lot, you never develop the Assassin which is the price for that risk free action.

When it comes to tournies that are straight out the box teams I do not think DEs are overly strong. Developed in leagues they can be come quite enjoyable.

I do not think DEs need a BG nor some kind of Bashomatic, did think that giving Witches S access would be quite fun, but not necessary in any form.

Thats my opinions.

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If at first one doesn't succeed, and doesn't try again, then he will never succeed.
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spubbbba
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Post by spubbbba »

zephard makes some good points.

The Dark Elf team has got slightly weaker in LRB5, however they are still very close to High Elves who seem to be doing ok.

I think the trouble with them is the novelty value of assassins and throwers. I checked out the MBBL stats (really hard to look at team's record BTW) and the 2 Dark elf teams that had done well this season were based around blitzers and linemen with some witches in support.

Runners are poor, but throwers were always a bit of a waste in LRB4 and many good coaches never bothered with them at all.

Assassins do seem to be a bit of a poor choice as well, they are nice vs av7 blodgers, but just a TV sink vs bashy teams.

However I'd still pick Dark Elves to beat Khemri at equal TV with equal luck.

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Circular_Logic
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Post by Circular_Logic »

spubbbba wrote: Runners are poor, but throwers were always a bit of a waste in LRB4 and many good coaches never bothered with them at all.

Assassins do seem to be a bit of a poor choice as well, they are nice vs av7 blodgers, but just a TV sink vs bashy teams.

However I'd still pick Dark Elves to beat Khemri at equal TV with equal luck.
I don`t know where you got you impression of throwers being a waste in LRB4 - maybe from FUMBBL? Indeed, throwers aren`t needed so much there, because DE play fewer heavy opposition. If you are in a heavy league, you more reliable passes, to you can stay deeper and outmaneuver them, before you make your move for the TD. In LRB 5 DE became much more different from HE, due to them pretty much scrapping their passing play while HE getting an even better thrower to start with. So just because HE are doing OK, doesn`t mean that DE do, too.

You might even succeed in beating khemri at equal TV with equal luck, as the new Khemri are MUCH weaker and khemri in general are some of the easier teams to beat with elves. Now if you say you`d pick DE to beat an equal TR skaven/HE/orc/human team... besides that those teams are more likely to beat even TV khemris than DE IMO.

EDIT:
I`d like to invite you into my league at FUMBBL, using DE to show how to beat bashy teams. You can ask SillySod about King of the Hill.

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Früher hasste ich es zu Hochzeiten zu gehen. Tanten und großmütterliche Bekannte kamen zu mir, pieksten mich in die Seite, lachten und sagten:"Du bist der Nächste." Sie haben mit dem Scheiss aufgehört als ich anfing, auf Beerdigungen das gleiche zu tun.
whitetiger
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Post by whitetiger »

I still say that a player with 7AV who is supposed to be the main ball carrier on a semi-bash team is just asking for a beating. And he will get it. Sure, dump off may be a decent skill in some situations, but that also means that your 7 AV ball carrier is a target because he has the ball in a situation where he is going to take a hit. That is not a good thing.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
zephard
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Post by zephard »

whitetiger wrote:I still say that a player with 7AV who is supposed to be the main ball carrier on a semi-bash team is just asking for a beating. And he will get it. Sure, dump off may be a decent skill in some situations, but that also means that your 7 AV ball carrier is a target because he has the ball in a situation where he is going to take a hit. That is not a good thing.
Just because the team acts semi-bashy, does not mean all players should be AV 8. Yes he is a target, but so is every wood elf holding a ball.

I have had good luck with my runners I guess.

Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.
whitetiger
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Post by whitetiger »

Yep, any wood elf with the ball is a target. And nobody expects wood elves to run the ball the length of the field. And slow wood elves move 7. Fast Dark Elves move 7. There's a bit of difference.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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