Hi all
I have read a number of post where this issue has been touched but not really debated as much as i think it should. Teams like Skaven, Elves etc. may have problems in tournaments that stretchs over long periods of time or teams that you move over to nest season?
High AV teams tends to have fewer dead among thier ranks and thereby get more players with more skills. At least thats what i think. I have never been in a league that long so im only guessing.
What do you guys think? are the fragile teams overrated in very long tournaments compared to the bashy teams?
Low AV/high Agi teams for very long tournaments discussion
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- mattgslater
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Depends on how you do right out the gate. Remember, higher MA and AG and more skills (usually one accompanies low AV) mean more TDs and more comps, so it's easier to dedicate player improvements.
If you kick a lot of butt and score a lot of points in your first three or four games, you'll weather the coming heartache like a champ and keep a solid team together with a minimum of turnover except at the bottom. OTOH, if you get creamed over and over, you'll take a long time to build, but will eventually end up with some enviable players anyway, as a few of your best guys will live on.
In any case, one really horrid game can bring a solid agility team down to Earth or shatter a fragile one.
If you kick a lot of butt and score a lot of points in your first three or four games, you'll weather the coming heartache like a champ and keep a solid team together with a minimum of turnover except at the bottom. OTOH, if you get creamed over and over, you'll take a long time to build, but will eventually end up with some enviable players anyway, as a few of your best guys will live on.
In any case, one really horrid game can bring a solid agility team down to Earth or shatter a fragile one.
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- DoubleSkulls
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When inducements & journeymen mean the drop off isn't as bad... also when a 3 skill BOB dies think how long it takes to bring him back up again. Line elves skill up much quicker.
So really its about preferences. Low Av generally means short cycles, high Av long cycles - in terms of flucutating team fortune.
So really its about preferences. Low Av generally means short cycles, high Av long cycles - in terms of flucutating team fortune.
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Ian 'Double Skulls' Williams
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And low AV is completely different on some teams.
On Khmeri, Undead, Goblins, and Halflings, your low AV is fodder and cheap, and almost as good if replaced by a journeymen. You probably won't be having serious issues fielding players, although you might end up with a lot of journeymen, etc.
On Norse, and Amazon, your low AV is better protected, but still not as integral to your team's success. You'll see attrition in the bashy leagues, but it won't be team destroying usually.
On Wood Elves, Pro Elves, and Skaven, your low AV is more expensive and unprotected. You will be facing an uphill battle keeping linemen on the pitch. This is part of playing those teams... as is being effective with only 6 players on the pitch.
Vampires and Chaos Dwarves are a little different in that they need their low AV linemen to perform important roles on the team, so it becomes a struggle to keep them alive and skilled up... just having a lot of them isn't enough. But that is truly what sets apart the good and bad coaches for both teams.
Lizardman are the most polar, as the Skinks are fairly expensive and protected with high MA and Dodge. However, the skinks have 7 positionals to back them up, so they end up being similar to Vamps and Chaos Dwarves.
On Khmeri, Undead, Goblins, and Halflings, your low AV is fodder and cheap, and almost as good if replaced by a journeymen. You probably won't be having serious issues fielding players, although you might end up with a lot of journeymen, etc.
On Norse, and Amazon, your low AV is better protected, but still not as integral to your team's success. You'll see attrition in the bashy leagues, but it won't be team destroying usually.
On Wood Elves, Pro Elves, and Skaven, your low AV is more expensive and unprotected. You will be facing an uphill battle keeping linemen on the pitch. This is part of playing those teams... as is being effective with only 6 players on the pitch.
Vampires and Chaos Dwarves are a little different in that they need their low AV linemen to perform important roles on the team, so it becomes a struggle to keep them alive and skilled up... just having a lot of them isn't enough. But that is truly what sets apart the good and bad coaches for both teams.
Lizardman are the most polar, as the Skinks are fairly expensive and protected with high MA and Dodge. However, the skinks have 7 positionals to back them up, so they end up being similar to Vamps and Chaos Dwarves.
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I know that on wood elves, even with journeymen and inducements, the first few matches are critical. A big set back then, with expensive players to replace injuries can really kill a team. If you survive those matches with up to three journeymen each game you will be fine. Three journeymen is great, they are not yours and you need 3 on the line anyway. Once an elf team gets going they are fine, there is still some maintenance to be done, but it will not do much harm. Some rough matches will even become useful once you hit the spiralling expenses because two 200k players missing a game could mean you won't be losing money every game whereas with high AV, a developed team will be facing the spiralling expenses nearly every match.
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High AG teams tend to skill quickly and get a lot of good players faster than high AV teams. It takes forever to get 4 BOBs with 2 skills each. You can get an entire team of elves built up faster. So, while you may lose an elf to death more often, maybe three or four to every BOB death, you can build up the replacement elves faster. And the more the elves are skilled up, the harder it is to kill them. So, in a long league, elves often come out on top.
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