Tentacles and blitz

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Aliboon
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Tentacles and blitz

Post by Aliboon »

Hello, I've had a search, but can't seem to find anything.

What happens when you declare a blitz with a player, and then he fails his tentacles roll. Is that the end of his turn, or can he then throw a block as part of his action?
Tentacles (Mutation)
The player may attempt to use this skill when an opposing player
attempts to dodge or leap out of any of his tackle zones. Each coach
rolls a D6 and adds their player’s ST value to the score. The opposing
player adds 1 to his result. If the result for the tentacled player is higher
than the final result of the moving player, then the moving player is held
firm and may not leave the square or attempt to move any further.
I'm guessing that as a block as part of the blitz action requires a sq of MA, then he can't do anything. If however, he had the ball and declared a foul, pass or hand off, he could still do those actions (as those actions don't require a sq of MA).

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GalakStarscraper
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Post by GalakStarscraper »

A blitzing player can still block an adjancent opponent if he fails his Tentacles roll.

EDIT ... sorry this was the wrong answer ... my apologies. Blitzing player cannot block if he fails the Tentacles roll.

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Post by Aliboon »

Thanks for the quick reply!

What would then happen with the follow up? Could he follow up away from the tentacles player (not requiring a roll) and then carry on his MA?

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Post by plasmoid »

I'm 99% sure that's a no.
Failing the roll means he can not leave the square and can not move any further.
Nothing in the skill states that this penalty is revoked if the tentacle player is subsequently knocked down.

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Post by plasmoid »

Hi Galak,
I'll take your word for it - but it's not entirely clear then.

It's the "move any further" that is open to interpretation. It seems to indicate something more than just "leave the square" (as that has already been mentioned in the skill) - so it is easy to get it to mean something like "expend any more MA".

And the block on a Blitz would require you to spend MA.

Kind of like a blitzing treeman who fails his take root. He is not able to block anything, as he has MA0 and can't GFI.

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Post by fen »

What if he uses his Blitz to hit the tentacles player, knocks him back and over. Is he able to follow up, can he move afterwards?

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Post by t3clis »

Strictly reading, if he:

1 - declares a blitz;
2 - tries to move and loses the Tentacles roll, becoming so unable to move
3 - blocks the tentacled player and pushes him, knocking him down;

he cannot move no further (neither following-up), since he failed the Tentacles roll first. I don't think this was intended (maybe a more correct wording of the rule is "may not leave the square or attempt to move any furtheruntil the next action, or the Tentacled player moves away or loses his tackle zone" (sorry for poor english).

Anyway, you can avoid this by:

1- declaring a blitz;
2- directly blocking the tentacled player and knocking him down, without rolling for Tentacles (I know the idea here is to block the tentacled player as last resort, but it's always worth clarification).

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Post by t3clis »

That's it, keeping this in mind... what if a passblocker or a shadowing player fails tentacles roll during an Action in their turn and then, in opponent's turn, they are eligible to shadow someone (the tentacled player himself, for an instance) or to block a pass? Do they have to re-roll for Tentacles or the old Tentacles result still remains until they declare a new action?

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Post by sann0638 »

Surely you declare the blitz, then either:

- block someone, follow up, carry on moving, no tentacles required
- block someone, don't follow up, tentacles required to move
- block the tentacle guy, push away, no tentacle required
- block the tentacle guy, end up next to him, tentacles required

You can't make the tentactles roll then declare who you are blocking.

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Post by Aliboon »

But you can also declare the blitz on a player you need to move to get to and fail the tentacle roll, it is then what happens is what I am asking.
You can't make the tentactles roll then declare who you are blocking.
Why not? When you declare a blitz, you don't need to say who you are wanting to block, you don't even need to block at all.

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Post by alternat »

Tentacles are not an Extraordinary skill, so does not work when the player is prone. I can (IMHO) blitz a tentacler, lay him down and then keep on moving in my blitz. After all, they work only if I attempt "to dodge or leap" away from the tentacler.

thinking about them, Tentacles seem somewhat "strange" from a "real world" point of view.

My opponent has Tentacles.
I declare a blitz, try to run away, but the Tentacles hamper me, not allowing me to leave.
At this moment, still hampered, I can change the target of the blitz choosing another opponent adjacent to me.
Squares are 4 paces wide, about 4 metres (a soccer field is 105x65m and a football field is 120x53y/109x48m, so assuming that a BB field is more or less the same size, 60m average wide divided by 15 squares makes 4 m each). Either the tentacles are "elastic" enough to allow me to move in a 4 m radius, or at the very moment they are used to stop me, they release me, and then it's only a matter of rules that allow me to block without move any further.

I'm fancying a scenario:
Tentacles may be used an unlimited number of times. A player trying to run away from a tentacled player must check, as it is now, but he can do it repeatedly until it manage to break free. Every failed check cost a point of movement.
Some sort of "rope pulling" game with the tentacler
He can block, too, but he must check and if he fail he cannot follow up, unless he's blocking the tentacler.

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Post by zakspeed »

Is it not as follows?:

declare blitz - blitz requires a move to perform (think of it as I'm leaping into your square to pummel you), so a tentacle roll would be required before you ran off.

You fail the tentacle roll, so you cannot move so lose your blitz action, but may instead swivel round and block the tentacled player as you havent technically moved?

In effect you have switched your blitz declaration from another intended target to the tentacled player but cannot move further if you get them down.

Hmm, the more I think about it the more you can read almost any combination of results into it..... I'll just hope the situation never arises for me....

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Post by howlinggriffon »

Maybe I'm reading it wrong - but is Blitzing affected by Tentacles at all?

"The player may attempt to use this skill when an opposing player
attempts to dodge or leap out of any of his tackle zones."

Surely the opposing player isn't trying to dodge or leap out of the tentacle player's tackle zones - he's blitzing a different player. If he follows up afterwards, he's still not dodging or leaping - he's just taking his free follow up move allowed by the blitz action.

I'm just asking as I'm interested in clarity - I've not played with or against a team with a player with tentacles so I'd be happy to be set straight before I do :)

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Post by GalakStarscraper »

Play the skill as written and use Take Root as your example for how it should work.

If you blitz and try to dodge and fail ... your player cannot throw a block.

EDITED to correct incorrect answer given.

===

Tentacles does not extend into the next turn (ie opponents turn) so a new Tentacles roll would be needed if the player had the ability to move again during your opponent's turn. Note ... Tentacles cannot stop a Diving Tackle or Shadowing opponent only Pass Blockers.

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Post by t3clis »

Good :)
I see the point: doesn't block shadowing since it does not require dodge, pass block is _like_ normal movement so must be rolled anyway. Good to know that tentacles does not last in opponent's turn :P

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