Wood Elves TV 110 tournament, 12 players or apo?
- one_second_of_insanity
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Kick allows you to control the pace of the game on defense, bashy teams will either have to form a cage deep to properly protect the ball or leave the ball carrier a little exposed to maintain a strong front line. against agile teams you can kick short and make a play for the ball hotly contested and it can aid in getting the turnover.
11 players is fine at TV110, I have played a bit now with and without the tree and I find that the tackle zones and endurance that the tree provides suits my style of play a lot.
2 Wardancers
1 Tree
3 Catchers
1 Thrower
4 Line Elves
2 rerolls
I know the roster has been mentioned before but it gives a lot of solid options, you are capitalizing on your mobility and have 5 'easy' scorers. You have a lot of skill rerolls and should only need to use the team rerolls when blocking and get a double skulls (remember a push is a good result if it opens a hole plus a wardancer can dodge out of the tackle zone with relative impunity)
11 players is fine at TV110, I have played a bit now with and without the tree and I find that the tackle zones and endurance that the tree provides suits my style of play a lot.
2 Wardancers
1 Tree
3 Catchers
1 Thrower
4 Line Elves
2 rerolls
I know the roster has been mentioned before but it gives a lot of solid options, you are capitalizing on your mobility and have 5 'easy' scorers. You have a lot of skill rerolls and should only need to use the team rerolls when blocking and get a double skulls (remember a push is a good result if it opens a hole plus a wardancer can dodge out of the tackle zone with relative impunity)
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So speaks Jesus.stick_with_poo_on_the_end wrote: the holy trinity, Kick, Leader, Strip Ball.
Amen.
But I'm not sure why his dad & the holy cloud got the boot.
On topic: I'd add Frenzy as vital for WE tournie teams.
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Those 4 skills are very good for woodies in tournaments yes, in my experiense too.
As others have said, kick is a very important skill for woodelves. It is a skill so well suited for their two main strenghts (speed and agility) that you godda learn to play by it to be successfull with this team. Against bashers you kick deep in a corner, and the next 2 or 3 turns might well decide the game.
As others have said, kick is a very important skill for woodelves. It is a skill so well suited for their two main strenghts (speed and agility) that you godda learn to play by it to be successfull with this team. Against bashers you kick deep in a corner, and the next 2 or 3 turns might well decide the game.
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- wesleytj
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Yeah, let the other 10 elves do that. They will be better able to if they are not in the injured box, which the tree helps with.Magictobe wrote:I must say I prefer the 4th catcher and extra RR above the Treeman.
One very good raison is that treeman do not score at that is the only thing that wood elves need to do.

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- Jeremiah Kool
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When I played with Kick I alwayes placed the ball in a square that it couldn´t scatter out of bounds (four squares awy from the sideline and endzone). Is that too "safe"? Because of this the ball would sometimes not be very deep in the opponents half/corner.FischerKing wrote:Those 4 skills are very good for woodies in tournaments yes, in my experiense too.
As others have said, kick is a very important skill for woodelves. It is a skill so well suited for their two main strenghts (speed and agility) that you godda learn to play by it to be successfull with this team. Against bashers you kick deep in a corner, and the next 2 or 3 turns might well decide the game.
Reason: ''
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- wesleytj
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I tend to do 3 squares. From there, the odds of it going out are very low (you have to roll a 6 on the kick distance AND have it scatter the right way after that), and you get a better distribution out of it.Jeremiah Kool wrote:When I played with Kick I alwayes placed the ball in a square that it couldn´t scatter out of bounds (four squares awy from the sideline and endzone). Is that too "safe"? Because of this the ball would sometimes not be very deep in the opponents half/corner.
Reason: ''
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NOt every player has to be a scorer. 10 scorers and a basher is good enough.
And 3 squares in is good for kick. Stick it back in a corner and race the bashers to the ball. They move 4 or 5, you move 8 or 9. You win.
And 3 squares in is good for kick. Stick it back in a corner and race the bashers to the ball. They move 4 or 5, you move 8 or 9. You win.
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- Jeremiah Kool
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For me at least that would be too safe yesJeremiah Kool wrote:When I played with Kick I alwayes placed the ball in a square that it couldn´t scatter out of bounds (four squares awy from the sideline and endzone). Is that too "safe"? Because of this the ball would sometimes not be very deep in the opponents half/corner.FischerKing wrote:Those 4 skills are very good for woodies in tournaments yes, in my experiense too.
As others have said, kick is a very important skill for woodelves. It is a skill so well suited for their two main strenghts (speed and agility) that you godda learn to play by it to be successfull with this team. Against bashers you kick deep in a corner, and the next 2 or 3 turns might well decide the game.

Reason: ''
- Jeremiah Kool
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I went with 2 wins, 1 draw and 3 losses. The lost games were sometimes heartbreaking because of my evil evil dice. One game I was 2:0 at halftime against Orcs and manged to loose the game 2:3.
But playing Woodies was a blast. Kick worked better this time, especially against bashy teams. The Treeman managed to get injured in two games, Troll and Snow Troll did him in. Besides protecting the LOS he worked best when he pinnend two players. Against another Elf team he was nearly useless.
My first skills were Strip Ball (Wd), Leader (Th) , Tackle (Wd) and Kick (Ca). As the last skills I took Block and Wrestle on Catchers. It was OK as some extra protection but are there any other choices that could have been better or would add another dimension? Maybe Sidestep or Diving Tackle? I also thought about giving Block/Wrestle to Linemen instead of the Catchers.

But playing Woodies was a blast. Kick worked better this time, especially against bashy teams. The Treeman managed to get injured in two games, Troll and Snow Troll did him in. Besides protecting the LOS he worked best when he pinnend two players. Against another Elf team he was nearly useless.
My first skills were Strip Ball (Wd), Leader (Th) , Tackle (Wd) and Kick (Ca). As the last skills I took Block and Wrestle on Catchers. It was OK as some extra protection but are there any other choices that could have been better or would add another dimension? Maybe Sidestep or Diving Tackle? I also thought about giving Block/Wrestle to Linemen instead of the Catchers.
Reason: ''
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You want block on your catchers so they survive longer. Those are the players that make your TD's.Jeremiah Kool wrote: I also thought about giving Block/Wrestle to Linemen instead of the Catchers.
When I give skills to linemen, I prefer dodge. It helps you to stay up when they block you. (they need block themselve to use it or kleer pow). It makes your linemen movable on the pitch.
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