Inducements for Skaven

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123jango
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Inducements for Skaven

Post by 123jango »

Hi all, I've been a lurker for a long time, just thought i'd ask for a little advice from the veterans :)

I'm a newbie skaven coach playing in a league, and i'm up against a necromantic team. I'll get 210k inducements for the game, but I've got no idea what inducement would really help me against him.

Just for completeness, here's my roster for the game:

Festitch GR 9247 Dodge Block Horns
Vermot GR 9247 Dodge Block

Blistost Blitzer 7338 Block Guard Niggling

unnamed Thrower 7337 Pass Sure hands

7 linerats
3 RR
7 FF
Apothecary

I've got a third GR but it's not going to play :(

Would be better to hire a Rat Ogre or a GR as merceneries, or Skitter, or to get some cards(magic items, perhaps)?

The more i think about it, the more i get confused...

Thanks for any advice you'd like to post
(and sorry if there are some errors in my post, english is not my native language)

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PubBowler
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Post by PubBowler »

I wouldn't take Skitter or a RO against Necro.
Their players don't suit a stab and I don't really rate a RO without Juggernaut (which you can't afford).

Wizard is all ways a decent bet.
Babes aren't bad when you're AV7.

My first choice would be a Merc and I'd try and tailor:

Blitzer plus Tackle if he has Ghouls or Weres with Dodge.
GR with Strip Ball if he is short of Sure Hands.

If you're not sure then a Blitzer with Guard is the most generically useful.

IMO anyways...

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mattgslater
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Post by mattgslater »

Wizard and Babe, would be my pick.

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Post by DDogwood »

It looks like you've got the players to do reasonably well as long as you can keep your numbers up. To that end, I'd recommend taking 2 Bloodweiser Babes and a Wandering Apothecary. That gives you more chances to keep your gutter Runners and Blitzer alive, and all those KO'd players should come back after you score.

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123jango
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Post by 123jango »

I think i'll go with the strip ball GR and Bloodweiser Babe... looks promising :)

Thanks for your help guys, wish me luck :wink:

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