Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
1) and 2) are no brainers, 3 ) through 10 ) it depends upon what you are using her for and league composition.
I really like Fend on Witch Elves, Fend and Side Step often means if you aren't knocked down (or even if you are and armor isn't broken) your movement will be un-impeded next turn.
Yeah, Kick on a Witch is a no-go. Blitzer? Forgivable: you only get four potential Kick guys. Witch? Never. Too many great options. I'd probably go Fend or Diving Tackle: Fend if you're more concerned about ST, and Diving Tackle if you're more concerned about AG.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
1. Tackle (easier to bring down opponents)
2. Dauntless (bring down big opponents)
3. Strip Ball (a great chance to take the ball of the opponents hands)
4. Leap (more movability)
5. Something else?
Since she already has Wrestle, I would take stripball. Some may say that puts her on the ground and vulnerable but I believe your opponent will be too busy trying to get the ball back.
What can I do to make it "better" (cutting down on players, get new ones etc.) All advices are helpfull.
Lineman 6 3 4 8 Guard (***just got skill***)
I rolled a double but is there any of theese skills to choose instead of GUARD (on how the team is built)
1. Stand Firm (block the LOS)
2. Mighty Blow (more casualties)
3. Grab (pull away the opponent to make way)
4. Pass (Build a "thrower" and redo Runners as catchers)
5. Nerves of Steel (and then catch to have a "safe" player for a dump-off)
Hmmm... Maybe I wasn't to clear about my skill choice
Unskilled Lineman rolled a double and I'm thinking of taking GUARD but can there be other good options:
1. Stand Firm (block the LOS)
2. Mighty Blow (more casualties)
3. Grab (pull away the opponent to make way)
4. Pass (Build a "thrower" and redo Runners as catchers)
5. Nerves of Steel (and then catch to have a "safe" player for a dump-off)
If not Guard, then Grab, and then only if you're strictly concerned with other Elf teams. Not knowing your league composition, I say "Take Guard" with 90%+ certainty. And Side Step beats Block as a nose tackle skill (2nd skill after Guard) unless you're up against a lot of developed bash. Of course, you already have a Blodge/Guard/SS Blitzer, so maybe Block is best....
I can tell you from experience with Orcs that Side Step/Grab is extremely entertaining. I'm not sure I'd do it with an elf, though.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
My only question is how lucky are you with skill rolls?
If you think you'll hit another double soon, take Guard. I say that because I find that you really need at least two Guards to make it work. Otherwise the lone guard just gets blocked away and is actually more of a target.